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Magic - The Gathering®


4th Edition Card List

Released: April 1995. 378 cards (368 without different versions of the same card).

Statistics

C1Land 8R1U1Sum
White23-161958
Blue23-161958
Black23-161958
Red23-161958
Green23-161958
Artifact6-402369
Land-5-38
Total1215121121368

Sort by clicking on the table headers.

Name Color Type Cost Pwr/Tgh Text Rarity
Abomination Black Summon Abomination 3BB 2/6 At the end of combat, destroy all green and white creatures blocking or blocked by Abomination. U1
Air Elemental Blue Summon Elemental 3UU 4/4 Flying U1
Alabaster Potion White Instant XWW Give target player X life, or prevent X damage to any creature or player. C1
Aladdin's Lamp Artifact Artifact 10 X, TAP: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0. R1
Aladdin's Ring Artifact Artifact 8 8, TAP: Aladdin's Ring deals 4 damage to target creature or player. R1
Ali Baba Red Summon Ali Baba R 1/1 R: Tap target wall. U1
Amrou Kithkin White Summon Kithkin WW 1/1 No creature with power greater than 2 may be assigned to block Kithkin. C1
Amulet of Kroog Artifact Artifact 2 2, TAP: Prevent 1 damage to any creature or player. C1
Angry Mob White Summon Mob 2WW Trample
During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness of 2/2.
U1
Animate Artifact Blue Enchant Artifact 3U Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures. U1
Animate Dead Black Enchant Dead Creature 1B Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard. U1
Animate Wall White Enchant Wall W Target wall can now attack. R1
Ankh of Mishra Artifact Artifact 2 Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player. R1
Apprentice Wizard Blue Summon Wizard 1UU 0/1 U, TAP: Add 3 to your mana pool. Play this ability as an interrupt. C1
Armageddon White Sorcery 3W Destroy all lands. R1
Armageddon Clock Artifact Artifact 6 During your upkeep, put one doom counter on
Armageddon Clock. At the end of your upkeep,
Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock.
During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock.
R1
Ashes to Ashes Black Sorcery 1BB Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you. U1
Ashnod's Battle Gear Artifact Artifact 2 2, TAP: Target creature you control gets +2/-2 as long as
Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase.
U1
Aspect of Wolf Green Enchant Creature 1G Increase target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness. R1
Backfire Blue Enchant Creature U Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature. U1
Bad Moon Black Enchantment 1B All black creatures get +1/+1. R1
Balance White Sorcery 1W Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play in the same way. R1
Ball Lightning Red Summon Ball Lightning null 6/1 Trample
Ball Lightning can attack the turn it comes into play.
At the end of any turn, bury Ball Lightning.
R1
Battering Ram Artifact Artifact Creature 2 1/1 Banding when attacking
At the end of combat, destroy all walls blocking Battering
Ram.
C1
Benalish Hero White Summon Hero W 1/1 Banding C1
Bird Maiden Red Summon Bird Maiden 2R 1/2 Flying C1
Birds of Paradise Green Summon Mana Birds G 0/1 Flying
TAP: Add one mana of any color to your mana pool. Play this ability as an interrupt.
R1
Black Knight Black Summon Knight BB 2/2 Protection from white, first strike U1
Black Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on Black Mana Battery.
TAP: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt.
R1
Black Vise Artifact Artifact 1 At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four. U1
Black Ward White Enchant Creature W Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward. U1
Blessing White Enchant Creature WW W: Target creature Blessing enchants gets +1/+1 until end of turn. R1
Blight Black Enchant Land BB If target land becomes tapped, destroy it at end of turn. U1
Blood Lust Red Instant 1R Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1. C1
Blue Elemental Blast Blue Interrupt U Counter target red spell or destroy target red permanent. C1
Blue Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on Blue Mana Battery.
TAP: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt.
R1
Blue Ward White Enchant Creature W Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward. U1
Bog Imp Black Summon Imp 1B 1/1 Flying C1
Bog Wraith Black Summon Wraith 3B 3/3 Swampwalk U1
Bottle of Suleiman Artifact Artifact 4 1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. R1
Brainwash White Enchant Creature W Target creature cannot attack unless its controller pays an additional 3. C1
Brass Man Artifact Artifact Creature 1 1/3 Brass Man does not untap during your untap phase.
1: Untap Brass Man. Use this ability only during your upkeep.
U1
Bronze Tablet Artifact Artifact 6 Comes into play tapped.
4, TAP: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet.
Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove Bronze
Tablet from your deck before playing if not playing for ante.
R1
Brothers of Fire Red Summon Brothers 1RR 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. C1
Burrowing Red Enchant Creature R Target creature gains mountainwalk. U1
Carnivorous Plant Green Summon Wall 3G 4/5 - C1
Carrion Ants Black Summon Ants 2BB 0/1 1: +1/+1 until end of turn U1
Castle White Enchantment 3W Untapped creatures you control get +0/+2 when not attacking. U1
Cave People Red Summon Cave People 1RR 1/4 When attacking, Cave People gets +1/-2 until end of turn.
1RR, TAP: Target creature gains mountainwalk until end of turn.
U1
Celestial Prism Artifact Artifact 3 2, TAP: Add one mana of any color to your mana pool.
Play this ability as an interrupt.
U1
Channel Green Sorcery GG Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life. U1
Chaoslace Red Interrupt R Change the color of target spell or target permanent to red.
Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
R1
Circle of Protection: Artifacts White Enchantment 1W 2: Prevent all damage against you from one artifact source.
If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage.
U1
Circle of Protection: Black White Enchantment 1W 1: Prevent all damage against you from one black source.
If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
C1
Circle of Protection: Blue White Enchantment 1W 1: Prevent all damage against you from one blue source.
If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
C1
Circle of Protection: Green White Enchantment 1W 1: Prevent all damage against you from one green source.
If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
C1
Circle of Protection: Red White Enchantment 1W 1: Prevent all damage against you from one red source.
If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
C1
Circle of Protection: White White Enchantment 1W 1: Prevent all damage against you from one white source.
If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
C1
Clay Statue Artifact Artifact Creature 4 3/1 2: Regenerate C1
Clockwork Avian Artifact Artifact Creature 5 0/4 Flying
When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which
Clockwork Avian is assigned to attack or block, remove a counter.
X, TAP: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork
Avian. Use this ability only during your upkeep.
R1
Clockwork Beast Artifact Artifact Creature 6 0/4 When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which
Clockwork Beast is assigned to attack or block, remove a counter.
X, TAP: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on
Clockwork Beast. Use this ability only during your upkeep.
R1
Cockatrice Green Summon Cockatrice 3GG 2/4 Flying
At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.
R1
Colossus of Sardia Artifact Artifact Creature 9 9/9 Trample
Colossus does not untap during your untap phase.
9: Untap Colossus. Use this ability only during your upkeep.
R1
Conservator Artifact Artifact 4 3, TAP: Prevent up to 2 damage to you. U1
Control Magic Blue Enchant Creature 2UU Gain control of target creature. U1
Conversion White Enchantment 2WW All mountains become basic plains.
During your upkeep, pay WW or destroy Conversion.
U1
Coral Helm Artifact Artifact 3 3: Discard a card at random from your hand to give target creature +2/+2 until end of turn. R1
Cosmic Horror Black Summon Horror 3BBB 7/7 First strike
During your upkeep, pay 3BBB or destroy Cosmic Horror.
If you destroy Cosmic Horror in this way, it deals 7 damage to you.
R1
Counterspell Blue Interrupt UU Counter target spell. U1
Craw Wurm Green Summon Wurm 4GG 6/4 - C1
Creature Bond Blue Enchant Creature 1U If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller. C1
Crimson Manticore Red Summon Manticore 2RR 2/2 Flying
R, TAP: Manticore deals 1 damage to target attacking or blocking creature.
R1
Crumble Green Instant G Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost. U1
Crusade White Enchantment WW All white creatures get +1/+1. R1
Crystal Rod Artifact Artifact 1 1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast. U1
Cursed Land Black Enchant Land 2BB Cursed Land deals 1 damage to target land's controller during his or her upkeep. U1
Cursed Rack Artifact Artifact 4 Target opponent discards down to four cards during his or her discard phase. U1
Cyclopean Mummy Black Summon Mummy 1B 2/1 If Mummy is put into the graveyard from play, remove it from the game. C1
Dancing Scimitar Artifact Artifact Creature 4 1/5 Flying R1
Dark Ritual Black Interrupt B Add BBB to your mana pool. C1
Death Ward White Instant W Regenerate target creature. C1
Deathgrip Black Enchantment BB BB: Counter target green spell. Play this ability as an interrupt. U1
Deathlace Black Interrupt B Change the color of target spell or target permanent to black.
Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
R1
Desert Twister Green Sorcery 4GG Destroy target permanent. U1
Detonate Red Sorcery XR Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact. U1
Diabolic Machine Artifact Artifact Creature 7 4/4 3: Regenerate U1
Dingus Egg Artifact Artifact 4 Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller. R1
Disenchant White Instant 1W Destroy target enchantment or artifact. C1
Disintegrate Red Sorcery XR Disintegrate deals X damage to target creature or player.
The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely.
C1
Disrupting Scepter Artifact Artifact 3 3, TAP: Target player chooses and discards one card from his or her hand. Use this ability only during your turn. R1
Divine Transformation White Enchant Creature 2WW Target creature gets +3/+3. U1
Dragon Engine null Artifact Creature 3 1/3 2: +1/+0 until end of turn R1
Dragon Whelp Red Summon Dragon 2RR 2/3 Flying
R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn.
U1
Drain Life Black Sorcery 1B Drain Life deals 1 damage to a target creature or player for each B you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages. C1
Drain Power Blue Sorcery UU Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool. R1
Drudge Skeletons Black Summon Skeletons 1B 1/1 B: Regenerate C1
Durkwood Boars Green Summon Boars 4G 4/4 - C1
Dwarven Warriors Red Summon Dwarves 2R 1/1 TAP: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. C1
Earth Elemental Red Summon Elemental 3RR 4/5 - U1
Earthquake Red Sorcery XR Earthquake deals X damage to each player and each creature without flying. R1
Ebony Horse Artifact Artifact 3 2, TAP: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn. R1
El-Hajjaj Black Summon El-Hajjaj 1BB 1/1 Gain 1 life for every 1 damage El-Hajjaj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjaj damages. R1
Elder Land Wurm White Summon Wurm 4WWW 5/5 Trample
Cannot attack until assigned as a blocker.
R1
Elven Riders Green Summon Riders 3GG 3/3 Cannot be blocked except by walls and by creatures with flying. U1
Elvish Archers Green Summon Elves 1G 2/1 First strike R1
Energy Flux Blue Enchantment 2U During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying. U1
Energy Tap Blue Sorcery U Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool. C1
Erg Raiders Black Summon Raiders 1B 2/3 f you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side. C1
Erosion Blue Enchant Land UUU During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life. C1
Eternal Warrior Red Enchant Creature R Attacking does not cause target creature to tap. C1
Evil Presence Black Enchant Land B Target land becomes a basic swamp. U1
Eye for an Eye White Instant WW You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye. R1
Fear Black Enchant Creature BB Target creature cannot be blocked except by black creatures and artifact creatures. C1
Feedback Blue Enchant Enchantment 2U Feedback deals 1 damage to controller of target enchantment during that player's upkeep. U1
Fellwar Stone Artifact Artifact 2 TAP: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce.
Play this ability as an interrupt.
U1
Fire Elemental Red Summon Elemental 3RR 5/4 - U1
Fireball Red Sorcery XR Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first. C1
Firebreathing Red Enchant Creature R R: Target creature Firebreathing enchants gets +1/+0 until end of turn. C1
Fissure Red Instant 3RR Bury target land or creature. C1
Flashfires Red Sorcery 3R Destroy all plains. U1
Flight Blue Enchant Creature U Target creature gains flying. C1
Flood Blue Enchantment U UU: Tap target creature without flying. C1
Flying Carpet Artifact Artifact 4 2, TAP: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy
Flying Carpet.
R1
Fog Green Instant G No creatures deal damage in combat this turn. C1
Force of Nature Green Summon Force 2GGGG 8/8 Trample
During your upkeep, pay GGGG or Force of Nature deals 8 damage to you.
R1
Forest Land Land - TAP: Add G to your mana pool. Land 8
Fortified Area White Enchantment 1WW All walls you control gain banding and get +1/+0. C1
Frozen Shade Black Summon Shade 2B 0/1 B: +1/+1 until end of turn C1
Fungusaur Green Summon Fungusaur 3G 2/2 At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it. R1
Gaea's Liege Green Summon Gaea's Liege 3GGG */* Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Leige attacks, these are instead equal to the number of forests defending player controls.
TAP: Target land becomes a basic forest until Gaea's Liege leaves play.
R1
Gaseous Form Blue Enchant Creature 2U Target creature neither deals nor receives damage during combat. C1
Ghost Ship Blue Summon Ship 2UU 2/4 Flying
UUU: Regenerate
U1
Giant Growth Green Instant G Target creature gets +3/+3 until end of turn. C1
Giant Spider Green Summon Spider 3G 2/4 Can block creatures with flying. C1
Giant Strength Red Enchant Creature RR Target creature gets +2/+2. C1
Giant Tortoise Blue Summon Tortoise 1U 1/1 Giant Tortoise gets +0/+3 while untapped. C1
Glasses of Urza Artifact Artifact 1 TAP: Look at target player's hand. U1
Gloom Black Enchantment 2B White spells cost an additional 3 to cast. White enchantments with activation costs require an additional 3 to use. U1
Goblin Balloon Brigade Red Summon Goblins R 1/1 R: Flying until end of turn U1
Goblin King Red Summon Lord 1RR 2/2 All Goblins gain mountainwalk and get +1/+1. R1
Goblin Rock Sled Red Summon Rock Sled 1R 3/1 Trample
Cannot attack if defending player controls no mountains.
Rock Sled does not untap during your untap phase if it attacked during your last turn.
C1
Grapeshot Catapult Artifact Artifact Creature 4 2/3 TAP: Grapeshot Catapult deals 1 damage to target creature with flying. C1
Gray Ogre Red Summon Ogre 2R 2/2 - C1
Greed Black Enchantment 3B B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life. R1
Green Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on Green Mana Battery.
TAP: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green ManaBattery, add G to your mana pool.
Play this ability as an interrupt.
R1
Green Ward White Enchant Creature W Target creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward. U1
Grizzly Bears Green Summon Bears 1G 2/2 - C1
Healing Salve White Instant W Give target player 3 life, or prevent up to 3 damage to any creature or player. C1
Helm of Chatzuk Artifact Artifact 1 1, TAP: Target creature gains banding until end of turn. R1
Hill Giant Red Summon Giant 3R 3/3 - C1
Holy Armor White Enchant Creature W Target creature gets +0/+2.
W: Target creature Holy Armor enchants gets +0/+1 until end of turn.
C1
Holy Strength White Enchant Creature W Target creature gets +1/+2. C1
Howl from Beyond Black Instant XB Target creature gets +X/+0 until end of turn. C1
Howling Mine Artifact Artifact 2 Each player draws one extra card during his or her draw phase. R1
Hurkyl's Recall Blue Instant 1U All artifacts in play owned by target player are returned to that player's hand. R1
Hurloon Minotaur Red Summon Minotaur 1RR 2/3 - C1
Hurr Jackal Red Summon Jackal R 1/1 TAP: Target creature cannot regenerate this turn. R1
Hurricane Green Sorcery XG Hurricane deals X damage to each player and each creature with flying. U1
Hypnotic Specter Black Summon Specter 1BB 2/2 Flying
An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand.
U1
Immolation Red Enchant Creature R Target creature gets +2/-2. C1
Inferno Red Instant 5RR Inferno deals 6 damage to all players and all creatures. R1
Instill Energy Green Enchant Creature G Target creature can attack the turn it comes into play on your side.
0: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn.
U1
Iron Star Artifact Artifact 1 1: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast. U1
Ironclaw Orcs Red Summon Orcs 1R 2/2 Cannot be assigned to block any creature with power greater than 1. C1
Ironroot Treefolk Green Summon Treefolk 4G 3/5 - C1
Island Land Land - TAP: Add U to your mana pool. Land 8
Island Fish Jasconius Blue Summon Island Fish 4UUU 6/8 Does not untap during your untap phase.
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish
Jasconius.
UUU: Untap Island Fish. Use this ability only during your upkeep.
R1
Island Sanctuary White Enchantment 1W During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk. R1
Ivory Cup Artifact Artifact 1 1: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast. U1
Ivory Tower Artifact Artifact 1 At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four. R1
Jade Monolith Artifact Artifact 4 Redirect to yourself all damage done to any creature. The source of the damage does not change. R1
Jandor's Saddlebags Artifact Artifact 2 3, TAP: Untap target creature. R1
Jayemdae Tome Artifact Artifact 4 4, TAP: Draw one card. R1
Jump Blue Instant U Target creature gains flying until end of turn. C1
Junun Efreet Black Summon Efreet 1BB 3/3 Flying
During your upkeep, pay BB or bury Junun Efreet.
U1
Karma White Enchantment 2WW During each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls. U1
Keldon Warlord Red Summon Lord 2RR */* Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including
Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2.
U1
Killer Bees Green Summon Bees 1GG 0/1 Flying
G: +1/+1 until end of turn
U1
Kismet White Enchantment 3W All of target player's creatures, lands, and artifacts come into play tapped. U1
Kormus Bell Artifact Artifact 4 All swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play. R1
Land Leeches Green Summon Leeches 1GG 2/2 First strike C1
Land Tax White Enchantment W During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand.
Reshuffle your library afterwards.
R1
Leviathan Blue Summon Leviathan 5UUUU 10/10 Trample
Comes into play tapped and does not untap during your untap phase. During your upkeep, you may sacrifice two islands to untap Leviathan. Leviathan cannot attack unless you sacrifice two islands during your attack.
R1
Ley Druid Green Summon Cleric 2G 1/1 TAP: Untap target land. Play this ability as an interrupt. U1
Library of Leng Artifact Artifact 1 Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it. U1
Lifeforce Green Enchantment GG GG: Counter target black spell. Play this ability as an interrupt. U1
Lifelace Green Interrupt G Change the color of target spell or target permanent to green. Costs to cast, tap, maintain or use a special ability of target remain unchanged. R1
Lifetap Blue Enchantment UU Gain 1 life each time a forest controlled by target opponent becomes tapped. U1
Lightning Bolt Red Instant R Lightning Bolt deals 3 damage to target creature or player. C1
Living Artifact Green Enchant Artifact G Put a vitality counter on Living Artifact for each damage dealt to you.
0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps.
R1
Living Lands Green Enchantment 3G All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play. R1
Llanowar Elves Green Summon Elves G 1/1 TAP: Add G to your mana pool. Play this ability as an interrupt. C1
Lord of Atlantis Blue Summon Lord UU 2/2 All Merfolk gain islandwalk and get +1/+1. R1
Lord of the Pit Black Summon Demon 4BBB 7/7 Flying, trample
During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you.
You cannot sacrifice Lord of the Pit to itself.
R1
Lost Soul Black Summon Lost Soul 1BB 2/1 Swampwalk C1
Lure Green Enchant Creature 1GG All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed. U1
Magical Hack Blue Interrupt U Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another.
For example, you may change "swampwalk" to "plainswalk."
R1
Magnetic Mountain Red Enchantment 1RR Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls. R1
Mahamoti Djinn Blue Summon Djinn 4UU 5/6 Flying R1
Mana Clash Red Sorcery R You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails.
Repeat this process until both players' coins come up heads at the same time.
R1
Mana Flare Red Enchantment 2R Whenever a player taps a land for mana, it produces one additional mana of the same type. R1
Mana Short Blue Instant 2U Mana Short empties target player's mana pool and taps that player's lands. R1
Mana Vault Artifact Artifact 1 Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you.
4:Untap Mana Vault. Use this ability only during your upkeep.
TAP: Add 3 colorless mana to your mana pool. Play this ability as an interrupt.
R1
Manabarbs Red Enchantment 3R Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller. R1
Marsh Gas Black Instant B All creatures get -2/-0 until end of turn. C1
Marsh Viper Green Summon Viper 3G 1/2 If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game. C1
Meekstone Artifact Artifact 1 No creatures with power greater than 2 untap during their controllers' untap phase. R1
Merfolk of the Pearl Trident Blue Summon Merfolk U 1/1 - C1
Mesa Pegasus White Summon Pegasus 1W 1/1 Flying, banding C1
Millstone Artifact Artifact 2 2, TAP: Take the top two cards from target player's library and put them into that player's graveyard. R1
Mind Bomb Blue Sorcery U Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands.
Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.
U1
Mind Twist Black Sorcery XB Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded. R1
Mishra's Factory Land Land - TAP: Add 1 colorless mana to your mana pool.
1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play.
TAP: Target Assembly Worker gets +1/+1 until end of turn.
U1
Mishra's War Machine Artifact Artifact Creature 7 5/5 Banding
During your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it.
R1
Mons's Goblin Raiders Red Summon Goblins R 1/1 - C1
Morale White Instant 1WW All attacking creatures get +1/+1 until end of turn. C1
Mountain Land Land - TAP: Add R to your mana pool. Land 8
Murk Dwellers Black Summon Murk Dwellers 3B 2/2 When attacking and not blocked, Murk Dwellers gets
+2/+0 until end of turn.
C1
Nafs Asp Green Summon Asp G 1/1 If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage. C1
Nether Shadow Black Summon Shadow BB 1/1 At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play. R1
Nevinyrral's Disk Artifact Artifact 4 Comes into play tapped.
1, TAP: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.
R1
Nightmare Black Summon Nightmare 5B */* Flying
Nightmare has power and toughness each equal to the number of swamps its controller controls.
R1
Northern Paladin White Summon Paladin 2WW 3/3 WW, TAP: Destroy target black permanent. R1
Oasis Land Land - TAP: Prevent 1 damage to any creature. U1
Obsianus Golem Artifact Artifact Creature 6 4/6 - U1
Onulet Artifact Artifact Creature 3 2/2 If Onulet is put into the graveyard from play, you gain 2 life. R1
Orcish Artillery Red Summon Orcs 1RR 1/3 TAP: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. U1
Orcish Oriflamme Red Enchantment 3R All attacking creatures you control get +1/+0. U1
Ornithopter Artifact Artifact Creature 0 0/2 Flying U1
Osai Vultures White Summon Vultures 1W 1/1 Flying
At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures.
0: Remove two carrion counters to give Vultures +1/+1 until end of turn.
U1
Paralyze Black Enchant Creature B Target creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creatures when
Paralyze comes into play.
C1
Pearled Unicorn White Summon Unicorn 2W 2/2 - C1
Personal Incarnation White Summon Avatar 3WWW 6/6 Owner may redirect any or all damage done to Personal
Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life.
R1
Pestilence Black Enchantment 2BB At the end of any turn, if there are no creatures in play, bury Pestilence. B: Pestilence deals 1 damage to all creatures and players. C1
Phantasmal Forces Blue Summon Phantasm 3U 4/1 Flying
During your upkeep, pay U or destroy Phantasmal Forces.
U1
Phantasmal Terrain Blue Enchant Land UU Target land becomes any basic land type of your choice. C1
Phantom Monster Blue Summon Phantasm 3U 3/3 Flying U1
Piety White Instant 2W All blocking creatures get +0/+3 until end of turn. C1
Pikemen White Summon Pikemen 1W 1/1 Banding, first strike C1
Pirate Ship Blue Summon Ship 4U 4/3 Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship.
TAP: Pirate Ship deals 1 damage to target creature or player.
R1
Pit Scorpion Black Summon Scorpion 2B 1/1 If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game. C1
Plague Rats Black Summon Rats 2B 2/2 Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness. C1
Plains Land Land - TAP: Add W to your mana pool. Land 8
Power Leak Blue Enchant Enchantment 1U During the upkeep of target enchantment's controller,
Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from
Power Leak.
C1
Power Sink Blue Interrupt XU Counter a target spell if its caster does not pay X. Target spell's caster must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired. C1
Power Surge Red Enchantment RR During each player's upkeep, Power Surge deals that player
1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase.
R1
Pradesh Gypsies Green Summon Gypsies 2G 1/1 1G, TAP: Target creature gets -2/-0 until end of turn. C1
Primal Clay Artifact Artifact Creature 4 */* When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature. R1
Prodigal Sorcerer Blue Summon Wizard 2U 1/1 TAP: Prodigal Sorcerer deals 1 damage to target creature or player. C1
Psionic Entity Blue Summon Entity 4U 2/2 TAP: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. R1
Psychic Venom Blue Enchant Land 1U Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller. C1
Purelace White Interrupt W Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. R1
Pyrotechnics Red Sorcery 4R Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. U1
Radjan Spirit Green Summon Spirit 3G 3/2 TAP: Target creature loses flying until end of turn. U1
Rag Man Black Summon Rag Man 2BB 2/1 BBB, TAP: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn. R1
Raise Dead Black Sorcery B Take target creature from your graveyard and put it into your hand. C1
Rebirth Green Sorcery 3GGG Each player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante. R1
Red Elemental Blast Red Interrupt R Counter target blue spell or destroy target blue permanent. C1
Red Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on Red Mana Battery.
TAP: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as an interrupt.
R1
Red Ward White Enchant Creature W Target creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward. U1
Regeneration Green Enchant Creature 1G G: Regenerate target creature Regeneration enchants. C1
Relic Bind Blue Enchant Artifact 2U When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player. R1
Reverse Damage White Instant 1WW All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted.
Further damage this turn is treated normally.
R1
Righteousness White Instant W Target blocking creature gets +7/+7 until end of turn. R1
Rod of Ruin Artifact Artifact 4 3, TAP: Rod of Ruin deals 1 damage to target creature or player. U1
Royal Assassin Black Summon Assassin 1BB 1/1 TAP: Destroy target tapped creature. R1
Samite Healer White Summon Cleric 1W 1/1 TAP: Prevent 1 damage to any creature or player. C1
Sandstorm Green Instant G Sandstorm deals 1 damage to all attacking creatures. C1
Savannah Lions White Summon Lions W 2/1 - R1
Scathe Zombies Black Summon Zombies 2B 2/2 - C1
Scavenging Ghoul Black Summon Ghoul 3B 2/2 At the end of each turn, put a corpse counter on
Scavenging Ghoul for each creature put into the graveyard during that turn.
0: Remove a corpse counter from Scavenging Ghoul to regenerate it.
U1
Scryb Sprites Green Summon Faeries G 1/1 Flying C1
Sea Serpent Blue Summon Serpent 5U 5/5 Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent. C1
Seeker White Enchant Creature 2WW Target creature cannot be blocked except by white creatures and artifact creatures. C1
Segovian Leviathan Blue Summon Leviathan 4U 3/3 Islandwalk U1
Sengir Vampire Black Summon Vampire 3BB 4/4 Flying
Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir
Vampire damaged it.
U1
Serra Angel White Summon Angel 3WW 4/4 Flying
Attacking does not cause Serra Angel to tap.
U1
Shanodin Dryads Green Summon Nymphs G 1/1 Forestwalk C1
Shapeshifter Artifact Artifact Creature 6 Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep. U1
Shatter Red Instant 1R Destroy target artifact. C1
Shivan Dragon Red Summon Dragon 4RR 5/5 Flying
R: +1/+0 until end of turn
R1
Simulacrum Black Instant 1B All damage done to you so far this turn is instead retroactively applied to a target creature you control.
Further damage this turn is treated normally.
U1
Sindbad Blue Summon Sindbad 1U 1/1 TAP: Draw a card. If it is not a land, discard it. U1
Siren's Call Blue Instant U All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn. U1
Sisters of the Flame Red Summon Sisters 1RR 2/2 TAP: Add R to your mana pool. Play this ability as an interrupt. C1
Sleight of Mind Blue Interrupt U Change the text of target spell or target permanent by replacing all occurrences of one color word with another.
For example, you may change "Counters black spells" to
"Counters blue spells." Sleight of Mind cannot change mana symbols.
R1
Smoke Red Enchantment RR No player may untap more than one creature during his or her untap phase. R1
Sorceress Queen Black Summon Sorceress 1BB 1/1 TAP: Target creature other than Sorceress Queen becomes
0/2 until end of turn.
R1
Soul Net Artifact Artifact 1 1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard. U1
Spell Blast Blue Interrupt XU Counter target spell. X is the casting cost of the target spell. C1
Spirit Link White Enchant Creature W Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness of the creature or the total life of the player Spirit Link enchants. U1
Spirit Shackle Black Enchant Creature BB Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit
Shackle is removed.
U1
Stasis Blue Enchantment 1U Players do not get an untap phase. Pay U during your upkeep or destroy Stasis. R1
Steal Artifact Blue Enchant Artifact 2UU Gain control of target artifact. U1
Stone Giant Red Summon Giant 2RR 3/4 TAP: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power. U1
Stone Rain Red Sorcery 2R Destroy target land. C1
Stream of Life Green Sorcery XG Target player gains X life. C1
Strip Mine Land Land - TAP: Add 1 colorless mana to your mana pool.
TAP: Sacrifice Strip Mine to destroy target land.
U1
Sunglasses of Urza Artifact Artifact 3 You may use white mana in your mana pool as either white or red mana. R1
Sunken City Blue Enchantment UU All blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City. C1
Swamp Land Land - TAP: Add B to your mana pool. Land 8
Swords to Plowshares White Instant W Remove target creature from the game. The creature's controller gains life equal to its power. U1
Sylvan Library Green Enchantment 1G You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life. R1
Tawnos's Wand Artifact Artifact 4 2, TAP: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. U1
Tawnos's Weaponry Artifact Artifact 2 2, TAP: Target creature gets +1/+1 as long as Tawnos's
Weaponry remains tapped. You may choose not to untap
Tawnos's Weaponry during your untap phase.
U1
Tempest Efreet Red Summon Efreet 1RRR 3/3 TAP: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove
Tempest Efreet from your deck before playing if not playing for ante.
R1
Terror Black Instant 1B Bury target non-black or non-artifact creature. C1
Tetravus Artifact Artifact Creature 6 1/1 Flying
When Tetravus comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become
Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on
Tetravus.
R1
The Brute Red Enchant Creature 1R Target creature gets +1/+0.
RRR: Regenerate target creature The Brute enchants.
C1
The Hive Artifact Artifact 5 5, TAP: Put a Wasp token into play. Treat this token as a
1/1 artifact creature with flying.
R1
The Rack Artifact Artifact 1 At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three. U1
Thicket Basilisk Green Summon Basilisk 3GG 2/4 At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk. U1
Thoughtlace Blue Interrupt U Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. R1
Throne of Bone Artifact Artifact 1 1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast. U1
Timber Wolves Green Summon Wolves G 1/1 Banding R1
Time Elemental Blue Summon Elemental 2U 0/2 2UU, TAP: Return target permanent to owner's hand.
You cannot use this ability on permanents with enchantment cards played on them.
If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.
R1
Titania's Song Green Enchantment 3G All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn. R1
Tranquility Green Sorcery 2G Destroy all enchantments. C1
Triskelion Artifact Artifact Creature 6 1/1 When Triskelion comes into play, put three +1/+1 counters on it.
0: Remove one of these counters from Triskelion to have
Triskelion deal 1 damage to target creature or player.
R1
Tsunami Green Sorcery 3G Destroy all islands. U1
Tundra Wolves White Summon Wolves W 1/1 First strike C1
Tunnel Red Instant R Bury target wall. U1
Twiddle Blue Instant U Tap or untap target land, artifact, or creature. C1
Uncle Istvan Black Summon Uncle Istvan 1BBB 1/3 All damage done to Uncle Istvan by creatures is reduced to 0. U1
Unholy Strength Black Enchant Creature B Target creature gets +2/+1. C1
Unstable Mutation Blue Enchant Creature U Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed. C1
Unsummon Blue Instant U Return target creature to owner's hand. C1
Untamed Wilds Green Sorcery 2G Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. U1
Urza's Avenger Artifact Artifact Creature 6 4/4 0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn. R1
Uthden Troll Red Summon Troll 2R 2/2 R: Regenerate U1
Vampire Bats Black Summon Bats B 0/1 Flying
B: +1/+0 until end of turn. You cannot spend more than
BB in this way each turn.
C1
Venom Green Enchant Creature 1GG At the end of combat, destroy all non-wall creatures blocking or blocked by target creature. C1
Verduran Enchantress Green Summon Enchantress 1GG 0/2 0: Draw a card when you successfully cast an enchantment.
Use this effect only once for each enchantment cast.
R1
Visions White Sorcery W Look at the top five cards of any library. You may then shuffle that library. U1
Volcanic Eruption Blue Sorcery XUUU Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way. R1
Wall of Air Blue Summon Wall 1UU 1/5 Flying U1
Wall of Bone Black Summon Wall 2B 1/4 B: Regenerate U1
Wall of Brambles Green Summon Wall 2G 2/3 G: Regenerate U1
Wall of Dust Red Summon Wall 2R 1/4 No creature blocked by Wall of Dust may attack during its controller's next turn. U1
Wall of Fire Red Summon Wall 1RR 0/5 R: +1/+0 until end of turn U1
Wall of Ice Green Summon Wall 2G 0/7 - U1
Wall of Spears Artifact Artifact Creature 3 2/3 First strike, counts as a wall C1
Wall of Stone Red Summon Wall 1RR 0/8 - U1
Wall of Swords White Summon Wall 3W 3/5 Flying U1
Wall of Water Blue Summon Wall 1UU 0/5 U: +1/+0 until end of turn U1
Wall of Wood Green Summon Wall G 0/3 - C1
Wanderlust Green Enchant Creature 2G Wanderlust deals 1 damage to target creature's controller during that player's upkeep. U1
War Mammoth Green Summon Mammoth 3G 3/3 Trample C1
Warp Artifact Black Enchant Artifact BB Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep. R1
Water Elemental Blue Summon Elemental 3UU 5/4 - U1
Weakness Black Enchant Creature B Target creature gets -2/-1. C1
Web Green Enchant Creature G Target creature gets +0/+2 and can block creatures with flying. R1
Whirling Dervish Green Summon Dervish GG 1/1 Protection from black
Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent.
U1
White Knight White Summon Knight WW 2/2 Protection from black, first strike U1
White Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on White Mana Battery.
TAP: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add W to your mana pool. Play this ability as an interrupt.
R1
White Ward White Enchant Creature W Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward. U1
Wild Growth Green Enchant Land G Wild Growth adds G to your mana pool each time target land is tapped for mana. C1
Will-O'-The-Wisp Black Summon Will-O'-The-Wisp B 0/1 Flying
B: Regenerate
R1
Winds of Change Red Sorcery R All players shuffle their hands into their libraries and then draw the same number of cards they originally held. R1
Winter Blast Green Sorcery XG Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with flying. U1
Winter Orb Artifact Artifact 2 No player may untap more than one land during his or her untap phase. R1
Wooden Sphere Artifact Artifact 1 1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast. U1
Word of Binding Black Sorcery XBB Tap X target creatures. C1
Wrath of God White Sorcery 2WW Bury all creatures. R1
Xenic Poltergeist Black Summon Poltergeist 1BB 1/1 TAP: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep. R1
Yotian Soldier Artifact Artifact Creature 3 1/4 Attacking does not cause Yotian Soldier to tap. C1
Zephyr Falcon Blue Summon Falcon 1U 1/1 Flying
Attacking does not cause Zephyr Falcon to tap.
C1
Zombie Master Black Summon Lord 1BB 2/3 All zombies gain swampwalk and "B: Regenerate." R1