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A quick intro on usability

In our world we interact with computers of all forms multiple times every day. Texting with our mobiles, getting money from the ATM and most of all: Using all the software on our computers at home and at work. Inside these devices can be quite complex. Difficile. Intricate. Today, Everybody is supposed to be able to use computers. But then we haven't all have studied computer science, have we? And we shouldn't have to.

In the early days, software was about to make some operation possible at all. Printing something for yourself. Sending some data over to someone else. But this is all commodity now. Today, we really don't need some software to make commodity things complicated. Furthermore, if done well, even complicated things can become easy to do. Who would have thought in '95 that today producing your own holiday DVD complete with soundtrack and nifty menus could become so easy (I know, despite the fact, next to none in '95 knew, what a DVD is)?

So, let's pay more attention on user interfaces that are intuitive, easy to understand and enable us to do what we want and move on to more important stuff.

Great UI

This ia my blog on user interface design that I started in 2007. In this I wan't to show examples of good (seldomly) and bad (frequently) examples of user interface design.

Unfortunately, as with many other blogs out there, I don't get around updating as regularly as I would like.

Interface Hall of Shame

This is not my own work, but by the guys from Isys Information Architects. I merely mirror their work, as - though it is a but outdated - it still makes for some entertaining reading. I have put together more details about this mirror on my page with notes on this mirror.