Magic - The Gathering®
Homelands Card List
Released: November 1995. 140 cards (115 without different versions of the same card).
Statistics
C1 | C2 | U1 | U3 | Sum | |
---|---|---|---|---|---|
White | 3 | 5 | 8 | 4 | 20 |
Blue | 3 | 5 | 8 | 4 | 20 |
Black | 3 | 5 | 8 | 4 | 20 |
Red | 3 | 5 | 8 | 4 | 20 |
Green | 3 | 5 | 8 | 4 | 20 |
Artifact | - | - | 1 | - | 1 |
Land | - | - | - | 5 | 5 |
Total | 21 | 25 | 43 | 26 | 115 |
Sort by clicking on the table headers.
Name | Color | Type | Cost | Pwr/Tgh | Text | Rarity |
---|---|---|---|---|---|---|
Abbey Gargoyles | White | Summon Gargoyles | 2WWW | 3/4 | Flying, protection from red | U3 |
Abbey Matron | White | Summon Cleric | 2W | 1/3 | W, TAP: +0/+3 until end of turn | C2 |
AEther Storm | Blue | Enchantment | 3U | No summon spells may be cast. Any player may pay 4 life to bury AEther Storm. Effects that prevent or redirect damage cannot be used to counter this loss of life. |
U3 | |
Aliban's Tower | Red | Instant | 1R | Target blocking creature gets +3/+1 until end of turn. | C2 | |
Ambush | Red | Instant | 3R | All blocking creatures gain first strike until end of turn. | C1 | |
Ambush Party | Red | Summon Ambush Party | 4R | 3/1 | First strike Ambush Party can attack the turn it comes into play on your side. |
C2 |
An-Havva Constable | Green | Summon Constable | 1GG | An-Havva Constable has toughness equal to 1 plus the total number of green creatures in play. | U1 | |
An-Havva Inn | Green | Sorcery | 1GG | Gain 1+* life, where * is equal to the total number of green creatures in play. | U3 | |
An-Havva Township | Land | Land | - | TAP: Add one colorless mana to your mana pool. 1, TAP: Add G to your mana pool. 2, TAP: Add W to your mana pool. 2, TAP: Add R to your mana pool. |
U3 | |
An-Zerrin Ruins | Red | Enchantment | 2RR | Choose a creature type. Creatures of that type do not untap during their controller's untap phase. | U1 | |
Anaba Ancestor | Red | Summon Ghost | 1R | 1/1 | TAP: Target Minotaur gets +1/+1 until end of turn. | U1 |
Anaba Bodyguard | Red | Summon Bodyguard | 3R | 2/3 | First strike | C2 |
Anaba Shaman | Red | Summon Minotaur | 3R | 2/2 | R, TAP: Anaba Shaman deals 1 damage to target creature or player. | C2 |
Anaba Spirit Crafter | Red | Summon Minotaur | 2RR | 1/3 | All Minotaurs get +1/+0. | U1 |
Apocalypse Chime | Artifact | Artifact | 2 | 2, TAP: Sacrifice Apocalypse Chime to bury all cards from the Homelands expansion. | U1 | |
Autumn Willow | Green | Summon Legend | 4GG | 4/4 | Cannot be the target of spells or effects. G: Target player may target Autumn Willow with spells or effects until end of turn. |
U1 |
Aysen Abbey | Land | Land | - | TAP: Add one colorless mana to your mana pool. 1, TAP: Add W to your mana pool. 2, TAP: Add U to your mana pool. 2, TAP: Add G to your mana pool. |
U3 | |
Aysen Bureaucrats | White | Summon Bureaucrats | 1W | 1/1 | TAP: Tap target creature with power no greater than 2. | C2 |
Aysen Crusader | White | Summon Crusader | 2WW | Aysen Crusader has power and toughness each equal to 2 plus the number of Heroes you control. | U1 | |
Aysen Highway | White | Enchantment | 3WWW | All white creatures gain plainswalk. | U1 | |
Baki's Curse | Blue | Sorcery | 2UU | Baki's Curse deals 2 damage to each creature for each creature enchantment on that creature. | U1 | |
Baron Sengir | Black | Summon Legend | 5BBB | 5/5 | Flying Whenever a creature is put into the graveyard the same turn Baron Sengir damaged it, put a +2/+2 counter on Baron Sengir. TAP: Regenerate target Vampire. |
U1 |
Beast Walkers | White | Summon Heroes | 1WW | 2/2 | G: Banding until end of turn | U1 |
Black Carriage | Black | Summon Carriage | 3BB | 4/4 | Trample Does not untap during your untap phase. 0: Sacrifice a creature to untap Black Carriage. Use this ability only during your upkeep. |
U1 |
Broken Visage | Black | Instant | 4B | Bury target non-artifact attacking creature and put a Shadow token into play. Treat this token as a black creature with power and toughness equal to the power and toughness of that attacking creature. Bury Shadow token at end of turn. |
U1 | |
Carapace | Green | Enchant Creature | G | Target creature gets +0/+2. 0: Sacrifice Carapace to regenerate creature Carapace enchants. |
C2 | |
Castle Sengir | Land | Land | - | TAP: Add one colorless mana to your mana pool. 1, TAP: Add B to your mana pool. 2, TAP: Add U to your mana pool. 2, TAP: Add R to your mana pool. |
U3 | |
Cemetery Gate | Black | Summon Wall | 2B | 0/5 | Protection from black | C2 |
Chain Stasis | Blue | Instant | U | Tap or untap target creature. Whenever any player uses Chain Stasis to tap or untap a creature, that creature's controller may pay 2U to use Chain Stasis to tap or untap any target creature. |
U1 | |
Chandler | Red | Summon Legend | 4R | 3/3 | RRR, TAP: Destroy target artifact creature. | C1 |
Clockwork Gnomes | null | Artifact Creature | 4 | 2/2 | 3, TAP: Regenerate target artifact creature. | C1 |
Clockwork Steed | null | Artifact Creature | 4 | 0/3 | Cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. X, TAP: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep. |
C1 |
Clockwork Swarm | null | Artifact Creature | 4 | 0/3 | Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, TAP: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep. |
C1 |
Coral Reef | Blue | Enchantment | UU | When Coral Reef comes into play, put four polyp counters on it. 0: Sacrifice an island to put two polyp counters on Coral Reef. U: Tap target blue creature you control and remove a polyp counter from Coral Reef to put a +0/+1 counter on any target creature. |
C1 | |
Dark Maze | Blue | Summon Wall | 4U | 0: Dark Maze can attack this turn. At end of turn, remove Dark Maze from the game. Dark Maze cannot attack the turn it comes under your control. |
C2 | |
Daughter of Autumn | Green | Summon Legend | 2GG | 2/4 | W: Redirect to Daughter of Autumn 1 damage dealt to a white creature. | U1 |
Death Speakers | White | Summon Speakers | W | 1/1 | Protection from black | U3 |
Didgeridoo | null | Artifact | 1 | 3: Take a Minotaur from your hand and put it directly into play as though it were just summoned. | U1 | |
Drudge Spell | Black | Enchantment | BB | B: Remove from the game two target creatures in your graveyard to put a Skeleton token into play. Treat this oken as a 1/1 black creature with "B: Regenerate". If Drudge Spell leaves play, bury all Skeleton tokens. |
U3 | |
Dry Spell | Black | Sorcery | 1B | C2 | ||
Dwarven Pony | Red | Summon Pony | R | 1/1 | 1R, TAP: Target Dwarf gains mountainwalk until end of turn. | U1 |
Dwarven Sea Clan | Red | Summon Dwarves | 2R | 1/1 | TAP: At end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking creature. Use this ability only if that creature's controller controls any islands. | U1 |
Dwarven Trader | Red | Summon Dwarf | R | 1/1 | - | C2 |
Ebony Rhino | null | Artifact Creature | 7 | 4/5 | Trample | C1 |
Eron the Relentless | Red | Summon Legend | 3RR | 5/2 | Eron the Relentless can attack the turn it comes into play on your side. RRR: Regenerate |
U3 |
Evaporate | Red | Sorcery | 2R | Evaporate deals 1 damage to each blue creature and white creature. | U3 | |
Faerie Noble | Green | Summon Noble | 2G | 1/2 | Flying All Faeries you control get +0/+1. TAP: All Faeries you control get +1/+0 until end of turn. |
U1 |
Feast of the Unicorn | Black | Enchant Creature | 3B | Target creature gets +4/+0. | C2 | |
Feroz's Ban | null | Artifact | 6 | Summon spells each cost an additional 2 to cast. | U1 | |
Folk of An-Havva | Green | Summon Folk of An-Havva | G | 1/1 | If assigned as a blocker, Folk of An-Havva gets +2/+0 until end of turn. | C2 |
Forget | Blue | Sorcery | UU | Target player chooses and discards 2 cards from his or her hand. If that player does not have enough cards in hand, his or her entire hand is discarded. The player then draws as many cards as he or she discarded in this way. | U1 | |
Funeral March | Black | Enchant Creature | 1BB | When target creature leaves play, that creature's controller sacrifices a creature he or she controls. Ignore this effect if that player controls no creatures. | C1 | |
Ghost Hounds | Black | Summon Hounds | 1B | 1/1 | Attacking does not cause Ghost Hounds to tap. | U3 |
Giant Albatross | Blue | Summon Albatross | 1U | 1/1 | Flying 1U: Bury all creatures that damaged Giant Albatross this turn. The controller of any of those creatures may pay 2 life to prevent that creature from being buried. Effects that prevent or redirect damage cannot be used to counter this loss of life. Use this ability only when Giant Albatross is put into the graveyard from play. |
C2 |
Giant Oyster | Blue | Summon Oyster | 2UU | 0/3 | You may choose not to untap Giant Oyster during your untap phase. TAP: Target tapped creature does not untap during its controller's untap phase as long as Giant Oyster remains tapped. During your upkeep, put a -1/-1 counter on that creature. If Giant Oyster becomes untapped or leaves play, remove all these counters from the creature. |
U3 |
Grandmother Sengir | Black | Summon Legend | 4B | 3/3 | 1B, TAP: Target creature gets -1/-1 until end of turn. | U1 |
Greater Werewolf | Black | Summon Lycanthrope | 4B | 2/4 | At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. | C1 |
Hazduhr the Abbot | White | Summon Legend | 3WW | 2/5 | X, TAP: Redirect to Hazduhr the Abbot X damage dealt to any white creature you control. | U1 |
Headstone | Black | Instant | 1B | Remove from the game target card in any graveyard. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Heart Wolf | Red | Summon Wolf | 3R | 2/2 | First strike TAP: Target Dwarf gains first strike and gets +2/+0 until end of turn. If that Dwarf leaves play this turn, bury Heart Wolf. Use this ability only when attack or defense is announced. |
U1 |
Hungry Mist | Green | Summon Mist | 2GG | 6/2 | During your upkeep, pay GG or bury Hungry Mist. | C2 |
Ihsan's Shade | Black | Summon Legend | 3BBB | 5/5 | Protection from white | U3 |
Irini Sengir | Black | Summon Legend | 2BB | 2/2 | White enchantments and green enchantments each cost an additional 2 to cast. | U3 |
Ironclaw Curse | Red | Enchant Creature | R | Target creature gets -0/-1. That creature cannot be assigned to block any creature with power greater than or equal to the toughness of the creature Ironclaw Curse enchants. | U1 | |
Jinx | Blue | Instant | 1U | Target land becomes a basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Joven | Red | Summon Legend | 3RR | 3/3 | RRR, TAP: Destroy target non-creature artifact. | C1 |
Joven's Ferrets | Green | Summon Ferrets | G | 1/1 | If declared as an attacker, Joven's Ferrets gets +0/+2 until end of turn. At end of combat, tap any creatures that blocked Joven's Ferrets. Those creatures do not untap during their controller's next untap phase. | C1 |
Joven's Tools | null | Artifact | 6 | 4, TAP: Target creature cannot be blocked except by walls until end of turn. | U3 | |
Koskun Falls | Black | Enchant World | 2BB | During your upkeep, tap target untapped creature you control or bury Koskun Falls. No creature can attack you unless its controller pays an additional 2 whenever that creature attacks. |
U1 | |
Koskun Keep | Land | Land | - | TAP: Add one colorless mana to your mana pool. 1, TAP: Add R to your mana pool. 2, TAP: Add B to your mana pool. 2, TAP: Add G to your mana pool. |
U3 | |
Labyrinth Minotaur | Blue | Summon Minotaur | 3U | 1/4 | Creatures Labyrinth Minotaur is assigned to block do not untap during their controller's next untap phase. | C2 |
Leaping Lizard | Green | Summon Lizard | 1GG | 2/3 | 1G: Flying and -0/-1 until end of turn | C1 |
Leeches | White | Sorcery | 1WW | Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed in this way. | U1 | |
Mammoth Harness | Green | Enchant Creature | 3G | Target creature loses flying. If any creature is assigned to block the creature Mammoth Harness enchants or has the creature Mammoth Harness enchants assigned to block it, that creature gains first strike until end of turn. | U1 | |
Marjhan | Blue | Summon Serpent | 5UU | 8/8 | Does not untap during your untap phase. Marjhan cannot attack if defending player controls no islands. If at any time you control no islands, bury Marjhan. UU: Sacrifice a creature to untap Marjhan. Use this ability only during your upkeep. UU: -1/-0 until end of turn. Marjhan deals 1 damage to target attacking creature without flying. |
U1 |
Memory Lapse | Blue | Interrupt | 1U | Counter target spell. Put that spell on top of its owner's library. | C2 | |
Merchant Scroll | Blue | Sorcery | 1U | Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards. | C1 | |
Mesa Falcon | White | Summon Falcon | 1W | 1/1 | Flying 1W: +0/+1 until end of turn |
C2 |
Mystic Decree | Blue | Enchant World | 2UU | All creatures lose flying and islandwalk. | U1 | |
Narwhal | Blue | Summon Narwhal | 2UU | 2/2 | First strike, protection from red | U1 |
Orcish Mine | Red | Enchant Land | 1RR | When Orcish Mine comes into play, put three ore counters on it. During your upkeep and whenever target land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy the land Orcish Mine enchants; Orcish Mine deals 2 damage to that land's controller. |
U3 | |
Primal Order | Green | Enchantment | 2GG | During each player's upkeep, Primal Order deals 1 damage to that player for each non-basic land he or she controls. | U1 | |
Prophecy | White | Sorcery | W | Reveal the top card of target opponent's library to all players. If it is a land, gain 1 life. That opponent then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Rashka the Slayer | White | Summon Legend | 3WW | 3/3 | Can block creatures with flying. If assigned to block any black creatures, Rashka the Slayer gets +1/+2 until end of turn. |
U3 |
Reef Pirates | Blue | Summon Ships | 1UU | 2/2 | Whenever Reef Pirates damages any opponent, take the top card of his or her library and put it into his or her graveyard. | C2 |
Renewal | Green | Sorcery | 2G | Sacrifice a land to search your library for a basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Retribution | Red | Sorcery | 2RR | Choose two target creatures controlled by an opponent. Bury one of those creatures, and put a -1/-1 counter on the other. That opponent chooses which creature is buried. |
U3 | |
Reveka, Wizard Savant | Blue | Summon Legend | 2UU | 0/1 | TAP: Reveka deals 2 damage to target creature or player and does not untap during your next untap phase. | U1 |
Root Spider | Green | Summon Spider | 3G | 2/2 | If assigned as a blocker, Root Spider gains first strike and gets +1/+0 until end of turn. | U3 |
Roots | Green | Enchant Creature | 3G | Tap target creature without flying. That creature does not untap during its controller's untap phase. | U3 | |
Roterothopter | null | Artifact Creature | 1 | 0/2 | Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn. |
C1 |
Rysorian Badger | Green | Summon Badger | 2G | 2/2 | If Rysorian Badger attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, remove from the game up to two target creatures from that player's graveyard. Gain 1 life for each creature removed in this way. | U1 |
Samite Alchemist | White | Summon Alchemist | 3W | 0/2 | WW, TAP: Prevent up to 4 damage to a creature you control. Tap that creature. The creature does not untap during your next untap phase. | C2 |
Sea Sprite | Blue | Summon Faerie | 1U | 1/1 | Flying, protection from red | U3 |
Sea Troll | Blue | Summon Troll | 2U | 2/1 | U: Regenerate. Use this ability only during a turn in which Sea Troll blocked a blue creature or a blue creature blocked Sea Troll. |
U3 |
Sengir Autocrat | Black | Summon Autocrat | 3B | 2/2 | When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens. |
U1 |
Sengir Bats | Black | Summon Bats | 1BB | 1/2 | Flying Whenever a creature is put into the graveyard the same turn Sengir Bats damaged it, put a +1/+1 counter on Sengir Bats. |
C2 |
Serra Aviary | White | Enchant World | 3W | All creatures with flying get +1/+1. | U1 | |
Serra Bestiary | White | Enchant Creature | WW | During your upkeep, pay WW or bury Serra Bestiary. Target creature cannot attack, block, or use any ability that includes TAP in the activation cost. |
C1 | |
Serra Inquisitors | White | Summon Inquisitors | 4W | 3/3 | If assigned to block any black creatures or any black creatures are assigned to block it, Serra Inquisitors gets +2/+0 until end of turn. |
U3 |
Serra Paladin | White | Summon Paladin | 2WW | 2/2 | TAP: Prevent 1 damage to any creature or player. 1WW, TAP: Attacking does not cause target creature to tap this turn. |
C1 |
Serrated Arrows | null | Artifact | 4 | When Serrated Arrows comes into play, put three arrowhead counters on it. During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it. TAP: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature. |
C1 | |
Shrink | Green | Instant | G | Target creature gets -5/-0 until end of turn. | C2 | |
Soraya the Falconer | White | Summon Legend | 1WW | 2/2 | All Falcons get +1/+1. 1W: Target Falcon gains banding until end of turn. |
U1 |
Spectral Bears | Green | Summon Bears | 1G | 3/3 | If Spectral Bears is declared as an attacker and defending player controls no black cards, it does not untap during your next untap phase. | U3 |
Timmerian Fiends | Black | Summon Fiends | 1BB | 1/1 | Remove Timmerian Fiends from your deck before playing if not playing for ante. BBB: Sacrifice Timmerian Fiends to bury target artifact that any opponent owns in your graveyard. Put Timmerian Fiends into that opponent's graveyard. This change in ownership is permanent. The opponent may ante an additional card to counter this effect. |
U1 |
Torture | Black | Enchant Creature | B | Choose target creature. 1B: Put a -1/-1 counter on creature Torture enchants. |
C2 | |
Trade Caravan | White | Summon Caravan | W | 1/1 | During your upkeep, put a currency counter on Trade Caravan. 0: Remove two currency counters from Trade Caravan to untap target basic land. Use this ability only during any opponent's upkeep. |
C2 |
Truce | White | Instant | 2W | Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. | U1 | |
Veldrane of Sengir | Black | Summon Legend | 5BB | 5/5 | 1BB: Forestwalk and -3/-0 until end of turn | U1 |
Wall of Kelp | Blue | Summon Wall | UU | 0/3 | UU, TAP: Put a Kelp token into play. Treat this token as a 0/1 blue wall. |
U1 |
Willow Faerie | Green | Summon Faerie | 1G | 1/2 | Flying | C2 |
Willow Priestess | Green | Summon Faerie | 2GG | 2/2 | TAP: Take a Faerie from your hand and put it directly into play as though it were just summoned. 2G: Target green creature gains protection from black until end of turn. |
U1 |
Winter Sky | Red | Sorcery | R | Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Winter Sky deals 1 damage to each creature and player. Otherwise, each player draws a card. | U1 | |
Wizards' School | Land | Land | - | TAP: Add one colorless mana to your mana pool. 1, TAP: Add U to your mana pool. 2, TAP: Add W to your mana pool. 2, TAP: Add B to your mana pool. |
U3 |