Ronald Bieber's Home on the Web

Magic - The Gathering®


Legends Card List

Released: June 1994. 310 cards.

Statistics

C1C2R1U1U2Sum
White691315-43
Blue691315-43
Black691315-43
Red5101315-43
Green691315-43
Multi-color--3520-55
Artifact--207229
Land--13711
Total29461211059310

Sort by clicking on the table headers.

Name Color Type Cost Pwr/Tgh Text Rarity
Abomination Black Summon Abomination 3BB 2/6 All green or white creatures blocking or blocked by
Abomination are destroyed at the end of combat.
U1
Abyss, The Black Enchant World 3B All players bury one target non-artifact creature under their control, if they have any, during their upkeep. R1
Acid Rain Blue Sorcery 3U Destroys all forests. R1
Active Volcano Red Instant R Destroy target blue permanent or return target island to owner's hand. Enchantments on target land are destroyed. C2
Adun Oakenshield Multi-color Summon Legend GRB 1/2 GRB, TAP: Bring one creature from your graveyard to your hand. R1
Adventurers' Guildhouse Land Land - All your green legends gain bands with other legends. U1
Aisling Leprechaun Green Summon Faerie G 1/1 All creatures that block or are blocked by Leprechaun become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged. C1
Akron Legionnaire White Summon Legionnaire 6WW 8/4 None of your non-artifact creatures may attack except
Akron Legionnaire.
R1
Al-abara's Carpet Artifact Artifact 5 5, TAP: Prevents all damage done to you by attacking non-flying creatures. R1
Alabaster Potion White Instant XWW Target player gains X life or prevents X damage to any one creature or player. C2
Alchor's Tomb Artifact Artifact 4 2, TAP: Change the color of target permanent you control to a color of your choice. Use counters. Cost to cast, tap, maintain, or use a special ability of card remains unchanged. R1
All Hallow's Eve Black Sorcery 2BB Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All
Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play.
R1
Amrou Kithkin White Summon Kithkin WW 1/1 Creatures with power greater than 2 may not be assigned to block Kithkin. Blocker's power may be increased after blocking has been assigned. C2
Angelic Voices White Enchantment 2WW As long as the only creatures you control are white or artifact creatures all your creatures gain +1/+1. R1
Angus Mackenzie Multi-color Summon Legend WUG 2/2 WUG, TAP: Creatures attack and block as normal, but none deal any damage during combat. All attacking creatures are still tapped. Use this ability any time before attack damage is dealt. R1
Anti-Magic Aura Blue Enchant Creature 2U All enchantments on target creature are destroyed.
Target creature cannot be further targeted by instants, sorceries, or enchantments.
C1
Arboria Green Enchant World 2GG If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn. U1
Arcades Sabboth Multi-color Summon Elder Dragon Legend 2WWGGUU 7/7 Flying
W: +0/+1 until end of turn.
Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. Pay WGU during your upkeep or
Arcades Sabboth is buried.
R1
Arena of the Ancients Artifact Artifact 3 All legends become tapped when Arena comes into play.
Legends do not untap as normal during the untap phase.
R1
Avoid Fate Green Interrupt G Counters target interrupt or enchantment. Can only counter spells that target a permanent under your control. C1
Axelrod Gunnarson Multi-color Summon Legend 4BBRR 5/5 Trample
Each time a creature is placed in the graveyard during a turn in which Axelrod damaged it, you gain 1 life and
Axelrod does 1 damage to target player.
R1
Ayesha Tanaka Multi-color Summon Legend UUWW 2/2 Banding
TAP: Artifact effect which requires an activation cost is countered unless its controller spends W.
This ability is played as an interrupt.
R1
Azure Drake Blue Summon Drake 3U 2/4 Flying U1
Backdraft Red Instant 1R Backdraft does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery. U1
Backfire Blue Enchant Creature U For each point of damage done to you from target creature
Backfire does one point of damage to target creature's controller.
U1
Barbary Apes Green Summon Apes 1G 2/2 - C1
Barktooth Warbeard Multi-color Summon Legend 4BRR 6/5 - U1
Bartel Runeaxe Multi-color Summon Legend 3GRB 6/5 Bartel Runeaxe cannot be the target of enchant creature spells.
Attacking does not cause Bartel Runeaxe to tap.
R1
Beasts of Bogardan Red Summon Beasts 4R 3/3 Protection from red
Gains +1/+1 if an opponent controls any white cards.
U1
Black Mana Battery Artifact Artifact 4 2, TAP: Put one counter on Color Black Mana Battery.
TAP: Add B to your mana pool. Remove as many counters as you wish. For each counter removed add
B to your mana pool. This ability is played as an interrupt.
U1
Blazing Effigy Red Summon Effigy 1R 0/3 When placed in the graveyard from play, Effigy does
3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard that turn, it deals the amount of damage received from the other Effigy in addition to its normal 3.
C2
Blight Black Enchant Land BB If target land becomes tapped, it is destroyed at the end of the turn. U1
Blood Lust Red Instant null Target creatures gain +4/-4 until end of turn. If this reduces creature's toughness below 1, creature's toughness is 1. U1
Blue Mana Battery Artifact Artifact 4 2, TAP: Put one counter on Blue Mana Battery.
TAP: Add U to your mana pool. Remove as many counters as you wish. For each counter removed add
U to your mana pool. This ability is played as an interrupt.
U1
Boomerang Blue Instant UU Return target permanent to owner's hand; enchantments on target permanent are destroyed. C2
Boris Devilboon Multi-color Summon Legend 3BR 2/2 2BR, TAP: Put a minor demon token into play.
Treat this token as a 1/1 red and black creature.
R1
Brine Hag Blue Summon Hag 2UU 2/2 On the turn during which Hag is placed in the graveyard,all creatures who dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these creatures. U1
Bronze Horse Artifact Artifact Creature 7 4/4 Trample
Damage done to Bronze Horse by spells which target it is reduced to zero as long as you control another creature.
R1
Brute, The Red Enchant Creature 1R Target creature gains +1/+0
RRR: Regenerates
C1
Carrion Ants Black Summon Ants 2BB 0/1 1: +1/+1 until end of turn. R1
Cat Warriors Green Summon Cat Warriors 1GG 2/2 Forestwalk C2
Cathedral of Serra Land Land null All your white legends gain bands with other legends. U1
Caverns of Despair Red Enchant World 2RR All players may attack with no more than two creatures each turn and block with no more than two creatures each turn. R1
Chain Lightning Red Sorcery R Chain Lightning does 3 damage to one target. Each time
Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice.
C2
Chains of Mephistopheles Black Enchantment 1B Every time a player draws a card, that player must first discard a card from hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase. R1
Chromium Multi-color Summon Elder Dragon Legend 2BBUUWW 7/7 Flying, Rampage: 2
Pay BUW during your upkeep or Chromium is buried.
R1
Cleanse White Sorcery 2WW All black creatures in play are destroyed. R1
Clergy of the Holy Nimbus White Summon Priest W 1/1 When Clergy are destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated. C2
Cocoon Green Enchant Creature G Tap target creature you control and put three counters on it. Target creature does not untap as normal while it has one or more of these counters on it. Remove one counter during your upkeep. During the upkeep phase after the one in which the last counter was removed, Cocoon is destroyed and target creature gains a +1/+1 counter and flying ability. U1
Concordant Crossroads Green Enchant World G Creatures may attack or use abilities that include the
TAP symbol during the turn they are brought into play.
R1
Cosmic Horror Black Summon Horror 3BBB 7/7 First strike
Pay 3BBB during your upkeep or Cosmic Horror does 7 damage to you and is destroyed.
R1
Craw Giant Green Summon Giant 3GGGG 6/4 Trample
Rampage: 2
U1
Crevasse Red Enchantment 2R Creatures with mountainwalk may be blocked as if they did not have this ability. U1
Crimson Kobolds Red Summon Kobolds 0 0/1 This card is a red spell when cast and Kobolds are a red creature. C2
Crimson Manticore Red Summon Manticore 2RR 2/2 Flying
R, TAP: Manticore does 1 damage to target attacking or blocking creature.
R1
Crookshank Kobolds Red Summon Kobolds 0 0/1 This card is a red spell when cast and Kobolds are a red creature. C2
Cyclopean Mummy Black Summon Mummy 1B 2/1 If Mummy is placed in the graveyard from play, remove it from the game. C2
D'Avenant Archer White Summon Archer 2W 1/2 TAP: Archer does 1 damage to target attacking or blocking creature. C2
Dakkon Blackblade Multi-color Summon Legend 2BUUW */* The *s below equal the number of lands you control. R1
Darkness Black Instant B Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped.
Play any time before attack damage is assigned.
C1
Deadfall Green Enchantment 2G Creatures with forestwalk may be blocked as if they did not have this ability. U1
Demonic Torment Black Enchant Creature 2B Target creature deals no damage during combat.
Creature cannot attack.
U1
Devouring Deep Blue Summon Devouring Deep 2U 1/2 Islandwalk C2
Disharmony Red Instant 2R Target attacking creature comes under your control untapped. Return to current controller at end of turn.
This creature is no longer considered to have attacked.
Play before defense is chosen.
R1
Divine Intervention White Enchantment 6WW Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from Divine Intervention, the game is over and considered a draw. R1
Divine Offering White Instant 1W Destroy target artifact. You gain life points equal to casting cost of artifact. C2
Divine Transformation White Enchant Creature 2WW Target creature gains +3/+3. R1
Dream Coat Blue Enchant Creature U Caster may change target creature's color to any other color. Thisability is played as an interrupt.
Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.
U1
Durkwood Boars Green Summon Boars 4G 4/4 - C2
Dwarven Song Red Instant R Changes the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. U1
Elder Land Wurm White Summon Wurm 4WWW 5/5 Trample
Wurm cannot attack until it has been assigned as a blocker.
R1
Elder Spawn Blue Summon Spawn 4UUU 6/6 Elder Spawn cannot be blocked by red creatures.
Sacrifice one of your islands during your upkeep or
Elder Spawn does 6 damage to you and is buried.
R1
Elven Riders Green Summon Riders 3GG 3/3 Cannot be blocked by any creatures except walls and flying creatures. R1
Emerald Dragonfly Green Summon Dragonfly 1G 1/1 Flying, GG: First strike until end of turn. C2
Enchanted Being White Summon Being 1WW 2/2 Any damage dealt to Enchanted Being during combat by creatures with one or more enchantment cards played on them is reduced to 0. C1
Enchantment Alteration Blue Instant U Switch target enchantment from one creature to another or from one land to another. The controller of the enchantment does not change. New target of enchantment must be valid or this spell has no effect.
Treat this as if the enchantment had just been cast on the new target.
C1
Energy Tap Blue Sorcery U Target creature you control becomes tapped. Add an amount of colorless mana equal to target untapped creature's casting cost to your mana pool. C2
Equinox White Enchant Land W Tap land enchanted with Equinox to counter a spell that destroys one or more of your lands. This ability is played as an interrupt. C1
Eternal Warrior Red Enchant Creature R Attacking does not tap target creature. U1
Eureka Green Sorcery 2GG Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect. If a spell has an X in its casting cost, X is 0. R1
Evil Eye of Orms-By-Gore Black Summon Evil Eye 4B 3/6 None of your creatures can attack except for Evil
Eyes.
Evil Eye can only be blocked by walls.
U1
Fallen Angel Black Summon Angel 3BB 3/3 Flying
Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.
U1
Falling Star Red Sorcery 2R Flip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling
Star does 3 damage to each creature that it touches.
Any creatures damaged by Falling Star that are not destroyed become tapped.
R1
Feint Red Instant R All creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat. C1
Field of Dreams Blue Enchant World U The top card of each player's library is always face up. R1
Fire Sprites Green Summon Faeries 1G 1/1 Flying
G, TAP: Add R to your mana pool.
This ability is played as an interrupt.
C2
Firestorm Phoenix Red Summon Phoenix 4RR 3/2 Flying
If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn.
R1
Flash Counter Blue Interrupt 1U Counters target interrupt or instant spell. C2
Flash Flood Blue Instant U Destroy target red permanent, or return target mountain to owner's hand. Enchantments on target land are destroyed. C2
Floral Spuzzem Green Summon Spuzzem 3G 2/2 If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem may choose to destroy a target artifact under that opponent's control and deal no damage. U1
Force Spike Blue Interrupt U Target spell is countered unless its caster spends an additional 1. C2
Forethought Amulet Artifact Artifact 5 Pay 3 during your upkeep or Forethought Amulet is destroyed. If you receive more than 2 damage from a sorcery or instant source, that damage is reduced to 2. R1
Fortified Area White Enchantment 1WW All your walls gain +1/+0 and banding. U1
Frost Giant Red Summon Giant 3RRR 4/4 Rampage: 2 U1
Gabriel Angelfire Multi-color Summon Legend 3WWGG 4/4 During your upkeep, Gabriel gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3. R1
Gaseous Form Blue Enchant Creature 2U Damage done to target creaure by creatures it blocks, or that block it, is reduced to 0. Creature deals no damage during combat. C1
Gauntlets of Chaos Artifact Artifact 5 5: Sacrifice Gauntlets of Chaos. Take control of target land, creature, or artifact. Then give former controller of that permanent control of a target permanent of the same type under your control.
You each control these permanents until game ends.
Gauntlets of Chaos does not tap or untap these permanents. Enchantments on traded permanents are destroyed.
R1
Ghosts of the Damned Black Summon Ghosts 1BB 0/2 TAP: Target creature gets -1/-0 until end of turn. C2
Giant Slug Black Summon Slug 1B 1/1 5: During controller's next upkeep Giant Slug gains landwalk ability of controller's choice until end of turn. The type of landwalk chosen must correspond with one of the five basic land types. C2
Giant Strength Red Enchant Creature RR Target creature gains +2/+2 C2
Giant Turtle Green Summon Turtle 1GG 2/4 Giant Turtle may not attack if it attacked during your last turn. C2
Glyph of Delusion Blue Instant U Put X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it.
Remove one counter during creature's controller's upkeep.
C1
Glyph of Destruction Red Instant R Target wall you control gains +10/+0 when blocking.
Any damage dealt to target wall is reduced to zero.
Target wall is destroyed at end of turn.
C2
Glyph of Doom Black Instant B All creatures blocked by target wall are destroyed at the end of combat. C2
Glyph of Life White Instant W Damage done to target wall by attacking creatures is added to your life point total. C2
Glyph of Reincarntion Green Instant G Play after combat is over.
All surviving creatures blocked by target wall this turn are buried.For each creature buried in this manner, choose one creature from attacker's graveyard and return it to play under attacker's control.Treat these creatures as if they were just summoned. If there are not enough creatures in attacker's graveyard, all creatures in attacker's graveyard are returned to play.
C1
Gosta Dirk Multi-color Summon Legend 3WWUU 4/4 First strike
Creatures with islandwalk may be blocked as if they did not have this ability.
R1
Gravity Sphere Red Enchant World 2R All creatures lose flying ability. R1
Great Defender White Instant W Target creature gains +0/+X until end of turn where
X is the creature's casting cost.
U1
Great Wall White Enchantment 2W Creatures with plainswalk may be blocked as if they did not have this ability. U1
Greater Realm of Preservation White Enchantment 1W 1W: Prevents all damage against you from one red or black source. If a source does damage to you more than once in a turn, you must pay 1W each time you want to prevent the damage. U1
Greed Black Enchantment 3B B: Draw an extra card and lose 2 life. Effects that prevent or redirect damage may not be used to counter this loss of life. R1
Green Mana Battery Artifact Artifact 4 2, TAP: Put one counter on Green Mana Battery.
TAP: Add G to your mana pool. Remove as many counters as you wish. For each counter removed add G to your mana pool.
This ability is played as an interrupt.
U1
Gwendlyn Di Corci Multi-color Summon Legend RBBU 3/5 TAP: Target player discards one card from his or her hand at random. This power may only be used during your turn. R1
Halfdane Multi-color Summon Legend 1BUW */* When Halfdane comes into play he is 3/3. During your upkeep, Halfdane acquires the current power and toughness of target creature other than Halfdane.
If there are no legal targets, Halfdane becomes 3/3.
R1
Hammerheim Land Legendary Land - TAP: Add R to your mana pool
TAP: Remove all landwalking ability from target creature until end of turn.
U2
Hazezon Tamar Multi-color Summon Legend 4WGR 2/4 On your next upkeep after Hazezon is put into play, put * token Sand Warriors into play, where * is the number of lands under your control. Treat the
Warriors as 1/1 white, green, and red creatures. If
Hazezon leaves play, all Sand Warriors are also removed from game.
R1
Headless Horseman Black Summon Horseman 2B 2/2 - C1
Heaven's Gate White Instant W Changes the color of one or more target creatures to white until end of turn. You choose which and how many creatures are affected. Costs to tap, maintain, or use a special ability of target creatures remain entirely unchanged. U1
Hell Swarm Black Instant B All creatures get -1/-0 until end of turn. C1
Hell's Caretaker Black Summon Hell's Caretaker 3B 1/1 TAP: During your upkeep sacrifice a creature and take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. R1
Hellfire Black Sorcery 2BBB All non-black creatures are destroyed. Hellfire does
X + 3 damage to you; X is the number of creatures placed in the graveyard.
R1
Holy Day White Instant W Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped.
Play any time before attack damage is assigned.
C1
Horn of Deafening Artifact Artifact 4 2, TAP: Target creature deals no damage during combat this turn. R1
Hornet Cobra Green Summon Cobra 1GG 2/1 First strike C2
Horror of Horrors Black Enchantment 3BB Allows caster to sacrifice a swamp to regenerate a target black creature. U1
Hunding Gjornersen Multi-color Summon Legend 2UUW 5/4 Rampage: 1 U1
Hyperion Blacksmith Red Summon Smith 1RR 2/2 TAP: Target artifact controlled by opponent becomes tapped or untapped. U1
Ichneumon Druid Green Summon Druid 1GG 1/1 Ichneumon Druid does 4 damage to any opponent casting an instant.This does not apply to the first instant cast by that opponent in each turn. U1
Immolation Red Enchant Creature R Target creature gains +2/-2. C1
Imprison Black Enchant Creature B Pay 1 each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid. R1
In the Eye of Chaos Blue Enchant World 2U All instants and interrupts are countered unless their caster pays an additional X, where X is the casting cost of the spell being cast. R1
Indestructible Aura White Instant W Any damage dealt to target creature for remainder of turn is reduced to 0. C2
Infernal Medusa Black Summon Medusa 3BB 2/4 All non-wall creatures blocking Medusa are destroyed at the end of combat, as are all creatures blocked by
Medusa.
U1
Infinite Authority White Enchant Creature WWW All creatures with toughness 3 or less blocking target creature or blocked by target creature are destroyed at end of combat. At the end of the turn put a +1/+1 counter on the target creature for each creature destroyed in this manner during the turn. Counters remain on creature even if enchantment leaves play. R1
Invoke Prejudice Blue Enchantment UUUU If opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional X where X is the casting cost of the
Summon spell.
R1
Ivory Guardians White Summon Guardians 4WW 3/3 Protection from red
All guardians gain +1/+1 if an opponent controls any red cards.
U1
Jacques le Vert Multi-color Summon Legend 1WGR 3/2 All your green creatures gain +0/+2. R1
Jasmine Boreal Multi-color Summon Legend 3WG 4/5 - U1
Jedit Ojanen Multi-color Summon Legend 4UWW 5/5 - U1
Jerrard of the Closed Fist Multi-color Summon Legend 3GGR 6/5 - U1
Johan Multi-color Summon Legend 3WGR 5/4 If Johan does not attack and is not tapped, any of your creatures may attack without tapping. R1
Jovial Evil Black Sorcery 2B Jovial Evil does 2 damage to opponent for each white creature he or she controls. R1
Juxtapose Blue Sorcery 3U Target player and caster each choose one of the creatures they control with the highest casting cost.
Exchange control of these creatures. Then do the same for artifacts. Juxtapose does not tap or untap these cards. The control of any enchantment cards played on these permanents is unchanged. If one player does not have an artifact or creature do not trade that type of card.
R1
Karakas Land Legendary Land - TAP: Add W to your mana pool
TAP: Return target legend to owner's hand; enchantments on target legend are destroyed.
U2
Kasimir the Lone Wolf Multi-color Summon Legend 4UW 5/3 - U1
Keepers of the Faith White Summon Keepers 1WW 2/3 - C2
Kei Takahashi Multi-color Summon Legend 2WG 2/2 TAP: Prevent up to 2 damage to one creature. R1
Killer Bees Green Summon Bees 1GG 0/1 Flying
G: +1/+1 until end of turn.
R1
Kismet White Enchantment 3W All creatures, lands, and artifacts played by opponent comes into play tapped. U1
Knowledge Vault Artifact Artifact 4 2, TAP: Take a card from your library without looking at it and place it face down under
Knowledge Vault. Sacrifice Knowledge Vault to discard entire hand and take the cards under the vault into your hand. If Knowledge Vault leaves play, put all cards under it in your graveyard.
R1
Kobold Drill Sergeant Red Summon Drill Sergeant 1R 1/2 All your Kobolds gain +0/+1 and Trample. U1
Kobold Overlord Red Summon Lord 1R 1/2 First strike
All your Kobolds gain first strike.
R1
Kobold Taskmaster Red Summon Taskmaster 1R 1/2 All your Kobolds gain +1/+0. U1
Kobolds of Kher Keep Red Summon Kobolds 0 0/1 This card is a red spell when cast and Kobolds are a red creature. C2
Kry Shield Artifact Artifact 2 2, TAP: Target creature you control deals no damage this turn, but gains +0/+X until end of turn, where X is the casting cost of target creature. U1
Lady Caleria Multi-color Summon Legend 3WWGG 3/6 TAP: Lady Caleria does 3 damage to target attacking or blocking creature. R1
Lady Evangela Multi-color Summon Legend BUW 1/2 BW, TAP: Target creature does no damage during combat this turn. R1
Lady of the Mountain, The Multi-color Summon Legend 4GR 5/5 - U1
Lady Orca Multi-color Summon Legend 5BR 7/4 - U1
Land Equilibrium Blue Enchantment 2UU If your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play. R1
Land Tax White Enchantment W During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards. U1
Land's Edge Red Enchant World 1RR Any player may discard a card from hand at any time.
If that player discards a land, Land's Edge does 2 damage to target player of the discarding player's choice.
R1
Lesser Werewolf Black Summon Lycanthrope 3B 2/4 B: Lesser Werewolf gets -1/-0 until end of turn. Put a
-0/-1 counter on target creature that blocks or is blocked by the Werewolf. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the Lesser Werewolf's power below 0.
U1
Life Chisel Artifact Artifact 4 Sacrifice a creature during your upkeep to gain life equal to creature's toughness. U2
Life Matrix Artifact Artifact 4 4, TAP: During your upkeep, put one counter on target creature.
You may remove this counter at any time to regenerate that creature.
R1
Lifeblood White Enchantment 2WW You gain 1 life each time one of opponent's mountains becomes tapped. R1
Living Plane Green Enchant World 2GG Treat all land in play as both lands and 1/1 creatures.
They may not be tapped for mana the first turn they are brought into play.
R1
Livonya Silone Multi-color Summon Legend 2GGRR 4/4 First strike, Legendary Land Walk. R1
Lord Magnus Multi-color Summon Legend 3WWG 4/3 First strike
Creatures with plainswalk or forestwalk may be blocked as if they did not have either ability.
U1
Lost Soul Black Summon Lost Soul 1BB 2/1 Swampwalk C2
Mana Drain Blue Interrupt UU Counters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell. U1
Mana Matrix Artifact Artifact 6 Pay up to 2 less than required whenever casting an instant, interrupt, or enchantment spell. R1
Marble Priest Artifact Artifact Creature 5 3/3 All walls able to block Marble Priest must do so.
Walls able to block more than one creature can still do so. If blocking wall is compelled to block more creatures than it is legally able to, defender chooses which of these attacking creatures to block, but must block as many creatures as it legally can. Damage dealt to Marble Priest from walls during combat is reduced to 0.
U1
Marhault Elsdragon Multi-color Summon Legend 3GRR 4/6 Rampage: 1 U1
Master of the Hunt Green Summon Master 2GG 2/2 2GG: Put a Wolves of the Hunt token into play.
Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt.
R1
Mirror Universe Artifact Artifact 6 TAP: Sacrifice Mirror Universe during your upkeep, and trade your number of lives with opponent. For example, if you had 2 lives and your opponent had
10, you would now have 10 lives and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life.
R1
Moat White Enchantment 2WW Non-flying creatures cannot attack. R1
Mold Demon Black Summon Mold Demon 5BB 6/6 When Mold Demon is brought into play, controller must sacrifice two swamps or Mold Demon is buried. R1
Moss Monster Green Summon Monster 3GG 3/6 - C2
Mountain Stronghold Land Land - All your red legends may band with other legends. U1
Mountain Yeti Red Summon Yeti 2RR 3/3 Mountainwalk, protection from white. U1
Nebuchadnezzar Multi-color Summon Legend 3BU 3/3 X, TAP: Name a card. Opponent reveals X cards from his or her hand at random, or entire hand if he or she does not have enough cards. Opponent then discards any of those cards that match the one you named. May only use this power during your turn. R1
Nether Void Black Enchant World 3B All spells cast are countered unless their casters pay an additional 3. R1
Nicol Bolas Multi-color Summon Elder Dragon Legend 2UUBBRR 7/7 Flying
An opponent damaged by Nicol Bolas must discard entire hand. Ignore this effect if opponent has no cards left in hand. Pay UBR during your upkeep or
Nicol Bolas is buried.
R1
North Star Artifact Artifact 4 4, TAP: You may cast one spell this turn by paying its casting cost with any type of mana. For example,
2GG becomes 4. However, the card still retains its original color. This ability is played as an interrupt.
R1
Nova Pentacle Artifact Artifact 4 3, TAP: Redirect damage done to you from one source to target creature of opponent's choice. R1
Osai Vultures White Summon Vultures 1W 1/1 Flying
At the end of any turn in which a creature is placed in the graveyard from play, put a counter on the Vultures.
Remove two counters to give Vultures +1/+1 until end of turn.
C1
Palladia-Mors Multi-color Summon Elder Dragon Legend 2WWGGRR 7/7 Flying, Trample
Pay WGR during your upkeep or Palladia-Mors is buried.
R1
Part Water Blue Sorcery XXU X target creatures gain islandwalk until end of turn. U1
Pavel Maliki Multi-color Summon Legend 4BR 5/3 BR: +1/+0 until end of turn. U1
Pendelhaven Land Legendary Land - TAP: Add G to your mana pool
TAP: Target 1/1 creature gains +1/+2 until end of turn.
U2
Petra Sphinx White Summon Sphinx 2WWW TAP: Target player names a card and then turns over the top card of his or her library. If it matches the named card, the card is put in the player's hand; otherwise it is put into the graveyard. R1
Pit Scorpion Black Summon Scorpion 2B 1/1 If Scorpion damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses game. C2
Pixie Queen Green Summon Pixie Queen 2GG 1/1 Flying
GGGTAP: Target creature gains flying until end of turn.
R1
Planar Gate Artifact Artifact 6 Pay up to 2 less than required whenever casting a summon spell. R1
Pradesh Gypsies Green Summon Gypsies 2G 1/1 1G, TAP: Target creature gets -2/-0 until end of turn. U1
Presence of the Master White Enchantment 3W While Presence of the Master is in play, any new enchantments cast are countered. U1
Primordial Ooze Red Summon Ooze R 1/1 Must attack each turn if possible. Gains +1/+1 at end of your upkeep. Use counters. Then pay 1 per counter or Ooze deals 1 damage to you for each counter and becomes tapped. U1
Princess Lucrezia Multi-color Summon Legend 3BUU 5/4 TAP: Add U to your mana pool.
This ability is played as an interrupt.
U1
Psionic Entity Blue Summon Entity 4U 2/2 TAP: Psionic Entity does 2 damage to any target but does 3 damage to itself. R1
Psychic Purge Blue Sorcery U Psychic Purge does 1 damage to any target. If a spell cast by opponent or a permanent under opponent's control causes you to discard this card, opponent loses
5 life. Effects that prevent or redirect damage may not be used to counter this loss of life.
C1
Puppet Master Blue Enchant Creature UUU If target creature is placed in the graveyard, return creature to owner's hand. All enchantments on target creature are destroyed. You may pay UUU to return
Puppet Master to its owner's hand if target creature returns to its owner's hand.
U1
Pyrotechnics Red Sorcery 4R Pyrotechnics does 4 damage divided any way you choose among any number of targets. C2
Quaqmire Black Enchantment 2B Creatures with swampwalk may be blocked as if they did not have this ability. U1
Quarum Trench Gnomes Red Summon Gnomes 3R 1/1 TAP: Target plains produces 1 instead of W until end of game. Use counters. R1
Rabid Wombat Green Summon Wombat 2GG 0/1 Wombat gains +2/+2 for each creature enchantment on it.
Attacking does not cause Rabid Wombat to tap.
U1
Radjan Spirit Green Summon Spirit 3G 3/2 TAP: Target creature loses flying ability until end of turn. U1
Raging Bull Red Summon Bull 2R 2/2 - C1
Ragnar Multi-color Summon Legend UWG 2/2 UWG, TAP: Regenerate target creature. R1
Ramirez DePietro Multi-color Summon Legend 3BBU 4/3 First strike U1
Ramses Overdark Multi-color Summon Legend 2BBUU 4/3 TAP: Destroys a target creature which has an enchantment card played on it. R1
Rapid Fire White Instant 3W Play before defense is chosen. Target creature gains first strike until end of turn. If the creature does not already have rampage, then it also gains Rampage: 2 until end of turn. R1
Rasputin Dreamweaver Multi-color Summon Legend 4WU 4/1 Put seven counters on Rasputin when brought into play. You may remove a counter to prevent one damage to Rasputin or add 1 to your mana pool. This ability is played as an interrupt. Put one counter on Rasputin during your upkeep if he started the turn untapped. You may not have more than seven of these counters on Rasputin at any time. R1
Rathi Berserker Red Summon Berserker 2RRR 2/4 Rampage: 3 U1
Rebirth Green Sorcery 3GGG Each player may choose to be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library.
Remove this card from your deck before playing if you are not playing for ante.
R1
Recall Blue Sorcery XXU Sacrifice X cards from your hand and then bring X cards from your graveyard to your hand. Then remove
Recall from the game.
R1
Red Mana Battery Artifact Artifact 4 2, TAP: Put one counter on Red Mana Battery.
TAP: Add R to your mana pool. Remove as many counters as you wish. For each counter removed add
R to your mana pool. This ability is played as an interrupt.
U1
Reincarnation Green Instant 1GG If target creature is placed in graveyard this turn, bring a creature from that graveyard directly into play under the control of the owner of the target creature.
Treat this creature as though it were just summoned.
U1
Relic Barrier Artifact Artifact 2 TAP: Target artifact becomes tapped. U2
Relic Bind Blue Enchant Artifact 2U When target artifact is tapped, the controller of Relic
Bind can choose to do 1 damage to any player or give
1 life to any player.
U1
Remove Enchantments White Instant W Remove all enchantments you control and remove all enchantment cards played on all permanents you control. If this spell is cast during opponent's attack, also remove all enchantment cards played on attacking creatures. All enchantments you own are returned to your hand; all other enchantments are destroyed. C1
Remove Soul Blue Interrupt 1U Counter target summon spell. C2
Reset Blue Interrupt UU All your lands untap. Reset can only be played on an opponent's turn after his or her upkeep phase. U1
Revelation Green Enchant World G All players play with the cards in their hands face up on the table. R1
Reverberation Blue Instant 2UU Damage from one sorcery spell is redirected to its caster. R1
Righteous Avengers White Summon Avengers 4W 3/1 Plainswalk U1
Ring of Immortals Artifact Artifact 5 3, TAP: Counter target interrupt or enchantment. Can only counter spells which target a permanent under your control. This ability is played as an interrupt. R1
Riven Turnbull Multi-color Summon Legend 5BU 5/7 TAP: Add B to your mana pool.
This ability is played as an interrupt.
U1
Rohgahh of Kher Keep Multi-color Summon Legend 2BBRR 5/5 All your Kobolds of Kher Keep gain +2/+2. Pay
RRR during your upkeep, or Urgloth and all Kobolds of Kher Keep become tapped and come under opponent's control.
R1
Rubinia Soulsinger Multi-color Summon Legend 2UWG 2/3 Tap to gain control of target creature. Rubinia does not tap or untap this creature. If Rubinia becomes untapped you lose control of this creature; you may choose not to untap Rubinia as normal during your untap phase. You also lose control of creature if either
Rubinia leaves play or you lose control of Rubinia, or the game ends.
R1
Rust Green Interrupt G Counter target artifact effect, which must require an activation cost. C2
Sea King's Blessing Blue Instant U Changes the color of one or more target creatures to blue until endof turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creature(s) remains entirely unchanged. U1
Seafarer's Quay Land Land - All your blue legends gain bands with other legends. U2
Seeker White Enchant Creature 2WW Target creature cannot be blocked by any creatures except white creatures and artifact creatures. U1
Segovian Leviathan Blue Summon Leviathan 4U 3/3 Islandwalk U1
Sentinel Artifact Artifact Creature 4 1/* The * in the lower right hand corner is 1 when cast.
While blocking, you may choose to change * to equal one plus the power of target creature sentinel blocks this turn. While attacking, you may choose to change * to equal one plus the power of target creature that blocks Sentinel this turn.
R1
Serpent Generator Artifact Artifact 6 4, TAP: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If this creature damages opponent, opponent gets a poison counter.
If opponent ever has ten or more poison counters, opponent loses game.
R1
Shelkin Brownie Green Summon Faerie 1G 1/1 TAP: Remove the bands with other ability from target creature until end of turn. C1
Shield Wall White Instant 1W All your creatures gain +0/+2 until end of turn. U1
Shimian Night Stalker Black Summon Night Stalker 3BB 4/4 B, TAP: Redirect all damage done to you from any one attacking creature to the Shimian Night Stalker. U1
Silhouette Blue Instant 1U Until end of turn, damage done to target creature by spells or effects that target it is reduced to 0. U1
Sir Shandlar of Eberyn Multi-color Summon Legend 4WG 4/7 - U1
Sivitri Scarzam Multi-color Summon Legend 5BU 6/4 - U1
Sol'kanar the Swamp King Multi-color Summon Legend 2RBU 5/5 Swampwalk
Sol'kanar's controller gains 1 life each time a black spell is cast.
R1
Spectral Cloak Blue Enchant Creature UU Target creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped. U1
Spinal Villain Red Summon Villain 2R 1/2 TAP: Destroy target blue creature. R1
Spirit Link White Enchant Creature W For every point of damage target creature does, you gain 1 life. U1
Spirit Shackle Black Enchant Creature B Put a -0/-2 counter on target creature every time it becomes tapped.Counters remain even if enchantment is removed. C1
Spiritual Sanctuary White Enchantment 2WW All players with plains under their control gain 1 life during their upkeeps. R1
Stangg Multi-color Summon Legend 4GR 3/4 When Stangg is brought into play, also put a Stangg
Twin token into play. Stangg Twin token is a 3/4 green and red legend. If Stangg leaves play, remove
Stangg Twin token from game. If Stangg Twin leaves play, bury Stangg.
R1
Storm Seeker Green Instant 3G Storm Seeker does 1 damage to opponent for every card in his or her hand. U1
Storm World Red Enchant World R If any player has less than four cards in hand at the end of his or her upkeep, Storm World does one damage to that player for each card less than four. R1
Subdue Green Instant G Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost. C1
Sunastian Falconer Multi-color Summon Legend 3GR 4/4 TAP: Add 2 to your mana pool.
This ability is played as an interrupt.
U1
Sword of the Ages Artifact Artifact 6 Sword of the Ages comes into play tapped.
TAP: Sacrifice Sword of the Ages and as many creatures as you choose. Sword does the combined power of these creatures in damage to one target.
Sacrificed creatures and Sword are then removed from the game entirely.
R1
Sylvan Library Green Enchantment 1G You may draw two extra cards during your draw phase, then either put two of the cards drawn this turn back on top of your library (in any order), or lose 4 lives per card not replaced. Effects that prevent or redirect damage may not be used to counter this loss of life. U1
Sylvan Paradise Green Instant G Changes the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged. U1
Syphon Soul Black Sorcery 2B Syphon Soul does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by Syphon Soul. C2
Tabernacle at Pendrell Vale, The Land Legendary Land - All creatures now require an upkeep cost of 1 in addition to any other upkeep costs they may have. If the upkeep cost for a creature is not paid, the creature is destroyed. R1
Tacklemaggot Black Enchant Creature 2BB Put a 0/-1 counter on target creature during its controller's upkeep.If the creature is placed in the graveyard, its controller chooses a new target for
Takklemaggot. If there are no legal targets,
Takklemaggot becomes an Enchantment and
Takklemaggot does one damage to the controller of the last creature Takklemaggot was on, during his or her upkeep. Takklemaggot does not revert to an
Enchant Creature even if other creatures are afterwards brought into play.
U1
Telekinesis Blue Instant UU Target creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases. R1
Teleport Blue Instant UUU Target creature cannot be blocked until end of turn.
Play after attack is declared and before defense is chosen.
R1
Tempest Efreet Red Summon Efreet 1RRR 3/3 TAP: Pick a card at random from opponent's hand and place it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play as an interrupt, but opponent may prevent effect by paying 10 life or conceding game before the card to be switched is chosen-if this is done,
Tempest Efreet is buried. Effects that prevent or redirect damage may not be used to counter loss of life.
Remove this card from deck if not playing for ante.
R1
Tetsuo Umezawa Multi-color Summon Legend RBU 3/3 RBBU, TAP: Destroy target tapped creature or target blocking creature. Tetsuo may not be a target of an enchant creature spell. R1
Thunder Spirit White Summon Spirit 1WW 2/2 First strike, flying. R1
Time Elemental Blue Summon Elemental 2U 0/2 2UU, TAP: Return target permanent to owner's hand.
Cannot target permanents with enchantment cards played on them. If Time Elemental blocks or attacks it is destroyed and does 5 damage to controller.
R1
Tobias Andrion Multi-color Summon Legend 3UW 4/4 - U1
Tolaria Land Legendary Land - TAP: Add U to your mana pool
TAP: During upkeep remove the banding or bands with other ability from target creature until end of turn.
U2
Tor Wauki Multi-color Summon Legend 2BBR 3/3 TAP: Tor Wauki does 2 damage to target attacking or blocking creature. U1
Torsten Von Ursus Multi-color Summon Legend 3WGG 5/5 - U1
Touch of Darkness Black Instant B Changes the color of one or more target creatures to black until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged. U1
Transmutation Black Instant 1B Until end of turn, target creature's power and toughness are switched.
Effects that alter power alter toughness instead, and vice versa.
C1
Triassic Egg Artifact Artifact 4 3, TAP: Put one counter on Triassic Egg. If there are at least two such counters, you may sacrifice Triassic
Egg to take any creature from your hand or graveyard and put it directly into play. Treat this creature as though it were just summoned.
R1
Tuknir Deathlock Multi-color Summon Legend GGRR 2/2 Flying
GR, TAP: Target creature gains +2/+2 until end of turn.
R1
Tundra Wolves White Summon Wolves W 1/1 First strike C2
Typhoon Green Sorcery 2G Typhoon does 1 damage to each opponent for each island he or she controls. R1
Undertow Blue Enchantment 2U Creatures with islandwalk may be blocked as if they did not have this ability. U1
Underworld Dreams Black Enchantment BBB Underworld Dreams does one damage to opponent for each card he or she draws. U1
Unholy Citadel Land Land - All your black legends gain bands with other legends. U2
Untamed Wilds Green Sorcery 2G Search your library for any one basic land and put it into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. U1
Ur-Drago Multi-color Summon Legend 3BBUU 4/4 First strike
Creatures with swampwalk may be blocked as if they did not have this ability.
R1
Urborg Land Legendary Land - TAP: Add B to your mana pool
TAP: Remove first strike ability or swampwalk ability from target creature until end of turn.
U2
Vaevictis Asmadi Multi-color Summon Elder Dragon Legend 2BBRRGG 7/7 Flying
B: Gain +1/+0 until end of turn.
R: Gain +1/+0 until end of turn.
G: Gain +1/+0 until end of turn.
Pay BRG during your upkeep or Vaevictis Asmadi is buried.
R1
Vampire Bats Black Summon Bats B 0/1 Flying, B: +1/+0 until end of turn.
No more than BB may be spent in this way per turn.
C2
Venarian Gold Blue Enchant Creature XUU Put X counters on target creature. Target creature becomes tapped when Venarian Gold is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase. C1
Visions White Sorcery W You may look at the top five cards of any library. You may then choose to shuffle that library. U1
Voodoo Doll Artifact Artifact 6 Put one counter on Voodoo Doll during your upkeep.
If Voodoo Doll is not tapped at end of your turn, it does X damage to you and is destroyed. X equals the number of counters on Voodoo Doll.
XX, TAP: Voodoo Doll does X damage to any one target.
R1
Walking Dead Black Summon Walking Dead 1B 1/1 B: Regenerates C1
Wall of Caltrops White Summon Wall 1W 2/1 If Wall of Caltrops and one or more other walls join to block an attacker and no other creatures besides walls block that attacker, Wall of Caltrops gains banding ability until end of turn. C1
Wall of Dust Red Summon Wall 2R 1/4 Creatures blocked by Wall of Dust cannot attack during your opponent's next turn. Use counters to mark these creatures. U1
Wall of Earth Red Summon Wall 1R 0/6 - C2
Wall of Heat Red Summon Wall 2R 2/6 - C1
Wall of Light White Summon Wall 2W 1/5 Protection from black U1
Wall of Opposition Red Summon Wall 3RR 0/6 1: +1/+0 until end of turn. R1
Wall of Putrid Flesh Black Summon Wall 2B 2/4 Protection from white
Damage done to wall by creatures with enchantment cards played on them is reduced to 0.
U1
Wall of Shadows Black Summon Wall 1BB 0/1 Damage Wall of Shadows receives from creatures it blocks is reduced to 0.
Effects that target only walls may not target Wall of
Shadows.
C2
Wall of Tombstones Black Summon Wall 1B At the end of your upkeep, the * below is set to the number of creatures in your graveyard. U1
Wall of Vapor Blue Summon Wall 3U 0/1 Damage done to Wall of Vapor by creatures it blocks is reduced to 0. C2
Wall of Wonder Blue Summon Wall 2UU 1/5 2UU: Gain +4/-4 and allow Wall of Wonder to attack this turn. U1
Whirling Dervish Green Summon Dervish GG 1/1 Protection from black
Gains +1/+1 (use counters) at the end of each turn in which it does damage to opponent.
U1
White Mana Battery Artifact Artifact 4 2, TAP: Put one counter on White Mana Battery.
TAP: Add W to your mana pool. Remove as many counters as you wish. For each counter removed add
W to your mana pool. This ability is played as an interrupt.
U1
Willow Satyr Green Summon Satyr 2GG 1/1 TAP: Gain control of target legend. If Willow Satyr becomes untapped, you lose control of this legend; you may choose not to untap Willow Satyr as normal.
You also lose control of legend if Willow Satyr leaves play, if you lose control of Willow Satyr, or if the game ends.
R1
Winds of Change Red Sorcery R All players shuffle their hands into their libraries, and then draw the same number of cards they originally held. U1
Winter Blast Green Sorcery XG X target creatures become tapped. Winter Blast does
2 damage to each target creature that has flying.
R1
Wolverine Pack Green Summon Wolverine Pack 2GG 2/4 Rampage: 2 C2
Wood Elemental Green Summon Elemental 3G */* *s in the lower right-hand corner are set to the number of untapped forests you sacrifice when Wood
Elemental is brought into play.
R1
Wretched, The Black Summon Wretched 3BB 2/5 At the end of combat take control of all creatures that blocked The Wretched. The Wretched does not tap or untap these creatures. You lose control of these creatures if The Wretched leaves play or if you lose control of The Wretched. R1
Xira Arien Multi-color Summon Legend GRB 1/2 Flying
GRB, TAP: Target player draws one card.
R1
Zephyr Falcon Blue Summon Falcon 1U 1/1 Flying
Attacking does not cause Zephyr Falcon to tap.
C2