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Magic - The Gathering®


Exodus Card List

Released: June 15, 1998. 143 cards.

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Name Color Type Cost Pwr/Tgh Text Rarity
AEther Tide null null null Choose and discard X creature cards: Return X target creatures to their owner's hand.
The tide of magic brought them here. Now it would take them home.
C
Allay null null null Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Destroy target enchantment.
C
Anarchist null null null 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.
"I'll take that. You won't need it when the revolution comes."
C
Angelic Blessing null null null Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
C
Avenging Druid null null null 1/3 If Avenging Druid damages any opponent, you may reveal cards from your library until you reveal a land card. Put that land into play and put all other revealed cards into your graveyard.
C
Bequeathal null null null If enchanted creature is put into any graveyard, draw two cards.
"On my death, I give you this treasure: the knowledge that life is hard, yet too soon past." -Dal funeral rite
C
Carnophage null null null 2/2 During your upkeep, pay 1 life or tap Carnophage.
Eating is all it knows.
C
Cartographer null null null 2/2 When Cartographer comes into play, you may return target land card from your graveyard to your hand.
How do you map a world when the land moves beneath your feet?
U
Cat Burglar null null null 2/2 2B, T: Target player chooses and discards a card. Play this ability as a sorcery.
The il-Kor no longer roam the open plains, but they are still hunters.
C
Cataclysm null null null Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land and sacrifices the rest.
The Weatherlight dragged the Predator behind it, the cradle hauling the casket.
R
Charging Paladin null null null 2/2 If Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
C
Cinder Crawler null null null 1/2 R: Cinder Crawler gets +1/+0 until end of turn. Use this ability only if
Cinder Crawler is blocked.
The crawler doesn't care what gets in its way. It pushes everything into the boiling muck and waits for the meal to cook.
C
City of Traitors null null null If you play a land, sacrifice City of Traitors.
T: Add two colorless mana to your mana pool.
"While we fought, the il surrendered." -Oracle en-Vec
R
Coat of Arms null null null Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.)
"Hup, two, three, four, Dunno how to count no more." -Mogg march
R
Convalescence null null null During your upkeep, if you have 10 or less life, gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
R
Crashing Boars null null null 4/4 If Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
Bores ruin a party. Boars are party to ruin.
U
Culling the Weak null null null Sacrifice a creature: Add BBBB to your mana pool.
"The blood of the weak shall be the ink with which we scribe great Yawgmoth's glorious name." -Stronghold architect, journal
C
Cunning null null null Enchanted creature gets +3/+3.
If enchanted creature attacks or blocks, sacrifice Cunning at end of turn.
". . . Dry-walkers die We feed on sweet flesh . . . ." -Rootwater Saga
C
Curiosity null null null If enchanted creature damages an opponent, you may draw a card.
All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.
U
Cursed Flesh null null null Enchanted creature gets -1/-1 and cannot be blocked except by artifact creatures and black creatures.
A farewell to arms . . . and feet . . . and legs . . . .
C
Dauthi Cutthroat null null null 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
1B, T: Destroy target creature with shadow.
In their twisted logic, to empty the shadow world is to escape it.
U
Dauthi Jackal null null null 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.
"All Dauthi are jackals, regardless of breed." -Lyna, Soltari emissary
C
Dauthi Warlord null null null */1 Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord has power equal to the number of creatures with shadow in play.
U
Death's Duet null null null Return two target creature cards from your graveyard to your hand.
Life has always been a dance. It is only fitting that death sing the tune.
C
Dizzying Gaze null null null Play Dizzying Gaze only on a creature you control.
R: Enchanted creature deals 1 damage to target creature with flying.
"When I cut down my angel I only started my fall." -Crovax
C
Dominating Licid null null null 1/1 1UU, T: Dominating Licid loses this ability and becomes a creature enchantment that reads "Gain control of enchanted creature" instead of any other type of permanent. Move Dominating Licid onto target creature.
You may pay U to end this effect.
R
Elven Palisade null null null Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn.
"Volrath is not the only one who can shape this world to serve him." -Eladamri, Lord of Leaves
U
Elvish Berserker null null null 1/1 For each creature that blocks it, Elvish Berserker gets +1/+1 until end of turn.
Their fury scatters enemies like a pile of dry leaves.
C
Entropic Specter null null null */* Flying
Entropic Specter has power and toughness each equal to the number of cards in target opponent's hand.
If Entropic Specter damages any player, that player chooses and discards a card.
R
Ephemeron null null null 4/4 Flying
Choose and discard a card: Return Ephemeron to owner's hand.
From nothing came teeth.
R
Equilibrium null null null Whenever you successfully cast a creature spell, you may pay 1 to return target creature to owner's hand.
In Rath, there are only so many souls to go around.
R
Erratic Portal null null null 1, T: Return target creature to owner's hand unless its controller pays 1.
"In Barrin's name!" cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open-but not for long!"
R
Ertai, Wizard Adept null null null 1/1 Ertai, Wizard Adept counts as a Wizard.
2UU, T: Counter target spell. Play this ability as an interrupt.
"Was that it?" -Ertai, wizard adept
R
Exalted Dragon null null null 5/5 Flying
Each turn, Exalted Dragon cannot attack unless you sacrifice a land.
If dragons excel at anything more than vanity, it is greed.
R
Fade Away null null null For each creature, that creature's controller pays 1 or sacrifices a permanent.
"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off." -Karn, silver golem
C
Fighting Chance null null null For each blocking creature, flip a coin. If you win the flip, that creature deals no combat damage this turn.
A stroke of luck can smite an army.
R
Flowstone Flood null null null Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs when you play this spell. If you do, put Flowstone Flood into your hand instead of our graveyard as part of the spell's effect.)
Destroy target land.
U
Forbid null null null Buyback-Choose and discard two cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of the spell's effect.) Counter target spell.
U
Fugue null null null Target player chooses and discards three cards.
"My ship . . . ," Sisay mumbled. "Intact," Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain.
U
Furnace Brood null null null 3/3 R: Target creature cannot be regenerated this turn.
Furnace air crackles with magmatic cackles.
C
Grollub null null null 3/3 For each 1 damage dealt to Grollub, each opponent gains 1 life.
Mogglings caught in a misdeed often blame the grollub. Even though the creature is usually innocent, no taskmaster can resist an excuse to beat it.
C
Hatred null null null Pay X life: Target creature gets +X/+0 until end of turn.
"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough." -Greven il-Vec, to Gerrard
R
High Ground null null null Each creature you control may block one additional creature. (All defense must be legal.)
In war, as in society, position is everything.
U
Jackalope Herd null null null 4/5 If you play any spell, return Jackalope Herd to owner's hand.
There's little more demeaning than getting your butt kicked by a bunch of bunnies.
C
Keeper of the Beasts null null null 1/2 G, T: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you.
U
Keeper of the Dead null null null 1/2 B, T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours.
U
Keeper of the Flame null null null 1/2 R, T: Keeper of the Flame deals 2 damage to target opponent. Use this ability only if that opponent has more life than you.
U
Keeper of the Light null null null 1/2 W, T: Gain 3 life. Play this ability only if you have less life than target opponent.
U
Keeper of the Mind null null null 1/2 U, T: Draw a card. Play this ability only if target opponent has at least two more cards in hand than you.
U
Killer Whale null null null 3/5 U: Killer Whale gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
U
Kor Chant null null null Redirect to target creature all damage dealt to any one creature you control from any one source.
The true treasure no thief can touch.
C
Limited Resources null null null When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest.
As long as there are ten or more lands in play, players cannot play lands.
R
Mage il-Vec null null null 2/2 T, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
Living below a flowstone foundry produces a disproportionate number of fire mages among the il.
C
Mana Breach null null null Whenever any player plays a spell, that player returns a land he or she controls to owner's hand.
The wizard had it all-until she tried to use it.
U
Manabond null null null During your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand.
R
Maniacal Rage null null null Enchanted creature gets +2/+2 and cannot block.
Only by sacrificing any semblance of defense could Gerrard best Greven.
C
Medicine Bag null null null 1, T, Choose and discard a card: Regenerate target creature.
"My medicine bag and I have treated countless wounds and illnesses. But never have I seen so many made so sick for so long. We will never eat Squee's cooking again." -Orim, journal
U
Memory Crystal null null null All buyback costs are reduced by 2.
Hues of recollection flicker like facets of a gem.
R
Merfolk Looter null null null 1/1 T: Draw a card, then choose and discard a card.
In the depths of Rootwater, salvage and sewage differ only in texture.
C
Mind Maggots null null null 2/2 When Mind Maggots comes into play, choose and discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
U
Mind Over Matter null null null Choose and discard a card: Tap or untap target artifact, creature, or land.
Lyna turned to the figure beside her. "They're gone. What now?" "As ever," said Urza, "we wait."
R
Mindless Automaton null null null 0/0 Mindless Automaton comes into play with two +1/+1 counters on it.
1, Choose and discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
R
Mirozel null null null 2/3 Flying If Mirozel is the target of any spell or ability, return
Mirozel to owner's hand.
The mirozels are the only stars in Rath's opaque skies.
U
Mirri, Cat Warrior null null null 2/3 Mirri, Cat Warrior counts as a Cat Warrior.
First strike; forestwalk (If defending player controls any forests, this creature is unblockable.)
Attacking does not cause Mirri to tap.
R
Mogg Assassin null null null 2/1 T: Flip a coin. If you win the flip, destroy target creature an opponent controls. Otherwise, destroy target creature of that opponent's choice.
U
Monstrous Hound null null null 4/4 Monstrous Hound cannot attack unless you control more lands than defending player.
Monstrous Hound cannot block unless you control more lands than attacking player.
"Stay."
R
Nausea null null null All creatures get -1/-1 until end of turn.
Any mogg will tell you there's nothing more nauseating than the smell of cute.
C
Necrologia null null null Play Necrologia only during your discard phase.
Pay X life: Draw X cards.
"My enemies' death yields threefold benefit: removal, reuse, and research." -Volrath
U
Null Brooch null null null 2, T, Discard your hand: Counter target noncreature spell. Play this ability as an interrupt.
Give away everything so others have nothing. -Brooch inscription
R
Oath of Druids null null null During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
R
Oath of Ghouls null null null During each player's upkeep, if there are more creature cards in that player's graveyard than in target opponent's graveyard, the player may return a creature card from his or her graveyard to his or her hand.
R
Oath of Lieges null null null During each player's upkeep, if that player controls fewer lands than target opponent, the player may search his or her library for a basic land card and put that land into play. The player shuffles his or her library afterwards.
R
Oath of Mages null null null During each player's upkeep, if that player has less life than target opponent, he or she may have Oath of Mages deal 1 damage to that opponent.
R
Oath of Scholars null null null During each player's upkeep, if that player has fewer cards in hand than target opponent, the player may discard his or her hand and draw three cards.
R
Ogre Shaman null null null 3/3 2, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
Ogre shamans must be bright enough to learn their invocations and dim enough to use them.
R
Onslaught null null null Whenever you successfully cast a creature spell, tap target creature.
The last thing to go through the mogg's mind was its teeth.
C
Paladin en-Vec null null null 2/2 First strike, protection from black, protection from red
"Our belief shall be the lance that pierces Volrath's heart."
R
Pandemonium null null null Whenever any creature comes into play, that creature's controller may choose to have it deal damage equal to its power to target creature or player.
"If we cannot live proudly, we die so!" -Eladamri, Lord of Leaves
R
Paroxysm null null null During the upkeep of enchanted creature's controller, reveal the top card of that player's library to all players. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets
+3/+3 until end of turn. (Return the card to the top of the player's library, face down.)
U
Peace of Mind null null null W, Choose and discard a card: Gain 3 life.
Three are the paths of the soul: One out - roam across the plain, One back - dwell with tribe and tent, One in - turn an enemy's hate.
U
Pegasus Stampede null null null Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put Pegasus Stampede into your hand instead of your graveyard as part of the spell's effect.)
Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying.
U
Penance null null null Choose a card from your hand and put that card on top of your library:
Prevent all damage from a black or red source. (Treat further damage from that source normally.)
U
Pit Spawn null null null 6/4 First strike
During your upkeep, pay BB or sacrifice Pit Spawn.
If Pit Spawn damages any creature, remove that creature from the game.
R
Plaguebearer null null null 1/1 oXoXB: Destroy target nonblack creature with total casting cost equal to X.
Its respiration is your expiration.
R
Plated Rootwalla null null null 3/3 2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.
" . . . And the third little boar built his house out of rootwalla plates . . . ." -Skyshroud children's story
C
Predatory Hunger null null null Whenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature.
Hunger growls, never purrs.
C
Price of Progress null null null Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.
Man versus nature is not a fair fight.
U
Pygmy Troll null null null 1/1 For each creature that blocks it, Pygmy Troll gets +1/+1 until end of turn.
G: Regenerate Pygmy Troll.
"Who you callin' �shorty'?"
C
Rabid Wolverines null null null 4/4 For each creature that blocks it, Rabid Wolverines gets +1/+1 until end of turn.
Is there any other kind?
C
Raging Goblin null null null 1/1 Raging Goblin is unaffected by summoning sickness.
Volrath has bred them to fear only him. Are they charging into battle, or merely fleeing his wrath?
C
Ravenous Baboons null null null 2/2 When Ravenous Baboons comes into play, destroy target nonbasic land.
Build something and the baboons will tear it down. Leave the pieces lying and they will scatter them.
R
Reaping the Rewards null null null Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put Reaping the Rewards into your hand instead of your graveyard as part of the spell's effect.)
Gain 2 life.
C
Reckless Ogre null null null 3/2 If Reckless Ogre attacks and no other creatures do, it gets +3/+0 until end of turn.
There is no such thing as a regiment of ogres.
C
Reclaim null null null Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
C
Reconnaissance null null null 0: Remove target attacking creature you control from combat and untap it. (That creature neither deals nor receives combat damage this turn.)
War favors the informed.
U
Recurring Nightmare null null null Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.
"I am confined by sleep and defined by nightmare." -Crovax
R
Resuscitate null null null Until end of turn, each creature you control gains "1: Regenerate this creature."
"It is the art of convincing someone to live." -Orim, Samite healer
U
Robe of Mirrors null null null Enchanted creature cannot be the target of spells or abilities.
"Does this make me look fat?"
C
Rootwater Alligator null null null 3/2 Sacrifice a forest: Regenerate Rootwater Alligator.
Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.
C
Rootwater Mystic null null null 1/1 1U: Look at the top card of target player's library.
"Read the roots tell the tale Future forms in waving weeds Higher than truth is hope." -Rootwater Saga
C
Sabertooth Wyvern null null null 3/2 Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.
U
Scalding Salamander null null null 2/1 0: Scalding Salamander deals 1 damage to each creature without flying defending player controls. Play this ability only if Scalding Salamander is attacking and only once each turn.
U
Scare Tactics null null null All creatures you control get +1/+0 until end of turn.
"Fear rules those weak enough to accept it." -Greven il-Vec
C
School of Piranha null null null 3/3 During your upkeep, pay 1U or sacrifice School of Piranha.
Some schools aren't worth getting into.
C
Scrivener null null null 2/2 When Scrivener comes into play, you may return target instant or interrupt card from your graveyard to your hand.
"History is a potent weapon." -Karn, silver golem
U
Seismic Assault null null null Choose and discard a land card: Seismic Assault deals 2 damage to target creature or player.
The flowstone seemed for a moment to assume Greven's rage-it lunged like a wild beast at the Weatherlight.
R
Shackles null null null Enchanted creature does not untap during its controller's untap phase.
W: Return Shackles to owner's hand.
Shackles of gold are still shackles.
C
Shattering Pulse null null null Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Destroy target artifact.
C
Shield Mate null null null 1/1 Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
They bear weightier burdens than the shields they carry.
C
Skyshaper null null null Sacrifice Skyshaper: All creatures you control gain flying until end of turn.
"It'll get us to the portal, but I can't guarantee what it'll do to the ship." -Hanna, Weatherlight navigator
U
Skyshroud Elite null null null 1/1 Skyshroud Elite gets +1/+2 as long as any opponent controls any nonbasic lands.
"Civilization is a conspiracy to disguise the mutilation of nature." -Skyshroud elite creed
U
Skyshroud War Beast null null null */* Trample
Skyshroud War Beast has power and toughness each equal to the number of nonbasic lands target opponent controls.
R
Slaughter null null null Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Destroy target nonblack creature. That creature cannot be regenerated this turn.
U
Soltari Visionary null null null 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.)
If Soltari Visionary damages any player, destroy target enchantment that player controls.
C
Song of Serenity null null null Creatures with any enchantments on them cannot attack or block.
Heartwood brings peace in great symphonies where dryads conduct the trees through every note.
U
Sonic Burst null null null Discard a card at random: Sonic Burst deals 4 damage to target creature or player.
Music scythes the savage beast.
C
Soul Warden null null null 1/1 Whenever any other creature comes into play, gain 1 life.
Count carefully the souls and see that none are lost. -Vec teaching
C
Spellbook null null null Skip your discard phase.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." -Karn, silver golem
U
Spellshock null null null Whenever any player successfully casts a spell, Spellshock deals 2 damage to him or her.
A snap of fingers, a snap of teeth.
U
Sphere of Resistance null null null All spells cost an additional 1 to play.
A sphere pushes equally in all directions.
R
Spike Cannibal null null null 0/0 Spike Cannibal comes into play with one +1/+1 counter on it.
When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto Spike Cannibal.
U
Spike Hatcher null null null 0/0 Spike Hatcher comes into play with six +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
R
Spike Rogue null null null 0/0 Spike Rogue comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from any creature you control: Put a +1/+1 counter on Spike Rogue.
U
Spike Weaver null null null 0/0 Spike Weaver comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
1, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn.
R
Standing Troops null null null 1/4 Attacking does not cause Standing Troops to tap.
The less you have, the harder you fight for it.
C
Survival of the Fittest null null null G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
R
Thalakos Drifters null null null 3/3 Choose and discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
They drift in and out of shadow and ever on toward madness.
R
Thalakos Scout null null null 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
Choose and discard a card: Return Thalakos Scout to owner's hand.
C
Theft of Dreams null null null For each tapped creature target opponent controls, draw a card.
"Volrath stole everything there was of me." -Takara
C
Thopter Squadron null null null 0/0 Flying
Thopter Squadron comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter token into play. Treat this token as a 1/1 artifact creature with flying. Play this ability as a sorcery.
1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability as a sorcery.
R
Thrull Surgeon null null null 1/1 1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose one of those cards. That player discards that card. Play this ability as a sorcery.
"Just take a little off the top."
C
Transmogrifying Licid null null null 2/2 Transmogrifying Licid counts as a Licid.
1, T: Transmogrifying Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gets +1/+1 and counts as an artifact" instead of any other type of permanent. Move Transmogrifying
Licid onto target creature. You may pay 1 to end this effect.
U
Treasure Hunter null null null 2/2 When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
"What separates junk from treasure is imagination." -Hanna, Weatherlight navigator
U
Treasure Trove null null null 2UU: Draw a card.
Karn and Hanna stood over the recovered Legacy artifacts like loving parents over sleeping children.
U
Vampire Hounds null null null 2/2 Choose and discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
The hounds' barks are a horrifying chorus of screams, moans, and whispers.
C
Volrath's Dungeon null null null Any player may pay 5 life during his or her turn to destroy
Volrath's Dungeon.
Choose and discard a card: Target player chooses a card in his or her hand and puts that card on top of his or her library. Play this ability as a sorcery.
R
Wall of Nets null null null 0/7 (Walls cannot attack.)
At end of combat, remove from the game all creatures blocked by
Wall of Nets.
If Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets.
R
Wayward Soul null null null 3/2 Flying
U: Put Wayward Soul on top of owner's library.
"no home no heart no hope" -Stronghold graffito
C
Welkin Hawk null null null 1/1 Flying
If Welkin Hawk is put into any graveyard from play, you may search your library for a Welkin Hawk card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
C
Whiptongue Frog null null null 1/3 U: Whiptongue Frog gains flying until end of turn.
Their favorite food? Wind dancers.
C
Wood Elves null null null 1/1 When Wood Elves comes into play, search your library for a forest card and put that forest into play. Shuffle your library afterwards.
Secure in the embrace of wood, they want no part of Eladamri's war.
C
Workhorse null null null 0/0 Workhorse comes into play with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool. Play this ability as a mana source.
R
Zealots en-Dal null null null 2/4 During your upkeep, if all nonland permanents you control are white, gain 1 life.
"Great chains shall free our warriors." -Oracle en-Vec
U