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Magic - The Gathering®


Stronghold Card List

Released: March 2nd, 1998. 143 cards.

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Name Color Type Cost Pwr/Tgh Text Rarity
Acidic Sliver null null null 2/2 Each Sliver gains "2, Sacrifice this creature: This creature deals 2 damage to target creature of player."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
Uncommon
Amok null null null 1, Discard a card at random: Put a +1/+1 counter on target creature.
Corvax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.
Rare
Awakening null null null At the beginning of each player's upkeep, untap all creatures and lands.
"There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge!" -Eladamri, Lord of Leaves
Rare
Bandage null null null Prevent 1 damage to any creature or player.
Draw a card.
Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.
Common
Bottomless Pit null null null During each player's upkeep, that player discards a card at random.
"I'm sure it came with the place. I don't think you build one on purpose." -Gerrard
Uncommon
Brush With Death null null null Buyback 2BB (You may pay an additional 2BB when you playthis spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target opponent loses 2 life. You gain 2 life.
Common
Bullwhip null null null 2, T: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
"Pain is a crude way to enforce obedience, but it is cheap and plentiful." -Volrath
Uncommon
Burgeoning null null null Whenever any opponent plays a land, you may choose a land card from your hand and put it into play.
"The plants said, "We will fight the stone with root and stem and seed. We are patient. We will win." -Skyshroud myth of the forest
Rare
Calming Licid null null null 2/2 W, T: Calming Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot attack" instead of a creature. Move calming Licid onto target creature. You may pay W to end this effect. Uncommon
Cannibalize null null null Choose two target creatures controlled by any one player. Remove one of those creatures from the game and put two +1/+1 counters on the other.
"Mine."
Common
Cardassid null null null 5/4 Trample
1G: Regenerate Carnassid.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
Rare
Change of Heart null null null Buyback 3 (You may pay an additional 3 when you play this spell.
If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target creature cannot attack this turn
Common
Cloud Spirit null null null 3/1 Flying
Cloud Spirit can block only creatures with flying.
Clouds are the soil, dreams are the crop. -Kor saying
Common
Constant Mists null null null Buyback - Sacrifice a land 3(You may sacrifice a land in addition to any other costs when you play this spell. If you do, put
Constant Mists into your hand instead of your graveyard as part of the spell's effect.)
Creatures deal no combat damage this turn.
Uncommon
Contemplation null null null Whenever you successfully cast a spell, gain 1 life.
"How fascinating it is to watch the machinations of one's own mind play themselves out." -Volrath
Uncommon
Contempt null null null If enchanted creature attacks, return that creature and Contempt to owner's hand at end of combat.
"Predictable little man. In all these years you taught me so much yet learned so little." -Volrath, to Starke
Common
Conviction null null null Enchanted creature gets +1/+3.
W: Return Conviction to owner's hand.
It was not the minotaur's shoulders but his soul that bore the heaviest weight.
Common
Convulsing Licid null null null 2/2 R, T: Convulsing Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot block" instead of a creature. Move Convulsing Licid onto target creature. You may pay R to end this effect. Uncommon
Corrupting Licid null null null 2/2 B, T: Corrupting Licid loses this abillity and becomes a creature enchantment that reads "Enchanted creature cannot be blocked except by artifact creatures and black creatures" instead of a creature. Move Corrupting Licid onto target creature. You may pay
B to end this effect.
Uncommon
Craven Giant null null null 4/1 Craven Giant cannot block.
What is high as a mountain and low as a snake? -Dal riddle
Common
Crossbow Ambush null null null All creatures you control can block creatures with flying until end of turn.
There is no drake that flies faster than a crossbow bolt. -Vec saying
Common
Crovax, The Cursed null null null 0/0 Crovax the Cursed counts as a Vampire.
Crovax comes into play with four +1/+1 counters on it.
During your upkeep, sacrifice a creature and put a +1/+1 counter
Corvax, or remove a +1/+1 counter from Corvax.
B: Corvax gains flying until end of turn.
Rare
Crystalline Sliver null null null 2/2 Slivers cannot be the target of spells or abilities.
Bred as living shields, these slivers have proven unruly-they know they cannot be caught.
Uncommon
Dauthi Trapper null null null 1/1 T: Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
Merfolk tell their young Dandan, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.
Uncommon
Death Stroke null null null Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse- the curse had been fulfilled.
Common
Dream Halls null null null Instead of paying the casting cost for a spell of any color, its caster may choose and discard a card that shares at least one color with that spell. If the spell has X in its casting cost, X is 0.
Within without.
Rare
Dream Prowler null null null 1/5 Dream Prowler is unblockable as long as no other creatures are attacking.
"To think that some find sleep a restful state." -Volrath
Common
Duct Crawler null null null 1/1 1R: Target creature cannot block Duct Crawler this turn.
"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying." -Stonghold architect, journal
Common
Dungeon Shade null null null 1/1 B: Dungeon Shade gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
Common
Elven Rite null null null Put two +1/+1 counters, distributed any way you choose, on any number of target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
Uncommon
Endangered Armodon null null null 4/5 If you control any creature with toughness 2 or less, sacrifice
Endangered Armodon.
These are its last days. Its doom to be remembered only until the hunters hunger again.
Common
Ensnaring Bridge null null null Each creature with power greater than the number of cards in your hand cannot attack.
"I expected a fight, but I didn't expect it from the building itself." -Gerrard
Rare
Evacuation null null null Return all creatures to owner's hands.
The first step of every exodus is from the blood and the fire onto the trail
Rare
Fanning the Flames null null null Buyback 3 (You may pay an additional 3 when you play this spell.
If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Fanning the Flames deals X damage to target creature or player.
Uncommon
Flame Wave null null null Flame Wave deals 4 damage to target player and each creature he or she controls.
"I hear the roaring of a wave whose waters are red and whose mists are black." -Oracle en-Vec
Uncommon
Fling null null null Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
It's raining rats and moggs.
Common
Flowstone Blade null null null R: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight. -Karn, silver golem
Common
Flowstone Hellion null null null 3/3 Flowstone Hellion is unaffected by summoning sickness.
0: Flowstone Hellion gets +1/-1 until end of turn.
Volrath leaves no stone untrained.
Uncommon
Flowstone Mauler null null null 4/5 Trample
R: Flowstone Mauler gets +1/-1 until end of turn.
Once these horrifying creatures were perfected, there was no need for armodons.
Rare
Flowstone Shambler null null null 2/2 R: Flowstone Shambler gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
Common
Foul Imp null null null 2/2 When Foul Imp comes into play, lose 2 life.
The imp, unaware of its own ordor, paused to catch its breath...and promptly died.
Common
Furnace Spirit null null null 1/1 Furnace Spirit is unaffected by summoning sickness.
R: Furnace Spirit gets +1/+0 until end of turn.
If it can survive the Furnace, you don't want it near you.
Common
Gliding Licid null null null 2/2 U, T: Gliding Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flying" instead of a creature. Move Gliding Licid onto target creature. You may pay U to end this effect. Uncommon
Grave Pact null null null Whenever any creature you control is put into any graveyard, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave." -Crovax
Rare
Hammerhead Shark null null null 2/3 Hammerhead Shark cannot attack unless defending player controls any islands.
Cross the eyes of a hammerhead and you'll dot its teeth.
Common
Heartstone null null null The cost of each creature ability requiring an activation cost is reduced by 1. This cannot reduce an ability's generic mana cost to less then 1.
"Finding a true heartstone is even harder than finding a true heart." -Hanna
Uncommon
Heat of Battle null null null Whenever any creature blocks, Heat of Battle deals 1 damage to that creature's controller.
"Takara, it's me!" shouted Starke. It was no use - she obeyed Volrath.
Uncommon
Hermit Druid null null null 1/1 G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and put all other revealed cards into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
Rare
Hesitation null null null If any spell is played, counter that spell and sacrifice
Hesitation.
Gerrard hesitaed, looking up at an enemy ship. The future hesitated with him, changed forever by the pause.
Uncommon
Hibernation Sliver null null null 2/2 Each Sliver gains "Pay 2 life: Return this creature to owner's hand."
Mogglings have been known to play ball with hibernating slivers, completly unaware of their true nature.
Uncommon
Hidden Retreat null null null Choose a card in your hand and put it on top of your library:
Prevent all damage from an instant or sorcery. (Treat further damage from that source normally.)
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.
Rare
Honor Guard null null null 1/1 W: Honor Guard gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them." -Oracle en-Vec
Common
Horn of Greed null null null Whenever any player plays a land, that player draws a card.
"Rath grows, and I am nourished." -Volrath
Rare
Hornet Cannon null null null 3, T: Put a Hornet token into play. Treat this token as a 1/1 artifact creature with flying that is unaffected by summoning sickness. At end of turn, destroy the token. Uncommon
Intruder Alarm null null null Creatures do not untap during their controllers' untap phase.
Whenever any creature comes into play, untap all creatures.
Mirri was startled by Volrath's apparition- it had no scent.
Rare
Invasion Plans null null null Each creature blocks whenever able.
Attacking player chooses how each creature blocks. (All blocking assignments must still be legal.)
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"
Rare
Jinxed Ring null null null Whenever any card is put into your graveyard from play, Jinxed
Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed
Ring permanently.
Rare
Lab Rats null null null Buyback 4 (You may pay an additional 4 when you play this spell.
If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Put a Rat token into play. Treat this token as a 1/1 black creature.
Common
Lancers en-Kor null null null 3/3 Trample
0: Redirect 1 damage from Lancers en-Kor to a creature you control.
Nearly all sets of Kor twins are trained as lancers.
Uncommon
Leap null null null Target creature gains flying until end of turn. Draw a card.
Mirri leapt quickly and silently,. The Guard died likewise.
Common
Lowland Basilisk null null null 1/3 Whenever Lowland Basilisk damages any creature, destroy that creature at end of combat.
Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.
Common
Mana Leak null null null Counter target spell unless its caster pays an additional 3.
Common
Mask of the Mimic null null null Sacrifice a creature: Search your library for any copy of target creature card and put it into play. Shuffle your library afterwards. Uncommon
Megrim null null null Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."
Uncommon
Mind Games null null null Buyback 2U (You may pay an additional 2U when you play this spell. If you do, put it into your hand insted of your graveyard as part of the spell's effect.)
Tap target artifact, creature, or land.
Common
Mind Peel null null null Buyback 2BB (You may pay an additional 2BB when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target player chooses and discards a card.
Uncommon
Mindwarper null null null 0/0 Mindwarper comes into play with three +1/+1 counters on it.
2B, Remove a +1/+1/ counter from Mindwarper: Target player chooses and discards a card. Play this ability as a sorcery.
Rare
Mob Justice null null null Mob Justice deals 1 damage to target player for each creature you control.
A single stone can start an avalanche.
Common
Mogg Bombers null null null 3/4 If any other creature comes into play, sacrifice Mogg Bombers and it deals 3 damage to target player.
Behind every great mogg bomber is another mogg with a shovel and a basket.
Common
Mogg Flunkies null null null 3/3 Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.
They'll attack whatever's in front of them-as long as you tell them where that is.
Common
Mogg Infestation null null null Destroy all creatures target player controls. FOr each creature put into any graveyard in this way, put two Goblin tokens into play under that player's control. Treat these tokens as 1/1 red creatures. Rare
Mogg Maniac null null null 1/1 Whenever Mogg Maniac is dealt damage, it deals an equal amount of damage to target opponent.
Stand clear if he gets an itch.
Uncommon
Morgue Thrull null null null 2/2 Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
It's so hard to find good help these days.
Common
Mortuary null null null Whenever any creature is put into your graveyard from play, put that creature on top of your library.
"Think of them not as failures but as works in progress." -Volrath
Rare
Mox Diamond null null null When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond.
T: Add one mana of any color to your mana pool. Play this ability as a mana source.
Rare
Mulch null null null Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.
Hope is the one crop that can grow in any climate.
Common
Nomads en-Kor null null null 1/1 0: Redirect 1 damage from Nomads en-Kor to a creature you control.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
Common
Overgrowth null null null Whenever enchanted land is tapeed for mana, it produces an additional GG.
Life needs no encouragement.
Common
Portcullis null null null Whenever any creature comes into play, if there are two or more other creatures in play, set that creature aside. If Portcullis leaves play, put the creature into play under its owner's control. Rare
Primal Rage null null null All creatures you control gain trample.
"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.
Uncommon
Provoke null null null Untap target creature you do not control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
Common
Pursuit of Knowledge null null null Skip drawing a card: Put a study counter on Pursuit of Knowledge.
Remove three study counters from Pursuit of Knowledge, Sacrifice
Pursuit of Knowledge: Draw seven cards.
Rare
Rabid Rats null null null 1/1 T: Target blocking creatures gets -1/-1 until end of turn.
Every sentence in Volrath's prisons ends the same way.
Common
Ransack null null null Look at the top five cards of target player's library. Put any number of those cards on the bottom of that player's library in any order and the rest on top of the player's library in any order. Uncommon
Rebound null null null Target spell, which targets only a single player, targets another player of your choice instead.
Insult, like an arrow, is beyond control once loosed.
Uncommon
Reins of Power null null null You and target oppenent each untap and gain control of all creatures the other controls until end of turn. Those creatures are unaffected by summoning sickness this turn. Rare
Revenant null null null */* Flying
Revenant has power and toughness each equal to the number of creature cards in your graveyard.
"Not again." -Hans
Rare
Rolling Stones null null null Walls can attack as though they were not Walls.
Walls collapse and kill people all the time. Some are just more aggressive about it.
Rare
Ruination null null null Destroy all nonbasic lands.
"We have built a wall upon sand. The wall will vanish. The sand will remain." -Oracle en-Vec
Rare
Sacred Ground null null null Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.
"That which knows itself cannot be shaped to another's will." -Oracle en-Vec
Rare
Samite Blessing null null null Enchanted creatur gains "T: Prevent all damage to any creature from any one source."(Treat further damage from that source normally.)
Knit bone, darn flesh, Stitch skin, weave breath. -Samite healing ritual
Common
Scapegoat null null null Sacrifice a creature: Return any number of target creatures you control to owner's hand.
"Enjoy your deception, Vuel," Gerrard said, as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice."
Uncommon
Seething Anger null null null Buyback 3 (You may pay an additional 3 when you play this spell.
If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target creature gets +3/+0 until end of turn.
Common
Serpent Warrior null null null 3/3 When Serpent Warrior comes into play, lose 3 life.
A hiss before dying.
Common
Shaman en-Kor null null null 1/2 0: Redirect 1 damage from Shaman en-Kor to a creature you control.
1W: Redirect to Shaman en-Kor all damage dealt to any one creature from any one source.
Rare
Shard Phoenix null null null 2/2 RRR: Put Shard Phoenix into your hand. Use the ability only if
Shard Phoenix is in your graveyard and only during your upkeep.
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
Rare
Shifting Wall null null null 0/0 Shifting Wall counts as a Wall (Walls cannot attack.)
Shifting Wall comes into play with X +1/+1 counters on it.
"You'd almost think Volrath doesn't want me here." -Gerrard
Uncommon
Shock null null null Shock deals 2 damage to target creature or player.
Lightning tethers souls to the world. -Kor saying
Common
Sift null null null Draw three cards, then choose and discard a card.
Twice I have let the Legacy slip away. Never again." -Karn, silver golem
Common
Silver Wyvern null null null 4/3 Flying
U: Target spell or ability, which targets only Silver Wyvern, targets another creature of your choice instead. Play this ability as an interrupt.
Rare
Skeleton Scavengers null null null 0/0 Skeleton Scavengers comes into play with one +1/+1 counter on it.
Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate
Skeleton Scavengers and put a +1/+1 counter on it.
Rare
Skyshroud Archer null null null 1/1 T: Target creature with flying gets -1/-1 until end of turn.
In Rath, arrows are guided not by virtue but by necessity.
Common
Skyshroud Falcon null null null 1/1 Flying
Attacking does not cause Skyshroud Falcon to tap.
The falcon slits the sky to let the light drip through. -Kor saying
Common
Skyshroud Troopers null null null 3/3 T: Add G to your mana pool. Play this ability as a mana source.
"We were not made for war. Like flowstone, Volrath shaped us to it." -Eladamri, Lord of Leaves
Common
Sliver Queen null null null 7/7 Sliver Queen counts as a Sliver.
2: Put a Sliver token into play. Treat this token as a 1/1 colorless creature.
Her children are ever part of her.
Rare
Smite null null null Destroy target blocked creature.
"You've got your childhood wish at last. Now you get to die." -Gerrard, to Volrath
Common
Soltari Champion null null null 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. Rare
Spike Breeder null null null 0/0 Spike Breeder comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Breeder: Put a Spike token into play. Treat this token as a 1/1 green creature.
Rare
Spike Colony null null null 0/0 Spike Colony comes into play with four +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Common
Spike Feeder null null null 0/0 Spike Feeder comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: Gain 2 life.
Uncommon
Spike Soldier null null null 0/0 Spike Soldier comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets
+2/+2 until end of turn.
Uncommon
Spike Worker null null null 0/0 Spike Worker comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Common
Spindrift Drake null null null 2/1 Flying
During your upkeep, pay U or sacrifce Spindrift Drake.
Sea brine for blood, washing foam for laughter.
Common
Spined Sliver null null null 2/2 If any Sliver is blocked it gets +1/+1 until end of turn for each creature blocking it.
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry." -Mogg children's rhyme
Uncommon
Spined Wurm null null null 5/4 [None]
"As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villager's heads. Each head spoke a single sound, but if taken together, they said, 'Alas for the living.'" -Dal myth of the wurm
Common
Spirit en-Kor null null null 2/2 Flying
0: Redirect 1 damage from Spirit en-Kor to a creature you control.
Death free throat from thirst, mouth from speech, feet from earth. -Kor requiem
Common
Spitting Hydra null null null 0/0 Spitting Hydra comes into play with four +1/+1 counters on it.
1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
Rare
Stronghold Assassin null null null 2/1 T, Sacrifice a creature: Destroy target nonblack creature.
The assassin see only throats and hears only heartbeats.
Rare
Stronghold Taskmaster null null null 4/3 All other black creatures get -1/-1.
"With the completion of each joyous task, we are closer to Yawgmoth's divine vision." -Stronghold architect, journal
Uncommon
Sword of the Chosen null null null T: Target legend gets +2/+2 until end of turn.
One shard of Selenia yet remained.
Rare
Temper null null null Prevent up to X damage to target creature. For each 1 damage prevented in this way, put a +1/+1 counter on that creature.
"I don't need a plan, just a goal. The rest will follow on its own." -Gerrard
Uncommon
Tempting Licid null null null 2/2 G, T: Tempting Licid loses this ability and becomes a creature enchantment that reads "All creatures able to block enchanted creature do so" instead of a creature. Move Tempting Licid onto target creature. You may pay G to end this effect. Uncommon
Thalakos Deceiver null null null 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Thalakos Deceiver: Gain control of target creature permanently. Use this ability only if Thalakos Deceiver is attacking and unblocked.
Rare
Tidal Surge null null null Tap up to three target creatures without flying.
"It is nature that gives us our boundaries and nature that enforces them."
Common
Tidal Warrior null null null 1/1 T: Target land is an island until end of turn.
The tide of battle favors those who can swim.
Common
Torment null null null Enchanted creature gets -3/-/0.
Volrath has killed me. All that remains of me is the scar!." -Tahngarth
Common
Tortured Existence null null null B, Choose and discard a creature card. Return target creature card from your graveyard to your hand.
"There are terors lurking in the unseen corners of us all." -Crovax
Common
Venerable Monk null null null 2/2 When Venerable Monk comes into play, gain 2 life.
Age wears the flesh but galvanizes the soul
Common
Verdant Touch null null null Buyback 3 (You may pay an additional 3 when you play this spell.
If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target land becomes a 2/2 creature permanently. (This creature still counts as a land.)
Rare
Victual Sliver null null null 2/2 Each Sliver gains "2, Sacrifice this creature: Gain 4 life."
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
Uncommon
Volrath's Gardens null null null 2, Tap a creature you control: Gain 2 life. Play this ability as a sorcery.
"Watch yourself," warned Starke. "These plants aren't nice when they're hungry."
Rare
Volrath's Laboratory null null null When you play Volrath's Laboratory, choose a color and creature type.
5, T: Put a token creature into play. Treat this token as a 2/2 creature of the chosen color and creature type.
Rare
Volrath's Shapeshifter null null null 0/1 As long as the top card of your graveyard is a creature card,
Volrath's Shapeshifter is a copy of that card, except that
Volrath's Shapeshifter retains its abilities.
2: Choose and discard a card.
Rare
Volrath's Stronghold null null null T: Add one colorless mana to your mana pool.
1B, T: Put target creature card from your graveyard on top of your library.
The seed of a worl's evil.
Rare
Walking Dream null null null 3/3 Walking Dream is unblockable.
Walking Dream does not untap during your untap phase if any opponent controls two or more creatures.
Dreams, by definition, live shorter lives than those who dream them.
Uncommon
Wall of Blossoms null null null 0/4 (Walls cannot attack.)
When Wall of Blossoms comes into play, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
Uncommon
Wall of Essence null null null 0/4 (Walls cannot attack.)
For each 1 combat damage dealt to Wall of Essence, gain 1 life.
The ceiling and the floor fell in love, but only the wall knew. -Dal saying
Uncommon
Wall of Razors null null null 4/1 (Walls cannot attack.)
First strike
"In this blessed structure let the very walls baptize themselves in the blood of intruders." -Stonghold architect, journal
Uncommon
Wall of Souls null null null 0/4 (Walls cannot attack.)
Whenever Wall of Souls is dealt combat damage, it deals an equal amount of damage to target opponent.
"It is the nature of evil to turn you against yourself." -Starke
Uncommon
Wall of Tears null null null 0/4 (Walls cannot attack.)
If Wall of Tears blocks any creatures, return each of those creatures to owner's hand at end of combat.
"Many have been lost to pity." -Karn, silver golem
Uncommon
Warrior Angel null null null 3/4 Flying
For each 1 damage Warrior Angel deals, gain 1 life.
She represents not hope, but hope's desperate fury.
Rare
Warrior en-Kor null null null 2/2 0: Redirect 1 damage from Warrior en-Kor to a creature you control.
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
Uncommon
Youthful Knight null null null 2/1 First strike.
"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die." -Oracle en-Vec
Common