Magic - The Gathering®
Tempest Card List
Released: October 14th, 1997. 350 cards (335 without different versions of the same card).
Statistics
Common | Land | Rare | Uncommon | Sum | |
---|---|---|---|---|---|
White | 21 | - | 15 | 17 | 53 |
Blue | 21 | - | 15 | 17 | 53 |
Black | 21 | - | 15 | 17 | 53 |
Red | 21 | - | 15 | 17 | 53 |
Green | 21 | - | 15 | 17 | 53 |
Multi-color | - | - | 5 | 5 | 10 |
Artifact | 5 | - | 24 | 10 | 39 |
Land | - | 5 | 6 | 10 | 21 |
Total | 110 | 5 | 110 | 110 | 335 |
Sort by clicking on the table headers.
Name | Color | Type | Cost | Pwr/Tgh | Text | Rarity |
---|---|---|---|---|---|---|
Abandon Hope | Black | Sorcery | X1B | Choose and discard X cards: Look at target opponent's hand and choose X of those cards. That player discards the chosen cards. | Uncommon | |
Advance Scout | White | Summon Soldier | 1W | 1/1 | First strike W: Target creature gains first strike until end of turn. |
Common |
Aftershock | Red | Sorcery | 2RR | Destroy target artifact, creature, or land. Aftershock deals 3 | Common | |
Altar of Dementia | Artifact | Artifact | 2 | Sacrifice a creature: Target player puts a number of cards equal | Rare | |
Aluren | Green | Enchantment | 2GG | Any player may play a creature card with total casting cost 3 or | Rare | |
Ancient Runes | Red | Enchantment | 2R | During each player's upkeep, Ancient Runes deals 1 damage to that player for each artifact he or she controls. | Uncommon | |
Ancient Tomb | Land | Land | - | TAP: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you. | Uncommon | |
Angelic Protector | White | Summon Angel | 3W | 2/2 | Flying If Angelic Protector is the target of a spell or ability, it gets |
Uncommon |
Anoint | White | Instant | W | Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part |
Common | |
Apes of Rath | Green | Summon Apes | 2GG | 5/4 | If Apes of Rath attacks, it does not untap during your next untap phase. | Uncommon |
Apocalypse | Red | Sorcery | 2RRR | Remove all permanents from the game. Discard your hand. | Rare | |
Armor Sliver | White | Summon Sliver | 2W | 2/2 | Each Sliver gains "2: This creature gets +0/+1 until end of turn." | Uncommon |
Armored Pegasus | White | Summon Pegasus | 1W | 1/2 | Flying | Common |
Auratog | White | Summon Atog | 1W | 1/2 | Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. | Rare |
Avenging Angel | White | Summon Angel | 3WW | 3/3 | Flying If Avenging Angel is put into any graveyard from play, you may put Avenging Angel on top of owner's library. |
Rare |
Barbed Sliver | Red | Summon Sliver | 2R | 2/2 | Each Sliver gains "2: This creature gets +1/+0 until end of turn." | Uncommon |
Bayou Dragonfly | Green | Summon Insect | 1G | 1/1 | Flying; swampwalk (If defending player controls any swamps, this creature is unblockable.) | Common |
Bellowing Fiend | Black | Summon Spirit | 4B | 3/3 | Flying Whenever Bellowing Fiend damages any creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. |
Rare |
Benthic Behemoth | Blue | Summon Serpent | 5UUU | 7/6 | Islandwalk (If defending player controls any islands, this | Rare |
Blood Frenzy | Red | Instant | 1R | Target attacking or blocking creature gets +4/+0 until end of | Common | |
Blood Pet | Black | Summon Thrull | B | 1/1 | Sacrifice Blood Pet: Add B to your mana pool. Play this ability as a mana source. | Common |
Boil | Red | Instant | 3R | Destroy all islands. | Uncommon | |
Booby Trap | Artifact | Artifact | 6 | When Booby Trap comes into play, name a card other than a basic | Rare | |
Bottle Gnomes | Artifact | Artifact Creature | 3 | 1/3 | Sacrifice Bottle Gnomes: Gain 3 life. | Uncommon |
Bounty Hunter | Black | Summon Minion | 2BB | 2/2 | TAP: Put a bounty counter on target nonblack creature. TAP: Destroy target creature with any bounty counters on it. |
Rare |
Broken Fall | Green | Enchantment | 2G | Return Broken Fall to owner's hand: Regenerate target creature. | Common | |
Caldera Lake | Land | Land | - | Caldera Lake comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add U or R to your mana pool. Caldera Lake deals 1 damage to you. |
Rare | |
Canopy Spider | Green | Summon Spider | 1G | 1/3 | Canopy Spider can block creatures with flying. | Common |
Canyon Drake | Red | Summon Drake | 2RR | 1/2 | Flying 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. |
Rare |
Canyon Wildcat | Red | Summon Cat | 1R | 2/1 | Mountainwalk (If defending player controls any mountains, this creature is unblockable.) | Common |
Capsize | Blue | Instant | 1UU | Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part |
Common | |
Carrionette | Black | Summon Skeleton | 1B | 1/1 | 2BB: Remove Carrionette and target creature from the game. That creature's controller may pay 2 to counter this ability. Use this ability only if Carrionette is in your graveyard. | Rare |
Chaotic Goo | Red | Summon Ooze | 2RR | 0/0 | Chaotic Goo comes into play with three +1/+1 counters on it. During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it. |
Rare |
Charging Rhino | Green | Summon Rhino | 3GG | 4/4 | Charging Rhino cannot be blocked by more than one creature. | Uncommon |
Chill | Blue | Enchantment | 1U | Red spells cost an additional 2 to play. | Uncommon | |
Choke | Green | Enchantment | 2G | Islands do not untap during their controllers' untap phases. | Uncommon | |
Cinder Marsh | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add B or R to your mana pool. Cinder Marsh does not untap during your next untap phase. |
Uncommon | |
Circle of Protection: Black | White | Enchantment | 1W | 1: Prevent all damage to you from a black source. (Treat further damage from that source normally.) | Common | |
Circle of Protection: Blue | White | Enchantment | 1W | 1: Prevent all damage to you from a blue source. (Treat further damage from that source normally.) | Common | |
Circle of Protection: Green | White | Enchantment | 1W | 1: Prevent all damage to you from a green source. (Treat further damage from that source normally.) | Common | |
Circle of Protection: Red | White | Enchantment | 1W | 1: Prevent all damage to you from a red source. (Treat further damage from that source normally.) | Common | |
Circle of Protection: Shadow | White | Enchantment | 1W | 1: Prevent all damage to you from a creature with shadow. (Treat further damage from that source normally.) | Common | |
Circle of Protection: White | White | Enchantment | 1W | 1: Prevent all damage to you from a white source. (Treat further damage from that source normally.) | Common | |
Clergy en-Vec | White | Summon Cleric | 1W | 1/1 | TAP: Prevent 1 damage to any creature or player. | Common |
Clot Sliver | Black | Summon Sliver | 1B | 1/1 | Each Sliver gains "2: Regenerate this creature." | Common |
Cloudchaser Eagle | White | Summon Bird | 3W | 2/2 | Flying When Cloudchaser Eagle comes into play, destroy target |
Common |
Coercion | Black | Sorcery | 2B | Look at target opponent's hand and choose one of those cards. That player discards that card. | Common | |
Coffin Queen | Black | Summon Wizard | 2B | 1/1 | You may choose not to untap Coffin Queen during your untap phase. 2B, TAP: Put target creature card from any graveyard into play under your control. Remove that creature from the game if Coffin Queen becomes untapped or if you lose control of Coffin Queen. |
Rare |
Coiled Tinviper | Artifact | Artifact Creature | 3 | 2/1 | First strike | Common |
Cold Storage | Artifact | Artifact | 4 | 3: Put target creature you control on Cold Storage. Sacrifice Cold Storage: Put all creature cards on Cold Storage |
Rare | |
Commander Greven il-Vec | Black | Summon Legend | 3BBB | 7/5 | When Commander Greven il-Vec comes into play, sacrifice a creature. Greven cannot be blocked except by artifact creatures and black creatures. |
Rare |
Corpse Dance | Black | Instant | 2B | Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part |
Rare | |
Counterspell | Blue | Interrupt | UU | Counter target spell. | Common | |
Crazed Armodon | Green | Summon Elephant | 2GG | 3/3 | G: Crazed Armodon gets +3/+0 and gains trample until end of turn. At end of turn, destroy Crazed Armodon. Use this ability only once each turn. |
Rare |
Crown of Flames | Red | Enchant Creature | R | R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to owner's hand. |
Common | |
Cursed Scroll | Artifact | Artifact | 1 | 3, TAP: Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player. | Rare | |
Dark Banishing | Black | Instant | 2B | Destroy target nonblack creature. That creature cannot be | Common | |
Dark Ritual | Black | Mana Source | B | Add BBB to your mana pool. | Common | |
Darkling Stalker | Black | Summon Spirit | 3B | 1/1 | B: Regenerate Darkling Stalker. B: Darkling Stalker gets +1/+1 until end of turn. |
Common |
Dauthi Embrace | Black | Enchantment | 2B | BB: Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) | Uncommon | |
Dauthi Ghoul | Black | Summon Zombie | 1B | 1/1 | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever any creature with shadow is put into any graveyard from play, put a +1/+1 counter on Dauthi Ghoul. |
Uncommon |
Dauthi Horror | Black | Summon Beast | 1B | 2/1 | Shadow (This creature can block or be blocked by only creatures | Common |
Dauthi Marauder | Black | Summon Minion | 2B | 3/1 | Shadow (This creature can block or be blocked by only creatures | Common |
Dauthi Mercenary | Black | Summon Knight | 2B | 2/1 | Shadow (This creature can block or be blocked by only creatures | Uncommon |
Dauthi Mindripper | Black | Summon Minion | 3B | 2/1 | Shadow (This creature can block or be blocked by only creatures | Uncommon |
Dauthi Slayer | Black | Summon Soldier | BB | 2/2 | Shadow (This creature can block or be blocked by only creatures with shadow.) Each turn, Dauthi Slayer attacks if able. |
Common |
Deadshot | Red | Sorcery | 3R | Tap target creature. That creature deals damage equal to its power | Rare | |
Death Pits of Rath | Black | Enchantment | 3BB | Whenever any creature is dealt damage, destroy it. That creature cannot be regenerated this turn. | Rare | |
Diabolic Edict | Black | Instant | 1B | Target player sacrifices a creature. | Common | |
Dirtcowl Wurm | Green | Summon Wurm | 4G | 3/4 | Whenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. |
Rare |
Disenchant | White | Instant | 1W | Destroy target artifact or enchantment. | Common | |
Dismiss | Blue | Interrupt | 2UU | Counter target spell. Draw a card. |
Uncommon | |
Disturbed Burial | Black | Sorcery | 1B | Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part |
Common | |
Dracoplasm | Multi-color | Summon Shapeshifter | UR | */* | Flying When you play Dracoplasm, sacrifice any number of creatures. Dracoplasm comes into play with power equal to the total power of the sacrificed creatures and toughness equal to the total toughness of those creatures. R: Dracoplasm gets +1/+0 until end of turn. |
Rare |
Dread of Night | Black | Enchantment | B | All white creatures get -1/-1. | Uncommon | |
Dream Cache | Blue | Sorcery | 2U | Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library. | Common | |
Dregs of Sorrow | Black | Sorcery | X4B | Destroy X target nonblack creatures. Draw X cards. | Rare | |
Duplicity | Blue | Enchantment | 3UU | When Duplicity comes into play, put the top five cards of your library face down on Duplicity. During your upkeep, you may exchange all the cards in your hand for the cards on Duplicity. At the end of your turn, choose and discard a card. If you lose control of Duplicity, put all cards on it into owner's graveyard. |
Rare | |
Earthcraft | Green | Enchantment | 1G | Tap an untapped creature you control: Untap target basic land. | Rare | |
Echo Chamber | Artifact | Artifact | 4 | 4, TAP: Target opponent chooses target creature he or she | Rare | |
Eladamri's Vineyard | Green | Enchantment | G | At the beginning of each player's main phase, add GG to that | Rare | |
Eladamri, Lord of Leaves | Green | Summon Legend | GG | 2/2 | All Elves gain forestwalk. (If defending player controls any | Rare |
Elite Javelineer | White | Summon Soldier | 2W | 2/2 | If Elite Javelineer blocks, it deals 1 damage to target attacking creature. | Common |
Elven Warhounds | Green | Summon Hounds | 3G | 2/2 | If Elven Warhounds is blocked by any creature, put that creature on top of owner's library. | Rare |
Elvish Fury | Green | Instant | G | Buyback 4 (You may pay an additional 4 when you play this spell. If you do, put it into your hand instead of your graveyard as part |
Common | |
Emerald Medallion | Artifact | Artifact | 2 | Your green spells cost 1 less to play. | Rare | |
Emmessi Tome | Artifact | Artifact | 4 | 5, TAP: Draw two cards, then choose and discard a card. | Rare | |
Endless Scream | Black | Enchant Creature | XB | Enchanted creature gets +X/+0. | Common | |
Energizer | Artifact | Artifact Creature | 4 | 2/2 | 2, TAP: Put a +1/+1 counter on Energizer. | Rare |
Enfeeblement | Black | Enchant Creature | BB | Enchanted creature gets -2/-2. | Common | |
Enraging Licid | Red | Summon Licid | 1R | 1/1 | R, TAP: Enraging Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature is unaffected by summoning sickness" instead of a creature. Move Enraging Licid onto target creature. You may pay R to end this effect. | Uncommon |
Ertai's Meddling | Blue | Interrupt | XU | When target spell is successfully cast, put X delay counters on | Rare | |
Escaped Shapeshifter | Blue | Summon Shapeshifter | 3UU | 3/4 | As long as your opponent controls any creatures with flying, Escaped Shapeshifter gains flying. The same is true for first |
Rare |
Essence Bottle | Artifact | Artifact | 2 | 3, TAP: Put an elixir counter on Essence Bottle. TAP, Remove all elixir counters from Essence Bottle: Gain 2 life |
Uncommon | |
Evincar's Justice | Black | Sorcery | 2BB | Buyback 3 (You may pay an additional 3 when you play this spell. | Common | |
Excavator | Artifact | Artifact | 2 | TAP, Sacrifice a basic land: Target creature gains that landwalk ability until end of turn. (If defending player controls any lands | Uncommon | |
Extinction | Black | Sorcery | 4B | Destroy all creatures of any creature type of your choice. | Rare | |
Fevered Convulsions | Black | Enchantment | BB | 2BB: Put a -1/-1 counter on target creature. | Rare | |
Field of Souls | White | Enchantment | 2WW | Whenever a nontoken creature is put into your graveyard from play, put an Essence token into play. Treat this token as a 1/1 white | Rare | |
Fighting Drake | Blue | Summon Drake | 2UU | 2/4 | Flying | Uncommon |
Firefly | Red | Summon Insect | 3R | 1/1 | Flying R: Firefly gets +1/+0 until end of turn. |
Uncommon |
Fireslinger | Red | Summon Wizard | 1R | 1/1 | TAP: Fireslinger deals 1 damage to target creature or player and 1 damage to you. | Common |
Flailing Drake | Green | Summon Drake | 3G | 2/3 | Flying If Flailing Drake blocks or is blocked by any creature, that |
Uncommon |
Flickering Ward | White | Enchant Creature | W | When you play Flickering Ward, choose a color. W: Return Flickering Ward to owner's hand. |
Uncommon | |
Flowstone Giant | Red | Summon Giant | 2RR | 3/3 | R: Flowstone Giant gets +2/-2 until end of turn. | Common |
Flowstone Salamander | Red | Summon Salamander | 3RR | 3/4 | R: Flowstone Salamander deals 1 damage to target creature blocking it. | Uncommon |
Flowstone Sculpture | Artifact | Artifact Creature | 6 | 4/4 | 2, Choose and discard a card: Flowstone Sculpture gains flying, first strike, or trample permanently, or put a +1/+1 counter on Flowstone Sculpture. |
Rare |
Flowstone Wyvern | Red | Summon Drake | 3RR | 3/3 | Flying R: Flowstone Wyvern gets +2/-2 until end of turn. |
Rare |
Fool's Tome | Artifact | Artifact | 4 | 2, TAP: Draw a card. Use this ability only if you have no cards in your hand. | Rare | |
Forest | Land | Land | - | TAP: Add G to your mana pool. | Land | |
Frog Tongue | Green | Enchant Creature | G | When Frog Tongue comes into play, draw a card. Enchanted creature can block creatures with flying. |
Common | |
Fugitive Druid | Green | Summon Druid | 3G | 3/2 | Whenever any player successfully casts an enchantment spell that targets Fugitive Druid, draw a card. | Rare |
Furnace of Rath | Red | Enchantment | 1RRR | Double all damage assigned to any creature or player. | Rare | |
Fylamarid | Blue | Summon Beast | 1UU | 1/3 | Flying Fylamarid cannot be blocked by blue creatures. U: Target creature is blue until end of turn. |
Uncommon |
Gallantry | White | Instant | 1W | Target blocking creature gets +4/+4 until end of turn. Draw a card. |
Uncommon | |
Gaseous Form | Blue | Enchant Creature | 2U | Enchanted creature neither deals nor receives combat damage. | Common | |
Gerrard's Battle Cry | White | Enchantment | W | 2W: All creatures you control get +1/+1 until end of turn. | Rare | |
Ghost Town | Land | Land | - | TAP: Add one colorless mana to your mana pool. 0: Return Ghost Town to owner's hand. Use this ability only during another player's turn. |
Uncommon | |
Giant Crab | Blue | Summon Crab | 4U | 3/3 | U: Until end of turn, Giant Crab cannot be the target of spells or abilities. | Common |
Giant Strength | Red | Enchant Creature | RR | Enchanted creature gets +2/+2. | Common | |
Goblin Bombardment | Red | Enchantment | 1R | Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. | Uncommon | |
Gravedigger | Black | Summon Zombie | null | 2/2 | When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. | Common |
Grindstone | Artifact | Artifact | 1 | 3, TAP: Put the top two cards of target player's library into that | Rare | |
Hand to Hand | Red | Enchantment | 2R | Instants and abilities requiring an activation cost cannot be | Rare | |
Hanna's Custody | White | Enchantment | 2W | Artifacts cannot be the target of spells or abilities. | Rare | |
Harrow | Green | Instant | 2G | Sacrifice a land: Search your library for up to two basic land | Uncommon | |
Havoc | Red | Enchantment | 1R | Whenever target opponent successfully casts a white spell, he or | Uncommon | |
Heart Sliver | Red | Summon Sliver | 1R | 1/1 | All Slivers are unaffected by summoning sickness. | Common |
Heartwood Dryad | Green | Summon Dryad | 1G | Heartwood Dryad can block creatures with shadow. | Common | |
Heartwood Giant | Green | Summon Giant | 3GG | 4/4 | TAP, Sacrifice a forest: Heartwood Giant deals 2 damage to target player. | Rare |
Heartwood Treefolk | Green | Summon Treefolk | 2GG | 3/4 | Forestwalk (If defending player controls any forests, this | Uncommon |
Helm of Possession | Artifact | Artifact | 4 | You may choose not to untap Helm of Possession during your untap phase. 2, TAP, Sacrifice a creature: Gain control of target creature as |
Rare | |
Hero's Resolve | White | Enchant Creature | 1W | Enchanted creature gets +1/+5. | Common | |
Horned Sliver | Green | Summon Sliver | 2G | 2/2 | All Slivers gain trample. | Uncommon |
Horned Turtle | Blue | Summon Turtle | 2U | 1/4 | - | Common |
Humility | White | Enchantment | 2WW | Each creature loses all abilities and is a 1/1 creature. | Rare | |
Imps' Taunt | Black | Instant | 1B | Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part |
Uncommon | |
Insight | Blue | Enchantment | 2U | Whenever target opponent successfully casts a green spell, draw a card. | Uncommon | |
Interdict | Blue | Interrupt | 1U | Counter target artifact, creature, enchantment, or land ability | Uncommon | |
Intuition | Blue | Instant | 2U | Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards. | Rare | |
Invulnerability | White | Instant | 1W | Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part |
Uncommon | |
Island | Land | Land | - | TAP: Add U to your mana pool. | Land | |
Jackal Pup | Red | Summon Hound | R | 2/1 | For each 1 damage dealt to Jackal Pup, it deals 1 damage to you. | Uncommon |
Jet Medallion | Artifact | Artifact | 2 | Your black spells cost 1 less to play. | Rare | |
Jinxed Idol | Artifact | Artifact | 2 | During your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol permanently. |
Rare | |
Kezzerdrix | Black | Summon Beast | 2BB | 4/4 | First strike During your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. |
Rare |
Kindle | Red | Instant | 1R | Kindle deals to target creature or player an amount of damage | Common | |
Knight of Dawn | White | Summon Knight | 1WW | 2/2 | First strike WW: Knight of Dawn gains protection from the color of your choice until end of turn. |
Uncommon |
Knight of Dusk | Black | Summon Knight | 1BB | 2/2 | BB: Destroy target creature blocking Knight of Dusk. | Uncommon |
Krakilin | Green | Summon Beast | XGG | 0/0 | Krakilin comes into play with X +1/+1 counters on it. 1G: Regenerate Krakilin. |
Uncommon |
Leeching Licid | Black | Summon Licid | 1B | 1/1 | B, TAP: Leeching Licid loses this ability and becomes a creature enchantment that reads "During the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player" instead | Uncommon |
Legacy's Allure | Blue | Enchantment | UU | During your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Permanently gain control of target |
Uncommon | |
Legerdemain | Blue | Sorcery | 2UU | Permanently exchange control of target artifact or creature for | Uncommon | |
Light of Day | White | Enchantment | 3W | Black creatures cannot attack or block. | Uncommon | |
Lightning Blast | Red | Instant | 3R | Lightning Blast deals 4 damage to target creature or player. | Common | |
Lightning Elemental | Red | Summon Elemental | 3R | 4/1 | Lightning Elemental is unaffected by summoning sickness. | Common |
Living Death | Black | Sorcery | 3BB | Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put | Rare | |
Lobotomy | Multi-color | Sorcery | 2UB | Look at target player's hand and choose any of those cards other than a basic land. Search that player's graveyard, hand, and | Uncommon | |
Lotus Petal | Artifact | Artifact | 0 | TAP, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source. | Common | |
Lowland Giant | Red | Summon Giant | 2RR | 4/3 | - | Common |
Maddening Imp | Black | Summon Imp | 2B | 1/1 | Flying TAP: All non-Wall creatures target opponent controls attack this |
Rare |
Magmasaur | Red | Summon Elemental | 3RR | 0/0 | Magmasaur comes into play with five +1/+1 counters on it. During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur and it deals 1 damage for each +1/+1 counter on it to each creature without flying and each player. |
Rare |
Magnetic Web | Artifact | Artifact | 2 | If any creature with any magnet counters on it attacks, all | Rare | |
Mana Severance | Blue | Sorcery | 1U | Search your library for any number of land cards and remove them from the game. Shuffle your library afterwards. | Rare | |
Manakin | Artifact | Artifact Creature | 2 | 1/1 | TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. | Common |
Manta Riders | Blue | Summon Merfolk | U | 1/1 | U: Manta Riders gains flying until end of turn. | Common |
Marble Titan | White | Summon Giant | 3W | 3/3 | Creatures with power 3 or greater do not untap during their controllers' untap phases. | Rare |
Marsh Lurker | Black | Summon Beast | 3B | 3/2 | Sacrifice a swamp: Marsh Lurker cannot be blocked this turn except by artifact creatures and black creatures. | Common |
Master Decoy | White | Summon Soldier | 1W | 1/2 | W, TAP: Tap target creature. | Common |
Mawcor | Blue | Summon Beast | 3UU | 3/3 | Flying TAP: Mawcor deals 1 damage to target creature or player. |
Rare |
Maze of Shadows | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Untap target attacking creature with shadow. That creature neither deals nor receives combat damage this turn. |
Uncommon | |
Meditate | Blue | Instant | 2U | Skip your next turn: Draw four cards. | Rare | |
Metallic Sliver | Artifact | Artifact Creature | 1 | 1/1 | Metallic Sliver counts as a Sliver. | Common |
Mindwhip Sliver | Black | Summon Sliver | 2B | 2/2 | Each Sliver gains "2, Sacrifice this creature: Target player | Uncommon |
Minion of the Wastes | Black | Summon Minion | 3BBB | */* | Trample When you play Minion of the Wastes, pay any amount of life. Minion of the Wastes has power and toughness each equal to that amount. |
Rare |
Mirri's Guile | Green | Enchantment | G | During your upkeep, you may look at the top three cards of your library and put them back in any order. | Rare | |
Mnemonic Sliver | Blue | Summon Sliver | 2U | 2/2 | Each Sliver gains "2, Sacrifice this creature: Draw a card." | Uncommon |
Mogg Cannon | Artifact | Artifact | 2 | TAP: Target creature you control gets +1/+0 and gains flying until end of turn. At end of turn, destroy that creature. | Uncommon | |
Mogg Conscripts | Red | Summon Goblins | R | 2/2 | Mogg Conscripts cannot attack unless you have successfully cast a creature spell this turn. | Common |
Mogg Fanatic | Red | Summon Goblin | R | 1/1 | Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. | Common |
Mogg Hollows | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add R or G to your mana pool. Mogg Hollows does not untap during your next untap phase. |
Uncommon | |
Mogg Raider | Red | Summon Goblin | R | 1/1 | Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. | Common |
Mogg Squad | Red | Summon Goblins | 1R | 3/3 | Mogg Squad gets -1/-1 for each other creature in play. | Uncommon |
Mongrel Pack | Green | Summon Hounds | 3G | 4/1 | If Mongrel Pack is put into any graveyard from play during combat, | Rare |
Mountain | Land | Land | - | TAP: Add R to your mana pool. | Land | |
Mounted Archers | White | Summon Soldiers | 3W | 2/3 | Mounted Archers can block creatures with flying. W: Mounted Archers can block an additional creature this turn. |
Common |
Muscle Sliver | Green | Summon Sliver | 1G | 1/1 | All Slivers get +1/+1. | Common |
Natural Spring | Green | Sorcery | 3GG | Target player gains 8 life. | Common | |
Nature's Revolt | Green | Enchantment | 3GG | All lands are 2/2 creatures. (These creatures still count as | Rare | |
Needle Storm | Green | Sorcery | 2G | Needle Storm deals 4 damage to each creature with flying. | Uncommon | |
No Quarter | Red | Enchantment | 3R | Whenever any creature blocks or is blocked by a creature with | Rare | |
Nurturing Licid | Green | Summon Licid | 1G | 1/1 | G, TAP: Nurturing Licid loses this ability and becomes a creature enchantment that reads "G: Regenerate enchanted creature" instead | Uncommon |
Opportunist | Red | Summon Soldier | 2R | 2/2 | TAP: Opportunist deals 1 damage to target creature that was damaged this turn. | Uncommon |
Oracle en-Vec | White | Summon Wizard | 1W | 1/1 | TAP: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack | Rare |
Orim's Prayer | White | Enchantment | 1WW | If any creatures attack you, gain 1 life for each attacking | Uncommon | |
Orim, Samite Healer | White | Summon Legend | 1WW | 1/3 | Orim, Samite Healer counts as a Cleric. TAP: Prevent up to 3 damage to any creature or player. |
Rare |
Overrun | Green | Sorcery | 2GGG | All creatures you control get +3/+3 and gain trample until end of | Uncommon | |
Pacifism | White | Enchant Creature | 1W | Enchanted creature cannot attack or block. | Common | |
Pallimud | Red | Summon Beast | 2R | */3 | Pallimud has power equal to the number of tapped lands target opponent controls. | Rare |
Patchwork Gnomes | Artifact | Artifact Creature | 3 | 2/1 | Choose and discard a card: Regenerate Patchwork Gnomes. | Uncommon |
Pearl Medallion | Artifact | Artifact | 2 | Your white spells cost 1 less to play. | Rare | |
Pegasus Refuge | White | Enchantment | 3W | 2, Choose and discard a card: Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying. | Rare | |
Perish | Black | Sorcery | 2B | Destroy all green creatures. Those creatures cannot be regenerated this turn. | Uncommon | |
Phyrexian Grimoire | Artifact | Artifact | 3 | 4, TAP: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other into your hand. | Rare | |
Phyrexian Hulk | Artifact | Artifact Creature | 6 | 5/4 | - | Uncommon |
Phyrexian Splicer | Artifact | Artifact | 2 | 2, TAP: Choose flying, first strike, trample, or shadow. Target creature with that ability loses it until end of turn. Another | Uncommon | |
Pincher Beetles | Green | Summon Insects | 2G | 3/1 | Pincher Beetles cannot be the target of spells or abilities. | Common |
Pine Barrens | Land | Land | - | Pine Barrens comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add B or G to your mana pool. Pine Barrens deals 1 damage to you. |
Rare | |
Pit Imp | Black | Summon Imp | B | 0/1 | Flying B: Pit Imp gets +1/+0 until end of turn. You cannot spend more than BB in this way each turn. |
Common |
Plains | Land | Land | - | TAP: Add W to your mana pool. | Land | |
Power Sink | Blue | Interrupt | XU | Counter target spell unless its caster pays an additional X. If he | Common | |
Precognition | Blue | Enchantment | 4U | During your upkeep, you may look at the top card of target opponent's library. You may then put that card on the bottom of his or her library. | Rare | |
Propaganda | Blue | Enchantment | 2U | Each turn, each creature cannot attack you unless its controller pays an additional 2 for that creature. | Uncommon | |
Puppet Strings | Artifact | Artifact | 3 | 2, TAP: Tap or untap target creature. | Uncommon | |
Quickening Licid | White | Summon Licid | 1W | 1/1 | 1W, TAP: Quickening Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains first strike" instead of a creature. Move Quickening Licid onto target creature. You may pay W to end this effect. | Uncommon |
Rain of Tears | Black | Sorcery | 1BB | Destroy target land. | Uncommon | |
Rampant Growth | Green | Sorcery | 1G | Search your library for a basic land card and put it into play, | Common | |
Ranger en-Vec | Multi-color | Summon Soldier | 1WG | 2/2 | First strike G: Regenerate Ranger en-Vec. |
Uncommon |
Rathi Dragon | Red | Summon Dragon | 2RR | 5/5 | Flying When Rathi Dragon comes into play, sacrifice two mountains or sacrifice Rathi Dragon. |
Rare |
Rats of Rath | Black | Summon Rats | 1B | 2/1 | B: Destroy target artifact, creature, or land you control. | Common |
Reality Anchor | Green | Instant | 1G | Target creature loses shadow until end of turn. Draw a card. |
Common | |
Reanimate | Black | Sorcery | B | Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost. | Uncommon | |
Reap | Green | Instant | 1G | Return any number of target cards from your graveyard to your hand. You cannot choose more cards than the number of black permanents target opponent controls. | Uncommon | |
Reckless Spite | Black | Instant | 1BB | Destroy two target nonblack creatures. Lose 5 life. | Uncommon | |
Recycle | Green | Enchantment | 4GG | Skip your draw phase. Whenever you play a card, draw a card. During your discard phase, choose and discard all but two cards. |
Rare | |
Reflecting Pool | Land | Land | - | TAP: Add to your mana pool one mana of any type that any land you control can produce. | Rare | |
Renegade Warlord | Red | Summon Soldier | 4R | 3/3 | First strike If Renegade Warlord attacks, each other attacking creature gets |
Uncommon |
Repentance | White | Sorcery | 2W | Target creature deals to itself damage equal to its power. | Uncommon | |
Respite | Green | Instant | 1G | Creatures deal no combat damage this turn. Gain 1 life for each attacking creature. | Common | |
Rolling Thunder | Red | Sorcery | XRR | Rolling Thunder deals X damage divided any way you choose among any number of target creatures and/or players. | Common | |
Root Maze | Green | Enchantment | G | All artifacts and lands come into play tapped. | Rare | |
Rootbreaker Wurm | Green | Summon Wurm | 5GG | 6/6 | Trample | Common |
Rootwalla | Green | Summon Lizard | 2G | 2/2 | 1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn. | Common |
Rootwater Depths | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add U or B to your mana pool. Rootwater Depths does not untap during your next untap phase. |
Uncommon | |
Rootwater Diver | Blue | Summon Merfolk | U | 1/1 | TAP, Sacrifice Rootwater Diver: Return target artifact card from | Uncommon |
Rootwater Hunter | Blue | Summon Merfolk | 2U | 1/1 | TAP: Rootwater Hunter deals 1 damage to target creature or player. | Common |
Rootwater Matriarch | Blue | Summon Merfolk | 2UU | 2/3 | TAP: Gain control of target creature as long as that creature has | Rare |
Rootwater Shaman | Blue | Summon Merfolk | 2U | 2/2 | You may play creature enchantments whenever you could play an | Rare |
Ruby Medallion | Artifact | Artifact | 2 | Your red spells cost 1 less to play. | Rare | |
Sacred Guide | White | Summon Cleric | W | 1/1 | 1W, Sacrifice Sacred Guide: Reveal cards from your library until you reveal a white card. Put that card into your hand. Remove all other revealed cards from the game. | Rare |
Sadistic Glee | Black | Enchant Creature | B | Whenever any creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature. |
Common | |
Safeguard | White | Enchantment | 3WW | 2W: Target creature deals no combat damage this turn. | Rare | |
Salt Flats | Land | Land | - | Salt Flats comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add W or B to your mana pool. Salt Flats deals 1 damage to you. |
Rare | |
Sandstone Warrior | Red | Summon Soldier | 2RR | 1/3 | First strike R: Sandstone Warrior gets +1/+0 until end of turn. |
Common |
Sapphire Medallion | Artifact | Artifact | 2 | Your blue spells cost 1 less to play. | Rare | |
Sarcomancy | Black | Enchantment | B | When Sarcomancy comes into play, put a Zombie token into play. Treat this token as a 2/2 black creature. During your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you. |
Rare | |
Scabland | Land | Land | - | Scabland comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add R or W to your mana pool. Scabland deals 1 damage to you. |
Rare | |
Scalding Tongs | Artifact | Artifact | 2 | During your upkeep, if you have three or fewer cards in your hand, Scalding Tongs deals 1 damage to target opponent. |
Rare | |
Scorched Earth | Red | Sorcery | XR | Choose and discard X land cards: Destroy X target lands. | Rare | |
Scragnoth | Green | Summon Beast | 4G | 3/4 | Protection from blue While Scragnoth is being cast, it cannot be countered. |
Uncommon |
Screeching Harpy | Black | Summon Beast | 2BB | 2/2 | Flying 1B: Regenerate Screeching Harpy. |
Uncommon |
Scroll Rack | Artifact | Artifact | 2 | 1, TAP: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your | Rare | |
Sea Monster | Blue | Summon Serpent | 4UU | 6/6 | Sea Monster cannot attack unless defending player controls any islands. | Common |
Searing Touch | Red | Instant | R | Buyback 4 (You may pay an additional 4 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Searing Touch deals 1 damage to target creature or player. |
Uncommon | |
Seeker of Skybreak | Green | Summon Elf | 1G | 2/1 | TAP: Untap target creature. | Common |
Segmented Wurm | Multi-color | Summon Wurm | 3RG | 5/5 | Whenever Segmented Wurm is the target of a spell or ability, put a -1/-1 counter on it. |
Uncommon |
Selenia, Dark Angel | Multi-color | Summon Legend | 3WB | 3/3 | Flying Selenia, Dark Angel counts as an Angel. Pay 2 life: Return Selenia to owner's hand. |
Rare |
Serene Offering | White | Instant | 1W | Destroy target enchantment. Gain life equal to that enchantment's | Uncommon | |
Servant of Volrath | Black | Summon Minion | 2B | 3/3 | If Servant of Volrath leaves play, sacrifice a creature. | Common |
Shadow Rift | Blue | Instant | U | Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Draw a card. |
Common | |
Shadowstorm | Red | Sorcery | R | Shadowstorm deals 2 damage to each creature with shadow. | Uncommon | |
Shatter | Red | Instant | 1R | Destroy target artifact. | Common | |
Shimmering Wings | Blue | Enchant Creature | U | Enchanted creature gains flying. U: Return Shimmering Wings to owner's hand. |
Common | |
Shocker | Red | Summon Insect | 1R | 1/1 | If Shocker damages any player, that player discards his or her | Rare |
Sky Spirit | Multi-color | Summon Spirit | 1WU | 2/2 | Flying, first strike | Uncommon |
Skyshroud Condor | Blue | Summon Bird | 1U | 2/2 | Flying You cannot play Skyshroud Condor unless you have successfully cast another spell this turn. |
Uncommon |
Skyshroud Elf | Green | Summon Elf | 1G | 1/1 | TAP: Add G to your mana pool. Play this ability as a mana source. 1: Add W or R to your mana pool. Play this ability as a mana |
Common |
Skyshroud Forest | Land | Land | - | Skyshroud Forest comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you. |
Rare | |
Skyshroud Ranger | Green | Summon Elf | G | 1/1 | TAP: Choose a land card in your hand and put it into play. Play | Common |
Skyshroud Troll | Green | Summon Giant | 2GG | 3/3 | 1G: Regenerate Skyshroud Troll. | Common |
Skyshroud Vampire | Black | Summon Vampire | 3BB | 3/3 | Flying Choose and discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. |
Uncommon |
Soltari Crusader | White | Summon Knight | 2W | 2/1 | Shadow (This creature can block or be blocked by only creatures with shadow.) 1W: Soltari Crusader gets +1/+0 until end of turn. |
Uncommon |
Soltari Emissary | White | Summon Soldier | 1W | 2/1 | W: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) | Rare |
Soltari Foot Soldier | White | Summon Soldier | W | 1/1 | Shadow (This creature can block or be blocked by only creatures with shadow.) | Common |
Soltari Guerrillas | Multi-color | Summon Soldiers | 2WR | 3/2 | Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Guerrillas assigns combat damage to any opponent, you may redirect that damage to target creature. |
Rare |
Soltari Lancer | White | Summon Knight | 2W | 2/2 | Shadow (This creature can block or be blocked by only creatures with shadow.) First strike when attacking |
Common |
Soltari Monk | White | Summon Cleric | WW | 2/1 | Protection from black; shadow (This creature can block or be | Uncommon |
Soltari Priest | White | Summon Cleric | WW | 2/1 | Protection from red; shadow (This creature can block or be blocked by only creatures with shadow.) | Uncommon |
Soltari Trooper | White | Summon Soldier | 1W | 1/1 | Shadow (This creature can block or be blocked by only creature with shadow.) If Soltari Trooper attacks, it gets +1/+1 until end of turn. |
Common |
Souldrinker | Black | Summon Spirit | 3B | 2/2 | Pay 3 life: Put a +1/+1 counter on Souldrinker. | Uncommon |
Spell Blast | Blue | Interrupt | XU | Counter target spell with total casting cost equal to X. | Common | |
Spike Drone | Green | Summon Spike | G | 0/0 | Spike Drone comes into play with one +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. |
Common |
Spinal Graft | Black | Enchant Creature | 1B | Enchanted creature gets +3/+3. If enchanted creature is the target of a spell or ability, destroy |
Common | |
Spirit Mirror | White | Enchantment | 2WW | During your upkeep, if there are no Reflection tokens in play, put | Rare | |
Spontaneous Combustion | Multi-color | Instant | 1BR | Sacrifice a creature: Spontaneous Combustion deals 3 damage to each creature. | Uncommon | |
Squee's Toy | Artifact | Artifact | 1 | TAP: Prevent 1 damage to any creature. | Common | |
Stalking Stones | Land | Land | - | TAP: Add one colorless mana to your mana pool. 6: Stalking Stones becomes a 3/3 artifact creature permanently. (This creature still counts as a land.) |
Uncommon | |
Starke of Rath | Red | Summon Legend | 1RR | 2/2 | TAP: Destroy target artifact or creature. That permanent's | Rare |
Static Orb | Artifact | Artifact | 3 | Players cannot untap more than two permanents during their untap phases. | Rare | |
Staunch Defenders | White | Summon Soldiers | 3WW | 3/4 | When Staunch Defenders comes into play, gain 4 life. | Uncommon |
Steal Enchantment | Blue | Enchant Enchantment | UU | Gain control of enchanted enchantment. | Uncommon | |
Stinging Licid | Blue | Summon Licid | 1U | 1/1 | 1U, TAP: Stinging Licid loses this ability and becomes a creature enchantment that reads "Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's | Uncommon |
Stone Rain | Red | Sorcery | 2R | Destroy target land. | Common | |
Storm Front | Green | Enchantment | G | GG: Tap target creature with flying. | Uncommon | |
Stun | Red | Instant | 1R | Target creature cannot block this turn. Draw a card. |
Common | |
Sudden Impact | Red | Instant | 3R | Sudden Impact deals 1 damage to target player for each card in his or her hand. | Uncommon | |
Swamp | Land | Land | - | TAP: Add B to your mana pool. | Land | |
Tahngarth's Rage | Red | Enchant Creature | R | If enchanted creature is attacking, it gets +3/+0. Otherwise, it | Uncommon | |
Talon Sliver | White | Summon Sliver | 1W | 1/1 | All Slivers gain first strike. | Common |
Telethopter | Artifact | Artifact Creature | 4 | 3/1 | Tap a creature you control: Telethopter gains flying until end of turn. | Uncommon |
Thalakos Dreamsower | Blue | Summon Wizard | 2U | 1/1 | Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap phase. If Thalakos Dreamsower damages any opponent, tap target creature. As long as Thalakos Dreamsower remains tapped, that creature does not untap during its controller's untap phase. |
Uncommon |
Thalakos Lowlands | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add W or U to your mana pool. Thalakos Lowlands does not untap during your next untap phase. |
Uncommon | |
Thalakos Mistfolk | Blue | Summon Illusion | 2U | 2/1 | Shadow (This creature can block or be blocked by only creatures with shadow.) U: Put Thalakos Mistfolk on top of owner's library. |
Common |
Thalakos Seer | Blue | Summon Wizard | UU | 1/1 | Common | |
Thalakos Sentry | Blue | Summon Soldier | 1U | 1/2 | Shadow (This creature can block or be blocked by only creatures with shadow.) | Common |
Thumbscrews | Artifact | Artifact | 2 | During your upkeep, if you have five or more cards in your hand, Thumbscrews deals 1 damage to target opponent. |
Rare | |
Time Ebb | Blue | Sorcery | 2U | Put target creature on top of owner's library. | Common | |
Time Warp | Blue | Sorcery | 3UU | Target player takes an extra turn after this one. | Rare | |
Tooth and Claw | Red | Enchantment | 3R | Sacrifice two creatures: Put a Carnivore token into play. Treat | Rare | |
Torture Chamber | Artifact | Artifact | 3 | During your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals 1 damage to you for each pain counter on it. 1, TAP, Remove all pain counters from Torture Chamber: Torture Chamber deals 1 damage for each pain counter on it to target |
Rare | |
Tradewind Rider | Blue | Summon Spirit | 3U | 1/4 | Flying TAP, Tap two creatures you control: Return target permanent to owner's hand. |
Rare |
Trained Armodon | Green | Summon Elephant | 1GG | 3/3 | - | Common |
Tranquility | Green | Sorcery | 2G | Destroy all enchantments. | Common | |
Trumpeting Armodon | Green | Summon Elephant | 3G | 3/3 | 1G: Target creature blocks Trumpeting Armodon this turn if able. | Uncommon |
Twitch | Blue | Instant | 2U | Tap or untap target artifact, creature, or land. Draw a card. |
Common | |
Unstable Shapeshifter | Blue | Summon Shapeshifter | 3U | 0/1 | Whenever any creature comes into play, Unstable Shapeshifter permanently becomes a copy of that creature and retains this | Rare |
Vec Townships | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add G or W to your mana pool. Vec Townships does not untap during your next untap phase. |
Uncommon | |
Verdant Force | Green | Summon Elemental | 5GGG | 7/7 | During each player's upkeep, put a Saproling token into play. | Rare |
Verdigris | Green | Instant | 2G | Destroy target artifact. | Uncommon | |
Vhati il-Dal | Multi-color | Summon Legend | 2BG | 3/3 | TAP: Target creature's power or toughness is 1 until end of turn. | Rare |
Volrath's Curse | Blue | Enchant Creature | 1U | Enchanted creature cannot attack, block, or play any ability requiring an activation cost. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to owner's hand. |
Common | |
Wall of Diffusion | Red | Summon Wall | 1R | 0/5 | (Walls cannot attack.) Wall of Diffusion can block creatures with shadow. |
Common |
Warmth | White | Enchantment | 1W | Whenever target opponent successfully casts a red spell, gain 2 | Uncommon | |
Wasteland | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP, Sacrifice Wasteland: Destroy target nonbasic land. |
Uncommon | |
Watchdog | Artifact | Artifact Creature | 3 | 1/2 | Watchdog blocks if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. |
Uncommon |
Whim of Volrath | Blue | Instant | U | Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part |
Rare | |
Whispers of the Muse | Blue | Instant | U | Buyback 5 (You may pay an additional 5 when you play this spell. | Uncommon | |
Wild Wurm | Red | Summon Wurm | 3R | 5/4 | When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to owner's hand. | Uncommon |
Wind Dancer | Blue | Summon Faerie | 1U | 1/1 | Flying TAP: Target creature gains flying until end of turn. |
Uncommon |
Wind Drake | Blue | Summon Drake | 2U | 2/2 | Flying | Common |
Winds of Rath | White | Sorcery | 3WW | Destroy all creatures with no enchantments on them. Those creatures cannot be regenerated this turn. | Rare | |
Winged Sliver | Blue | Summon Sliver | 1U | 1/1 | All Slivers gain flying. | Common |
Winter's Grasp | Green | Sorcery | 1GG | Destroy target land. | Uncommon | |
Wood Sage | Multi-color | Summon Druid | UG | 1/1 | TAP: Name a creature card. Reveal the top four cards of your library to all players. If any of those cards are the named card, put them into your hand. Put the rest into your graveyard. | Rare |
Worthy Cause | White | Instant | W | Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part |
Uncommon |