Ronald Bieber's Home on the Web

Magic - The Gathering®


Urza's Saga Card List

Released: October 5th, 1998. 350 cards (335 without different versions of the same card).

Statistics

CommonLandRareUncommonSum
White21-171957
Blue21-171957
Black21-171957
Red21-171957
Green21-171957
Artifact--191433
Land556117
Total1105110110335

Sort by clicking on the table headers.

Name Color Type Cost Pwr/Tgh Text Rarity
Absolute Grace White Enchantment 1W All creatures gain protection from black.
In pursuit of Urza, the Phyrexians sent countless legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.
Uncommon
Absolute Law White Enchantment 1W All creatures gain protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.
Uncommon
Abundance Green Enchantment 2GG Instead of drawing a card, you may choose land or nonland and reveal cards from your library until you reveal a card of the chosen kind. Put that card into your hand and put all other revealed cards on the bottom of your library in any order.
-
Rare
Abyssal Horror Black Summon Horror 4BB 2/2 Flying
When Abyssal Horror comes into play, target player chooses and discards two cards.
It has no face of its own-it wears that of its latest victim.
Rare
Academy Researchers Blue Summon Wizards 1UU 2/2 When Academy Researchers comes into play, you may choose an enchant creature card in your hand and put that enchantment into play on Academy Researchers.
-
Uncommon
Acidic Soil Red Sorcery 2R Acidic Soil deals 1 damage to each player for each land he or she controls.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Uncommon
Acridian Green Summon Insect 1G 2/4 Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
The elves of Argoth were trained to ride these creatures, even when their mounts traveled upside-down.
Common
Albino Troll Green Summon Troll 1G 3/3 Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
1G: Regenerate Albino Troll.
-
Uncommon
Anaconda Green Summon Snake 3G 3/3 Swampwalk (If defending player controls a swamp, this creature is unblockable.)
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
Uncommon
Angelic Chorus White Enchantment 3WW Whenever a creature comes into play under your control, gain life equal to that creature's toughness.
The very young and the very old know best the song the angels sing.
Rare
Angelic Page White Summon Spirit 1W 1/1 Flying
TAP: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearers.
Common
Annul Blue Interrupt U Counter target artifact or enchantment spell.
The most effective way to destroy a spell is to ensure it was never cast in the first place.
Common
Antagonism Red Enchantment 3R During each player's discard phase, Antagonism deals 2 damage to that player unless one of his or her opponents was successfully dealt damage that turn.
-
Rare
Arc Lightning Red Sorcery 2R Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.
Common
Arcane Laboratory Blue Enchantment 2U Each player cannot play more than one spell each turn.
It soon became obvious that some experiments were best overseen by fireproof teachers.
Uncommon
Argothian Elder Green Summon Elf 3G 2/2 TAP: Untap two target lands.
Sharpen your ears-Elvish expression meaning "grow wiser"
Uncommon
Argothian Enchantress Green Summon Enchantress 1G 0/1 Argothian Enchantress cannot be the target of spells or abilities. Whenever you successfully cast an enchantment spell, draw a card.
-
Rare
Argothian Swine Green Summon Boars 3G 3/3 Trample
In Argoth, the shortest path between two points is the one the swine make.
Common
Argothian Wurm Green Summon Wurm 3G 6/6 Trample
When Argothian Wurm comes into play, any player may sacrifice a land to put Argothian Wurm on top of owner's library.
-
Rare
Attunement Blue Enchantment 2U Return Attunement to owner's hand: Draw three cards, then choose and discard four cards.
"The solution can hide for only so long."-Urza
Rare
Back to Basics Blue Enchantment 2U Nonbasic lands do not untap during their controllers' untap phases.
"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?" -Barrin, Principia
Rare
Barrin, Master Wizard Blue Summon Legend 1UU 1/1 Barrin, Master Wizard counts as a Wizard.
2, Sacrifice a permanent: Return target creature to owner's hand.
"Knowledge is no more expensive than ignorance, and at least as satisfying." -Barrin, master wizard
Rare
Barrin's Codex Artifact Artifact 4 During your upkeep, you may put a page counter on
Barrin's Codex.
4, TAP, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
-
Rare
Bedlam Red Enchantment 2RR Creatures cannot block.
Sometimes quantity, in the absence of quality, is good enough.
Rare
Befoul Black Sorcery 2BB Destroy target land or nonblack creature. A creature destroyed this way cannot be regenerated this turn.
"The land putrefied at its touch, turned into an oily bile in seconds." -Radiant, archangel
Common
Bereavement Black Enchantment 1B Whenever a green creature is put into a graveyard from play, its controller chooses and discards a card.
"Grief is as useless as love." -Gix, Yawgmoth praetor
Uncommon
Blanchwood Armor Green Enchant Creature 2G Enchanted creature gets +X/+X, where X is the number of forests you control.
"Braid her branches, life fulfilling Goddess loving, Goddess killing." -Citanul chant
Uncommon
Blanchwood Treefolk Green Summon Treefolk 4G 4/5 -
The massive Argivian attack on their rooted kindred was a declaration of war to the treefolk.
Common
Blasted Landscape Land Land - TAP: Add one colorless mana to your mana pool.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Uncommon
Blood Vassal Black Summon Thrull 2B 2/2 Sacrifice Blood Vassal: Add BB to your mana pool. Play this ability as a mana source.
"They are bred to suffer and born to die. Much like humans." -Gix, Yawgmoth praetor
Common
Bog Raiders Black Summon Zombies 2B 2/2 Swampwalk (If defending player controls a swamp, this creature is unblockable.)
"Let weak feed on weak, that we may divine the nature of strength." -Phyrexian Scriptures
Common
Brand Red Instant R Gain control of all permanents you own.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
"By this glyph I affirm your role." -Urza, to Karn
Rare
Bravado Red Enchant Creature 1R Enchanted creature gets +1/+1 for each other creature you control.
"We drive the dragons from our home. Why should we fear you?" -Fire Eye, viashino bey
Common
Breach Black Instant 2B Target creature gets +2/+0 until end of turn. That creature cannot be blocked except by artifact creatures and black creatures this turn.
-
Common
Brilliant Halo White Enchant Creature 1W Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to owner's hand.
-
Common
Bull Hippo Green Summon Hippo 3G 3/3 Islandwalk (If defending player controls an island, this creature is unblockable.)
"How could you not hear it approach? It's a hippo!" -Argivian commander
Uncommon
Bulwark Red Enchantment 3RR During your upkeep, Bulwark deals 1 damage to target opponent for each card in your hand greater than the number of cards in that player's hand.
"It will be the goblin's first bath, and its last." -Fire Eye, viashino bey
Rare
Cackling Fiend Black Summon Zombie 2BB 2/1 When Cackling Fiend comes into play, each of your opponents chooses and discards a card.
Its windpipe is only the first to amplify its maddening laughter.
Common
Carpet of Flowers Green Enchantment G During your main phase, you may add up to X mana of one color to your mana pool, where X is the number of islands target opponent controls.
-
Uncommon
Carrion Beetles Black Summon Insects B 1/1 B, TAP: Remove from the game up to three target cards in one graveyard.
It's all fun and games until someone loses an eye.
Common
Catalog Blue Instant 2U Draw two cards, then choose and discard a card.
"Without order comes errors, and errors kill on Tolaria." -Barrin, master wizard
Common
Catastrophe White Sorcery 4WW Destroy all lands or all creatures. Creatures destroyed this way cannot regenerate this turn.
Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."
Rare
Cathodion Artifact Artifact Creature 3 3/3 When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool.
Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
Uncommon
Cave Tiger Green Summon Cat 2G 2/2 Whenever a creature blocks it, Cave Tiger gets +1/+1 until end of turn.
The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.
Common
Child of Gaea Green Summon Elemental 3GGG 7/7 Trample
During your upkeep, pay GG or sacrifice Child of Gaea.
1G: Regenerate Child of Gaea.
-
Rare
Chimeric Staff Artifact Artifact 4 X: Chimeric Staff is an artifact creature with power and toughness each equal to X until end of turn.
A snake in the grasp.
Rare
Citanul Centaurs Green Summon Centaurs 3G 6/3 Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Citanul Centaurs cannot be the target of spells or abilities.
-
Rare
Citanul Flute Artifact Artifact 5 X, TAP: Search your library for a creature card with total casting cost no greater than X. Reveal that card and put it into your hand. Shuffle your library afterward.
-
Rare
Citanul Hierophants Green Summon Druids 3G 3/2 Each creature you control gains "TAP: Add G to your mana pool. Play this ability as a mana source."
From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.
Rare
Claws of Gix Artifact Artifact 0 1, Sacrifice a permanent: Gain 1 life.
When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.
Uncommon
Clear White Instant 1W Destroy target enchantment.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Uncommon
Cloak of Mists Blue Enchant Creature 1U Enchanted creature is unblockable.
"All we could lose, we did. All we could keep, we do. And both are shrouded by mists." -Barrin, master wizard
Common
Confiscate Blue Enchant Permanent 4UU You control enchanted permanent.
"I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit." -Barrin, progress report
Uncommon
Congregate White Instant 3W Target player gains 2 life for each creature in play.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." -Song of All, canto 642
Common
Contamination Black Enchantment 2B During your upkeep, sacrifice a creature or sacrifice
Contamination.
Whenever a land is tapped for mana, it produces B instead of its normal type and amount.
-
Rare
Copper Gnomes Artifact Artifact Creature 2 1/1 4, Sacrifice Copper Gnomes: Choose an artifact card in your hand and put that artifact into play.
Start with eleven gnomes and a room of parts, and come morning you'll have ten and a monster the likes of which you've never seen.
Rare
Coral Merfolk Blue Summon Merfolk 1U 2/1 -
It is not unusual for a single family of coral merfolk to spend centuries carefully guiding the growth of the reefs where they make their home.
Common
Corrupt Black Sorcery 5B Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
Yawgmoth brushed Urza's mind, and Urza's world convulsed.
Common
Cradle Guard Green Summon Treefolk 1GG 4/4 Trample; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Mother, sleep / Dream our lives Our roots your soul / Our leaves your bed.
Uncommon
Crater Hellion Red Summon Beast 4RR 6/6 Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
When Crater Hellion comes into play, it deals 4 damage to each other creature.
-
Rare
Crazed Skirge Black Summon Imp 3B 2/2 Flying
Crazed Skirge is unaffected by summoning sickness.
They are Phyrexia's couriers; the messages they carry are inscribed on their slick hides.
Uncommon
Crosswinds Green Enchantment 1G All creatures with flying get -2/-0.
Harbin's ornithopter had been trapped for two days within the currents of the storm. When the skies cleared, all he could see was a horizon of trees.
Uncommon
Crystal Chimes Artifact Artifact 3 3, TAP, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
As Serra was to learn, the peace and sanctity of her realm were as fragile as glass.
Uncommon
Curfew Blue Instant U Each player chooses a creature he or she controls and returns it to owner's hand.
". . . But I'm not tired!"
Common
Dark Hatchling Black Summon Horror 4BB 3/3 Flying
When Dark Hatchling comes into play, destroy target nonblack creature. That creature cannot be regenerated this turn.
-
Rare
Dark Ritual Black Mana Source B Add BBB to your mana pool.
"From void evolved Phyrexia. Great Yawgmoth, Father of Machines, saw its perfection. Thus the Grand Evolution began." -Phyrexian Scriptures
Common
Darkest Hour Black Enchantment B All creatures are black.
"Yawgmoth spent eons wrapping Phyrexians in human skin. They are the sleeper agents, and they are everywhere." -Xantcha, to Urza
Rare
Defensive Formation White Enchantment W Instead of the attacking player, you choose how creatures attacking you deal combat damage.
"Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life." -Song of All, canto 873
Uncommon
Despondency Black Enchant Creature 1B Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from play, return Despondency to owner's hand.
Common
Destructive Urge Red Enchant Creature 1RR Whenever enchanted creature successfully deals combat damage to a player, that player sacrifices a land.
Red sky at night, dragon's delight.
Uncommon
Diabolic Servitude Black Enchantment 3B When Diabolic Servitude comes into play, choose target creature card in your graveyard and put that creature into play.
When the chosen creature is put into a graveyard, remove the creature from the game and return Diabolic Servitude to owner's hand.
When Diabolic Servitude leaves play, remove the chosen creature from the game.
-
Uncommon
Disciple of Grace White Summon Cleric 1W 1/2 Protection from black
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
Beauty is beyond law.
Common
Disciple of Law White Summon Cleric 1W 1/2 Protection from red
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
A religious order for religious order.
Common
Discordant Dirge Black Enchantment 3BB During your upkeep, you may put a verse counter on
Discordant Dirge.
B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X of those cards, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
-
Rare
Disenchant White Instant 1W Destroy target artifact or enchantment.
"Let Phyrexia breed evil in the darkness; my holy light will reveal its taint." -Serra
Common
Disorder Red Sorcery 1R Disorder deals 2 damage to each white creature and each player who controls a white creature.
"Then, just when the other guys were winnin', the sky threw up." -Jula, goblin raider
Uncommon
Disruptive Student Blue Summon Wizard 2U 1/1 TAP: Counter target spell unless its caster pays an additional 1. Play this ability as an interrupt.
"Teferi is a problem student. Always late for class. No appreciation for constructive use of time." - Barrin, progress report
Common
Douse Blue Enchantment 2U 1U: Counter target red spell. Play this ability as an interrupt.
The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact-though forever sealed in time.
Uncommon
Dragon Blood Artifact Artifact 3 3, TAP: Put a +1/+1 counter on target creature.
Fire in the blood, fire in the belly.
Uncommon
Drifting Djinn Blue Summon Djinn 4UU 5/5 Flying
During your upkeep, pay 1U or sacrifice Drifting Djinn.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Rare
Drifting Meadow Land Land - Drifting Meadow comes into play tapped.
TAP: Add W to your mana pool.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Dromosaur Red Summon Lizard 2R 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
They say dromosaurs are frightened of dogs, even little ones. There are no dogs in Shiv. Not even little ones.
Common
Duress Black Sorcery B Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
"We decide who is worthy of our works." -Gix, Yawgmoth praetor
Common
Eastern Paladin Black Summon Knight 2BB 3/3 BB, TAP: Destroy target green creature.
"Their fragile world. Their futile lives. They obstruct the Grand Evolution. In Yawgmoth's name, we shall excise them." -Oath of the East
Rare
Electryte Red Summon Beast 3RR 3/3 Whenever Electryte successfully deals combat damage to defending player, Electryte deals damage equal to its power to each blocking creature.
Shivan inhabitants are hardened to fire, so their predators have developed alternative weaponry.
Rare
Elite Archers White Summon Soldiers 5W 3/3 TAP: Elite Archers deals 3 damage to target attacking or blocking creature.
Arrows fletched with the feathers of angels seldom miss their mark.
Rare
Elvish Herder Green Summon Elf G 1/1 G: Target creature gains trample until end of turn.
Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged
Common
Elvish Lyrist Green Summon Elf G 1/1 G, TAP, Sacrifice Elvish Lyrist: Destroy target enchantment.
Bring the spear of ancient briar; Bring the torch to light the pyre. Bring the one who trod our ground; Bring the spade to dig his mound.
Common
Enchantment Alteration Blue Instant U Move target enchantment from one creature to another or from one land to another. (The enchantment's new target must be legal.)
-
Uncommon
Endless Wurm Green Summon Wurm 3GG 9/9 Trample
During your upkeep, sacrifice an enchantment or sacrifice
Endless Wurm.
Ages ago, a party of elves took cover to let one pass. They're still waiting.
Rare
Endoskeleton Artifact Artifact 2 You may choose not to untap Endoskeleton during your untap phase.
2, TAP: Target creature gets +0/+3 as long as Endoskeleton remains tapped.
-
Uncommon
Energy Field Blue Enchantment 1U Prevent all damage dealt to you from sources you do not control.
When a card is put into your graveyard, sacrifice Energy Field.
-
Rare
Exhaustion Blue Sorcery 2U Creatures and lands target opponent controls do not untap during his or her next untap phase.
The mage felt as though he'd been in the stasis suit for days. Upon his return, he found it was months.
Uncommon
Exhume Black Sorcery 1B Each player chooses a creature card in his or her graveyard and puts that creature into play.
"Death-an outmoded concept. We sleep, and we change." -Sitrik, birth priest
Common
Exploration Green Enchantment G You may play an additional land each turn.
The first explorers found Argoth a storehouse of natural wealth-towering forests grown over rich veins of ore.
Rare
Expunge Black Instant 2B Destroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Faith Healer White Summon Cleric 1W 1/1 Sacrifice an enchantment: Gain life equal to the sacrificed enchantment's total casting cost.
The power of faith is quiet. It is the leaf unmoved by the hurricane.
Rare
Falter Red Instant 1R Creatures without flying cannot block this turn.
Like a sleeping dragon, Shiv stirs and groans at times.
Common
Fault Line Red Instant XRR Fault Line deals X damage to each creature without flying and each player.
We live on the serpent's back.-Viashino saying
Rare
Fecundity Green Enchantment 2G Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
Uncommon
Fertile Ground Green Enchant Land 1G Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
The forest was too lush for the brothers to despoil - almost.
Common
Fiery Mantle Red Enchant Creature 1R When Fiery Mantle is put into a graveyard from play, return
Fiery Mantle to owner's hand.
R: Enchanted creature gets +1/+0 until end of turn.
-
Common
Fire Ants Red Summon Insects 2R 2/1 TAP: Fire Ants deals 1 damage to each other creature without flying.
Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.
Uncommon
Flesh Reaver Black Summon Horror 1B 4/4 Whenever Flesh Reaver successfully deals damage to a creature or opponent, Flesh Reaver deals an equal amount of damage to you.
Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.
Uncommon
Fluctuator Artifact Artifact 2 Cycling costs you up to 2 less to play.
Fiko summoned only atogs for three straight sessions. The tutor couldn't decide whether to punish his failure or praise his consistency.
Rare
Fog Bank Blue Summon Wall 1U 0/2 (Walls cannot attack.)
Flying
Fog Bank does not deal or receive combat damage.
-
Uncommon
Forest Land Land - TAP: Add G to your mana pool.
-
Land
Fortitude Green Enchant Creature 1G When Fortitude is put into a graveyard from play, return
Fortitude to owner's hand.
Sacrifice a forest: Regenerate enchanted creature.
-
Common
Gaea's Bounty Green Sorcery 2G Search your library for up to two forest cards, reveal them, and put them into your hand. Shuffle your library afterward.
The forest grew back so quickly that lumbering machines were suspended in the treetops.
Common
Gaea's Cradle Land Legendary Land - TAP: Add G to your mana pool for each creature you control.
"Here sprouted the first seedling of Argoth. Here the last tree will fall." -Gamelen, Citanul elder
Rare
Gaea's Embrace Green Enchant Creature 2GG Enchanted creature gets +3/+3 and gains trample.
The forest rose to the battle, not to save the people but to save itself.
Uncommon
Gamble Red Sorcery R Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.
When you've got nothing, you might as well trade it for something else.
Rare
Gilded Drake Blue Summon Drake 1U 3/3 Flying
When Gilded Drake comes into play, exchange control of Gilded
Drake for target creature one of your opponents controls or sacrifice Gilded Drake.
Buyer beware.
Rare
Glorious Anthem White Enchantment 1WW All creatures you control get +1/+1.
Once heard, the battle song of an angel becomes part of the listener forever.
Rare
Goblin Cadets Red Summon Goblins R 2/1 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
"If you kids don't stop that racket, I'm turning this expedition around right now!"
Uncommon
Goblin Lackey Red Summon Goblin R 1/1 Whenever Goblin Lackey successfully deals damage to a player, you may choose a Goblin card in your hand and put that Goblin into play.
All bark, someone else's bite.
Uncommon
Goblin Matron Red Summon Goblin 2R 1/1 When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card, put it into your hand, and shuffle your library afterward.
There's always room for one more.
Common
Goblin Offensive Red Sorcery X1RR Put X Goblin tokens into play. Treat these tokens as 1/1 red creatures.
They certainly are.
Uncommon
Goblin Patrol Red Summon Goblins R 2/1 Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
"Take the sharp metal stick and make a lotta holes." -Jula, goblin raider
Common
Goblin Raider Red Summon Goblin 1R 2/2 Goblin Raider cannot block.
He was proud to wear the lizard skin around his waist, just for the fun of annoying the enemy.
Common
Goblin Spelunkers Red Summon Goblins 2R 2/2 Mountainwalk (If defending player controls a mountain, this creature is unblockable.)
"It only short jump. You go first." "AIIIEEEE!" "Hmm . . . we go different way now."
Common
Goblin War Buggy Red Summon Goblin 1R 2/2 Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Goblin War Buggy is unaffected by summoning sickness.
-
Common
Gorilla Warrior Green Summon Ape 2G 3/2 -
The gorilla beat its chest and threw great handfuls of leaves into the air. It howled challenge and showed its teeth. The mechanical soldier, not understanding, simply killed it.
Common
Grafted Skullcap Artifact Artifact 4 During your draw phase, draw an additional card.
At the end of each of your turns, discard your hand.
"Let go your mind. Mine is fitter." -Gix, Yawgmoth praetor
Rare
Great Whale Blue Summon Whale 5UU 5/5 When Great Whale comes into play, untap up to seven lands.
"As a great whale dies, it flips onto its back. And so an island is born." -Mariners' legend
Rare
Greater Good Green Enchantment 2GG Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then choose and discard three cards.
"We have more sprouts than they have hands." -Gamelen, Citanul elder
Rare
Greener Pastures Green Enchantment 2G During each player's upkeep, if that player controls more lands than any other, the player puts a Saproling token into play under his or her control. Treat this token as a 1/1 green creature.
-
Rare
Guma Red Summon Cat 2R 2/2 Protection from blue
When the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head.
Uncommon
Hawkeater Moth Green Summon Insect 3G 1/2 Flying
Hawkeater Moth cannot be the target of spells or abilities.
Each day at dusk the birds above the canopy grow silent.
Uncommon
Headlong Rush Red Instant 1R All attacking creatures gain first strike until end of turn.
A landslide of goblins poured toward the defenders-tumbling, rolling, and bouncing their way down the steep hillside.
Common
Healing Salve White Instant W Choose one - Target player gains 3 life; or prevent up to
3 damage to a creature or player.
"Xantcha is recovering. The medicine is slow, but my magic would have killed her." -Serra, to Urza
Common
Heat Ray Red Instant XR Heat Ray deals X damage to target creature.
It's not known whether the Thran built the device to forge their wonders or to defend them.
Common
Herald of Serra White Summon Angel 2WW 3/4 Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Attacking does not cause Herald of Serra to tap.
Rare
Hermetic Study Blue Enchant Creature 1U Enchanted creature gains "TAP: This creature deals 1 damage to target creature or player."
"Books can be replaced; a prize student cannot. Be patient." -Urza, to Barrin
Common
Hibernation Blue Instant 2U Return all green permanents to owners' hands.
On its way to the cave, the armadillo brushed by a sapling. It awoke to find a full-grown tree blocking its path.
Uncommon
Hidden Ancients Green Enchantment 1G When one of your opponents successfully casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 creature that counts as a Treefolk.
The only alert the invaders had was the rustling of leaves on a day without wind.
Uncommon
Hidden Guerrillas Green Enchantment G When one of your opponents successfully casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden
Guerrillas becomes a 5/3 creature with trample and that counts as a Soldier.
-
Uncommon
Hidden Herd Green Enchantment G When one of your opponents plays a nonbasic land, if Hidden
Herd is an enchantment, Hidden Herd becomes a 3/3 creature that counts as a Beast.
-
Rare
Hidden Predators Green Enchantment G When one of your opponents controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden
Predators becomes a 4/4 creature that counts as a Beast.
-
Rare
Hidden Spider Green Enchantment G When one of your opponents successfully casts a creature with flying, if Hidden Spider is an enchantment, Hidden
Spider becomes a 3/5 creature that can block creatures with flying and that counts as a Spider.
It wants only to dress you in silk.
Common
Hidden Stag Green Enchantment 1G Whenever one of your opponents plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 creature that counts as a Beast.
Whenever you play a land, if Hidden Stag is a creature, Hidden
Stag becomes an enchantment.
-
Rare
Hollow Dogs Black Summon Hounds 4B 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
Common
Hopping Automaton Artifact Artifact Creature 3 2/2 0: Hopping Automaton gets -1/-1 and gains flying until end of turn.
Designed to carry equipment across rivers, the hopping automaton was soon pressed into service in the infantry.
Uncommon
Horseshoe Crab Blue Summon Crab 2U 1/3 U: Untap Horseshoe Crab.
In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
Common
Humble White Instant 1W Target creature loses all abilities and is a 0/1 creature until end of turn.
"It is not your place to rule, Radiant. It may not even be mine." -Serra
Uncommon
Hush Green Sorcery 3G Destroy all enchantments.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Ill-Gotten Gains Black Sorcery 2BB Remove Ill-Gotten Gains from the game. All players discard their hands, then each player puts up to three cards from his or her graveyard into his or her hand.
Urza thought it a crusade. Xantcha knew it was a robbery.
Rare
Imaginary Pet Blue Summon Illusion 1U 4/4 During your upkeep, if you have a card in hand, return
Imaginary Pet to owner's hand.
"It followed me home. Can I keep it?"
Rare
Intrepid Hero White Summon Soldier 2W 1/1 TAP: Destroy target creature with power 4 or greater.
"We each have our own strengths, Radiant," Serra said with a sly smile. "If all of my people were like this one, who would carry your scrolls?"
Rare
Island Land Land - TAP: Add U to your mana pool.
-
Land
Jagged Lightning Red Sorcery 3RR Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature.
The pungent smell of roasting flesh made both mages realize they'd rather break for dinner than fight.
Uncommon
Karn, Silver Golem Artifact Legendary Artifact Creature 5 4/4 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
1: Target noncreature artifact is an artifact creature with power and toughness each equal to its casting cost until end of turn. (That artifact retains its abilities.)
-
Rare
Launch Blue Enchant Creature 1U Enchanted creature gains flying.
When Launch is put into a graveyard from play, return Launch to owner's hand.
Common
Lay Waste Red Sorcery 3R Destroy target land.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Lifeline Artifact Artifact 5 Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.
-
Rare
Lightning Dragon Red Summon Dragon 2RR 4/4 Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
R: Lightning Dragon gets +1/+0 until end of turn.
-
Rare
Lilting Refrain Blue Enchantment 1U During your upkeep, you may put a verse counter on
Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its caster pays an additional X, where X is the number of verse counters on Lilting Refrain. Play this ability as an interrupt.
-
Uncommon
Lingering Mirage Blue Enchant Land 1U Enchanted land is an island.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
Birds frozen in flight. Sea turned to glass. Tolaria hidden in a mirror.
Uncommon
Looming Shade Black Summon Shade 2B 1/1 B: Looming Shade gets +1/+1 until end of turn.
The shade tracks victims by reverberations of the pipes, as a spider senses prey tangled in its trembling web.
Common
Lotus Blossom Artifact Artifact 2 During your upkeep, you may put a petal counter on Lotus Blossom.
TAP, Sacrifice Lotus Blossom: Add X mana of one color to your mana pool, where X is the number of petal counters on Lotus
Blossom. Play this ability as a mana source.
-
Rare
Lull Green Instant 1G Creatures deal no combat damage this turn.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Lurking Evil Black Enchantment BBB Pay half your life, rounded up: Lurking Evil becomes a 4/4 creature with flying that counts as a Horror.
"Ash is our air, darkness our flesh." -Phyrexian Scriptures
Rare
Mana Leech Black Summon Worm 2B 1/1 You may choose not to untap Mana Leech during your untap phase.
TAP: Tap target land. As long as Mana Leech remains tapped, that land does not untap during its controller's untap phase.
-
Uncommon
Meltdown Red Sorcery XR Destroy each artifact with total casting cost X or less.
Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.
Uncommon
Metrognome Artifact Artifact 4 When a spell or ability one of your opponents controls causes you to discard Metrognome, put four Gnome tokens into play. Treat these tokens as 1/1 artifact creatures.
4, TAP: Put a Gnome token into play. Treat this token as a 1/1 artifact creature.
-
Rare
Midsummer Revel Green Enchantment 3GG During your upkeep, you may put a verse counter on
Midsummer Revel.
G, Sacrifice Midsummer Revel: Put X Beast tokens into play, where X is the number of verse counters on Midsummer
Revel. Treat these tokens as 3/3 green creatures.
-
Rare
Mishra's Helix Artifact Artifact 5 X, TAP: Tap X lands.
The helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.
Rare
Mobile Fort Artifact Artifact Creature 4 0/6 Mobile Fort counts as a Wall. (Walls cannot attack.)
3: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it were not a Wall. Play this ability only once each turn.
-
Uncommon
Monk Idealist White Summon Cleric 2W 2/2 When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
"Belief is the strongest mortar."
Uncommon
Monk Realist White Summon Cleric 1W 1/1 When Monk Realist comes into play, destroy target enchantment.
"We plant the seeds of doubt to harvest the crop of wisdom."
Common
Morphling Blue Summon Shapeshifter 3UU 3/3 U: Untap Morphling.
U: Morphling gains flying until end of turn.
U: Morphling cannot be the target of spells or abilities until end of turn. 1: Morphling gets +1/-1 until end of turn.
1: Morphling gets -1/+1 until end of turn.
-
Rare
Mountain Land Land - TAP: Add R to your mana pool.
-
Land
No Rest for the Wicked Black Enchantment 1B Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play this turn.
"The soul? Here, we have no use for such frivolities." -Sitrik, birth priest
Uncommon
Noetic Scales Artifact Artifact 4 During each player's upkeep, return to owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
-
Rare
Okk Red Summon Goblin 1R 4/4 Okk cannot attack unless a creature with greater power also attacks.
Okk cannot block unless a creature with greater power also blocks.
-
Rare
Opal Acrolith White Enchantment 2W Whenever one of your opponents successfully casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 creature that counts as a Guardian.
0: Opal Acrolith becomes an enchantment.
-
Uncommon
Opal Archangel White Enchantment 4W When one of your opponents successfully casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 creature with flying that counts as an Angel.
Attacking does not cause Opal Archangel to tap.
-
Rare
Opal Caryatid White Enchantment W When one of your opponents successfully casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 creature that counts as a Soldier.
-
Common
Opal Gargoyle White Enchantment 1W When one of your opponents successfully casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 creature with flying that counts as a Gargoyle.
-
Common
Opal Titan White Enchantment 2WW When one of your opponents successfully casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 creature with protection from each of that spell's colors and that counts as a Giant.
-
Rare
Oppression Black Enchantment 1BB Whenever a player successfully casts a spell, that player chooses and discards a card.
"Do not presume to speak for yourself." -Gix, to Xantcha
Rare
Order of Yawgmoth Black Summon Knight 2BB 2/2 Order of Yawgmoth cannot be blocked except by artifact creatures and black creatures.
Whenever Order of Yawgmoth successfully deals damage to a player, that player chooses and discards a card.
-
Uncommon
Outmaneuver Red Instant XR X target blocked creatures deal combat damage to defending player instead of to blocking creatures this turn.
"Push one goblin into sight, an' run a lot. That's tactics." -Jula, goblin raider
Uncommon
Pacifism White Enchant Creature 1W Enchanted creature cannot attack or block.
"Fight? I cannot. I do not care if I live or die, so long as I can rest." -Urza, to Serra
Common
Parasitic Bond Black Enchant Creature 3B During the upkeep of enchanted creature's controller,
Parasitic Bond deals 2 damage to that player.
"All bonds are parasitic. Only rulership is pure." -Gix, Yawgmoth praetor
Uncommon
Pariah White Enchant Creature 2W Redirect to enchanted creature all damage dealt to you.
"It is not sad," Radiant chided the lesser angel. "It is right. Every society must have its outcasts."
Rare
Path of Peace White Sorcery 3W Destroy target creature. That creature's owner gains 4 life.
"When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." -Radiant, archangel
Common
Pegasus Charger White Summon Pegasus 2W 2/1 Flying, first strike
"The clouds came alive and dove to the earth! Hooves flashed among the dark army, who fled before the spectacle of fury." -Song of All, canto 211
Common
Pendrell Drake Blue Summon Drake 3U 2/3 Flying
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.
Common
Pendrell Flux Blue Enchant Creature 1U Enchanted creature gains "During your upkeep, pay this creature's casting cost or sacrifice it."
Devoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.
Common
Peregrine Drake Blue Summon Drake 2/3 Flying
That the Tolarian mists parted for the drakes was warning enough to stay away.
Uncommon
Persecute Black Sorcery 2BB Choose a color. Look at target player's hand. That player discards all cards of the chosen color.
"My finest warrior was lost to the Phyrexians. I pray that Lady Selenia died honorably." -Radiant, archangel
Rare
Pestilence Black Enchantment 2BB At the end of each turn, if no creatures are in play, sacrifice Pestilence.
B: Pestilence deals 1 damage to each creature and player.
-
Common
Phyrexian Colossus Artifact Artifact Creature 7 8/8 Phyrexian Colossus does not untap during your untap phase.
Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus cannot be blocked by fewer than three creatures.
-
Rare
Phyrexian Ghoul Black Summon Zombie 2B 2/2 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Phyrexia wastes nothing. Its food chain is a spiraling cycle.
Common
Phyrexian Processor Artifact Artifact 4 When Phyrexian Processor comes into play, pay any amount of life.
4, TAP: Put a Minion token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid at the time Phyrexian Processor came into play.
-
Rare
Phyrexian Tower Land Legendary Land - TAP: Add one colorless mana to your mana pool.
TAP, Sacrifice a creature: Add BB to your mana pool.
Living metal encasing dying flesh.
Rare
Pit Trap Artifact Artifact 2 2, TAP, Sacrifice Pit Trap: Destroy target attacking creature without flying. That creature cannot be regenerated this turn.
Yotian soldiers were designed to fight, not watch their feet.
Uncommon
Plains Land Land - TAP: Add W to your mana pool.
-
Land
Planar Birth White Sorcery 1W Put all basic lands from all graveyards into play under their owners' control, tapped.
"From womb of nothingness sprang this place of beauty, purity, and hope realized." -Song of All, canto 3
Rare
Planar Void Black Enchantment B Whenever a card is put into a graveyard, remove that card from the game.
"Planeswalking isn't about walking. It's about falling and screaming." -Xantcha, Phyrexian outcast
Uncommon
Polluted Mire Land Land - Polluted Mire comes into play tapped.
TAP: Add B to your mana pool.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Pouncing Jaguar Green Summon Cat G 2/2 Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
One pounce, she's hungry - you die quickly. Two, she's teaching her cubs - you're in for a long day.
Common
Power Sink Blue Interrupt XU Counter target spell unless its caster pays an additional
X. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool.
-
Common
Power Taint Blue Enchant Enchantment 1U During the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Presence of the Master White Enchantment 3W Whenever a player plays an enchantment spell, counter it.
Peace to all. Peace be all.-Great Hall floor inscription
Uncommon
Priest of Gix Black Summon Minion 2B 2/1 When Priest of Gix comes into play, add BBB to your mana pool.
"Gix doesn't want a people to rule but puppets to entertain his madness." -Xantcha, Phyrexian outcast
Uncommon
Priest of Titania Green Summon Elf 1G 1/1 TAP: Add G to your mana pool for each Elf in play. Play this ability as a mana source.
Titania rewards all those who honor the forest by making them a living part of it.
Common
Purging Scythe Artifact Artifact 5 During your upkeep, Purging Scythe deals 2 damage to the creature with the lowest toughness. If two or more creatures are tied for the lowest toughness, you decide to which creature Purging Scythe deals damage.
-
Rare
Rain of Filth Black Instant B Each land you control gains "Sacrifice this land: Add B to your mana pool" until end of turn.
"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens." -Urza, journal
Uncommon
Rain of Salt Red Sorcery 4RR Destroy two target lands.
Here, rain does not wash the land; it desiccates it.
Uncommon
Ravenous Skirge Black Summon Imp 2B 1/1 Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
Hunger is a kind of madness-and here, all madness flourishes.
Common
Raze Red Sorcery R At the time you play Raze, sacrifice a land.
The viashino believe that the oldest mountains hate everyone equally.
Common
Recantation Blue Enchantment 3UU During your upkeep, you may put a verse counter on Recantation.
U, Sacrifice Recantation: Return up to X target permanents to owner's hand, where X is the number of verse counters on Recantation.
-
Rare
Reclusive Wight Black Summon Minion 3B 4/4 During your upkeep, if you control any other nonland permanents, sacrifice Reclusive Wight.
There are places so horrible that even the dead hide their faces.
Uncommon
Redeem White Instant 1W Prevent all damage to one or two creatures. (Treat further damage normally.)
"That they are saved from death is immaterial. What is important is that they know the source of their benefaction." -Radiant, archangel
Uncommon
Reflexes Red Enchant Creature R Enchanted creature gains first strike.
"Here's how ya win. Don't let the other guy hit back first." -Jula, goblin raider
Common
Rejuvenate Green Sorcery 3G Gain 6 life.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Remembrance White Enchantment 3W Whenever a nontoken creature you control is put into a graveyard, you may search your library for a copy of that creature card. If you do, reveal the card, put it into your hand, and shuffle your library afterward.
-
Rare
Remote Isle Land Land - Remote Isle comes into play tapped.
TAP: Add U to your mana pool.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Reprocess Black Sorcery 2BB Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each one sacrificed this way.
Everything will find its use in Phyrexia. Eventually.
Rare
Rescind Blue Instant 1UU Return target permanent to owner's hand.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Retaliation Green Enchantment 2G Each creature you control gains "Whenever a creature blocks it, this creature gets +1/+1 until end of turn."
A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more.
Uncommon
Retromancer Red Summon Viashino 2RR 3/3 Whenever Retromancer is the target of a spell or ability,
Retromancer deals 3 damage to that spell or ability's controller.
"If one harm us, strike them in return. So sayeth the bey."
Common
Rewind Blue Interrupt 2UU Counter target spell. Untap up to four lands.
"Time flows like a river. In Tolaria we practice the art of building dams." - Barrin, master wizard
Common
Rumbling Crescendo Red Enchantment 3RR During your upkeep, you may put a verse counter on
Rumbling Crescendo.
R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
-
Rare
Rune of Protection: Artifacts White Enchantment 1W W: Prevent all damage to you from an artifact source. (Treat further damage from that source normally.)
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Uncommon
Rune of Protection: Black White Enchantment 1W W: Prevent all damage to you from a black source. (Treat further damage from that source normally.)
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Rune of Protection: Blue White Enchantment 1W W: Prevent all damage to you from a blue source. (Treat further damage from that source normally.)
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Rune of Protection: Green White Enchantment 1W W: Prevent all damage to you from a green source. (Treat further damage from that source normally.)
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Rune of Protection: Lands White Enchantment 1W W: Prevent all damage to you from a land source. (Treat further damage from that source normally.)
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Rare
Rune of Protection: Red White Enchantment 1W W: Prevent all damage to you from a red source. (Treat further damage from that source normally.)
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Rune of Protection: White White Enchantment 1W W: Prevent all damage to you from a white source. (Treat further damage from that source normally.)
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Sanctum Custodian White Summon Cleric 2W 1/2 TAP: Prevent up to 2 damage to a creature or player.
Serra told them to guard Urza as he healed. Five years they stood.
Common
Sanctum Guardian White Summon Soldier 1WW 1/4 Sacrifice Sanctum Guardian: Prevent all damage to a creature or player from one source. (Treat further damage from that source normally.)
"Protect our mother in her womb."
Uncommon
Sandbar Merfolk Blue Summon Merfolk U 1/1 Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
You are not prey until a predator knows of your existence.
Common
Sandbar Serpent Blue Summon Serpent 4U 3/4 Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
eacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes."
Uncommon
Sanguine Guard Black Summon Knight 1BB 2/2 First strike
1B: Regenerate Sanguine Guard.
"Father of Machines! Your filigree gaze carves us, and the scars dance upon our grateful flesh."-Phyrexian Scriptures
Uncommon
Scald Red Enchantment 1R Whenever a player taps an island for mana, Scald deals 1 damage to that player.
"Shiv may be surrounded by water, but the mountains go far deeper." -Fire Eye, viashino bey
Uncommon
Scoria Wurm Red Summon Wurm 4R 7/7 During your upkeep, flip a coin. If you lose the flip, return
Scoria Wurm to owner's hand.
Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.
Rare
Scrap Red Instant 2R Destroy target artifact.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Seasoned Marshal White Summon Soldier 2WW 2/2 Whenever Seasoned Marshal attacks, you may tap target creature.
There are only two rules of tactics: never be without a plan, and never rely on it.
Uncommon
Serra Avatar White Summon Avatar 4WWW */* Serra Avatar has power and toughness each equal to your life total.
When Serra Avatar is put into a graveyard, shuffle Serra
Avatar into owner's library.
-
Rare
Serra Zealot White Summon Soldier W 1/1 First strike
"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft." -Radiant, archangel
Common
Serra's Embrace White Enchant Creature 2WW Enchanted creature gets +2/+2 and gains flying.
Attacking does not cause enchanted creature to tap.
Lifted beyond herself, for that battle Brindri was an angel of light and fury." -Song of All, canto 524
Uncommon
Serra's Hymn White Enchantment W During your upkeep, you may put a verse counter on
Serra's Hymn.
Sacrifice Serra's Hymn: Prevent up to X damage total to any number of creatures and/or players, where X is the number of verse counters on Serra's Hymn.
-
Uncommon
Serra's Liturgy White Enchantment 2WW During your upkeep, you may put a verse counter on
Serra's Liturgy.
W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
-
Rare
Serra's Sanctum Land Legendary Land - TAP: Add W to your mana pool for each enchantment you control.
A fragile cocoon of dreaming will.
Rare
Shimmering Barrier White Summon Wall 1W 1/3 (Walls cannot attack.)
First strike
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Uncommon
Shiv's Embrace Red Enchant Creature 2RR Enchanted creature gets +2/+2 and gains flying.
R: Enchanted creature gets +1/+0 until end of turn.
"Wear the foe's form to best it in battle. So sayeth the bey."
Uncommon
Shivan Gorge Land Legendary Land - TAP: Add one colorless mana to your mana pool.
2R, TAP: Shivan Gorge deals 1 damage to each of your opponents.
Both forge and pyre.
Rare
Shivan Hellkite Red Summon Dragon 5RR 5/5 Flying
1R: Shivan Hellkite deals 1 damage to target creature or player.
A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
Rare
Shivan Raptor Red Summon Lizard 2R 3/1 First strike; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Shivan Raptor is unaffected by summoning sickness.
-
Uncommon
Show and Tell Blue Sorcery 2U Each player may choose an artifact, creature, enchantment, or land card in his or her hand and put that permanent into play.
At the academy, "show and tell" too often becomes "run and hide."
Rare
Shower of Sparks Red Instant R Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
The viashino had learned how to operate the rig through trial and error - mostly error.
Common
Sicken Black Enchant Creature B Enchanted creature gets -1/-1.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
Urza dared to attack Phyrexia. Slowly, it retaliated.
Common
Silent Attendant White Summon Cleric 2W 0/2 TAP: Gain 1 life.
"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks."
Common
Skirge Familiar Black Summon Imp 4B 3/2 Flying
Choose and discard a card: Add B to your mana pool. Play this ability as a mana source.
The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.
Uncommon
Skittering Skirge Black Summon Imp BB 3/2 Flying
When you successfully cast a creature spell, sacrifice
Skittering Skirge.
The imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.
Common
Sleeper Agent Black Summon Minion B 3/3 When Sleeper Agent comes into play, target opponent gains control of it. During your upkeep, Sleeper Agent deals 2 damage to you.
-
Rare
Slippery Karst Land Land - Slippery Karst comes into play tapped.
TAP: Add G to your mana pool.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Smokestack Artifact Artifact 4 During your upkeep, you may put a soot counter on Smokestack.
During each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
-
Rare
Smoldering Crater Land Land - Smoldering Crater comes into play tapped.
TAP: Add R to your mana pool.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Sneak Attack Red Enchantment 3R R: Choose a creature card from your hand and put that creature into play. The creature is unaffected by summoning sickness. At end of turn, sacrifice the creature.
"Nothin' beat surprise-'cept rock."
Rare
Somnophore Blue Summon Illusion 2UU 2/2 Flying
Whenever Somnophore successfully deals damage to a player, tap target creature that player controls. That creature does not untap during its controller's untap phase as long as
Somnophore remains in play.
-
Rare
Songstitcher White Summon Cleric W 1/1 1W: Target attacking creature with flying deals no combat damage this turn.
The true names of birds are songs woven into their souls.
Uncommon
Soul Sculptor White Summon Townsfolk 2W 1/1 1W, TAP: Target creature becomes an enchantment and loses all abilities until a player successfully casts a creature spell.
Does the stone mimic life, or did it once live?
Rare
Spined Fluke Black Summon Horror 2B 5/1 When Spined Fluke comes into play, sacrifice a creature.
B: Regenerate Spined Fluke.
Its spines are prized as writing quills by the priests of Gix.
Uncommon
Spire Owl Blue Summon Bird 1U 1/1 Flying
When Spire Owl comes into play, look at the top four cards of your library and put them back in any order.
-
Common
Sporogenesis Green Enchantment 3G During your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it is put into a graveyard, put a Saproling token into play for each of those fungus counters. Treat these tokens as 1/1 green creatures.
When Sporogenesis leaves play, remove all fungus counters from all creatures.
-
Rare
Spreading Algae Green Enchant Land G Play Spreading Algae only on a swamp.
When enchanted land becomes tapped, destroy that land.
When Spreading Algae is put into a graveyard from play, return
Spreading Algae to owner's hand.
-
Uncommon
Steam Blast Red Sorcery 2R Steam Blast deals 2 damage to each creature and player.
The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.
Uncommon
Stern Proctor Blue Summon Wizard UU 1/2 When Stern Proctor comes into play, return target artifact or enchantment to owner's hand.
"I preferred the harsh tutors-they made mischief all the more fun." -Teferi, third-level student
Uncommon
Stroke of Genius Blue Instant X2U Target player draws X cards.
After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
Rare
Sulfuric Vapors Red Enchantment 3R Whenever a red spell deals damage, it instead deals that amount of damage plus 1.
It was the dragons who first learned to chase their prey into the vapors before igniting them.
Rare
Sunder Blue Instant 3UU Return all lands to owners' hands.
The flow of time was disrupted; like a flooding river it rose from its banks. Tolaria was drowned in an instant that stretched toward infinity.
Rare
Swamp Land Land - TAP: Add B to your mana pool.
-
Land
Symbiosis Green Instant 1G Two target creatures each get +2/+2 until end of turn.
Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.
Common
Tainted �ther Black Enchantment 2BB Whenever a creature comes into play, its controller sacrifices a creature or land.
Gix despised the sylvan morass. The gouge that the portal had torn in the forest was the only pleasing sight.
Rare
Telepathy Blue Enchantment U Each of your opponents plays with his or her hand revealed.
"The most disappointing thing about learning telepathy is finding out how boring people really are." -Teferi, fourth-level student
Uncommon
Temporal Aperture Artifact Artifact 2 5, TAP: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its casting cost. (If the spell has X in its casting cost, X is 0.)
-
Rare
Thran Quarry Land Land - At the end of each turn, if you control no creatures, sacrifice Thran Quarry.
TAP: Add one mana of any color to your mana pool.
-
Rare
Thran Turbine Artifact Artifact 1 During your upkeep, you may add up to two colorless mana to your mana pool. This mana cannot be spent to play spells.
When Urza asked the viashino what it did, they answered: "It hums."
Uncommon
Thundering Giant Red Summon Giant 3RR 4/3 Thundering Giant is unaffected by summoning sickness.
The giant was felt a few seconds before he was seen.
Uncommon
Time Spiral Blue Sorcery 4UU Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
-
Rare
Titania's Boon Green Sorcery 3G Put a +1/+1 counter on each creature you control.
When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen.
Uncommon
Titania's Chosen Green Summon Elf 2G 1/1 Whenever a player successfully casts a green spell, put a
+1/+1 counter on Titania's Chosen.
"What do a hero and an arrow have in common? In times of war are many more made." -Elvish riddle
Uncommon
Tolarian Academy Land Legendary Land - TAP: Add U to your mana pool for each artifact you control.
The academy worked with time-until time ran out.
Rare
Tolarian Winds Blue Instant 1U Discard your hand, then draw that many cards.
Afterward, Tolaria's winds were like the whispers of lost wizards, calling for life.
Common
Torch Song Red Enchantment 2R During your upkeep, you may put a verse counter on
Torch Song.
2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
-
Uncommon
Treefolk Seedlings Green Summon Treefolk 2G 2/* Treefolk Seedlings has toughness equal to the number of forests you control.
The year that the brothers landed on Argoth, the trees produced five times as many seeds as normal.
Uncommon
Treetop Rangers Green Summon Elves 2G 2/2 Treetop Rangers cannot be blocked except by creatures with flying.
"If you can't catch them, cut the trees down from beneath them. Force them to fight on our terms." -Mishra
Common
Turnabout Blue Instant 2UU Tap or untap all artifacts, creatures, or lands target player controls.
The best cure for a big ego is a little failure.
Uncommon
Umbilicus Artifact Artifact 4 During each player's upkeep, that player pays 2 life or returns a permanent he or she controls to owner's hand.
It was the explorers' only tether to reality.
Rare
Unnerve Black Sorcery 3B Each of your opponents chooses and discards two cards.
"If fear is the only tool you have left, then you'll never control me." -Xantcha, to Gix
Common
Unworthy Dead Black Summon Skeletons 1B 1/1 B: Regenerate Unworthy Dead.
"Great Yawgmoth moves across the seas of shard and bone and rust. We exalt him in life, in death, and in between." -Phyrexian Scriptures
Common
Urza's Armor Artifact Artifact 6 Whenever a source deals damage to you, that damage is reduced by 1.
"Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt." -Urza
Uncommon
Vampiric Embrace Black Enchant Creature 2BB Enchanted creature gets +2/+2 and gains flying.
Whenever a creature successfully dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.
-
Uncommon
Vebulid Black Summon Horror B 0/0 Vebulid comes into play with one +1/+1 counter on it.
During your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
-
Rare
Veil of Birds Blue Enchantment U When one of your opponents successfully casts a spell, if
Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 creature with flying that counts as a Bird.
When wind marries sky, even the bride's veil sings her praises.
Common
Veiled Apparition Blue Enchantment 1U When one of your opponents successfully casts a spell, if
Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 creature with flying and "During your upkeep, pay 1U or sacrifice Veiled Apparition" and that counts as an Illusion.
-
Uncommon
Veiled Crocodile Blue Enchantment 2U When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 creature that counts as a Crocodile.
Some roads are paved with bad intentions.
Rare
Veiled Sentry Blue Enchantment U When one of your opponents successfully casts a spell, if
Veiled Sentry is an enchantment, Veiled Sentry becomes a creature with power and toughness each equal to the total casting cost of that spell and that counts as an Illusion.
-
Uncommon
Veiled Serpent Blue Enchantment 2U When one of your opponents successfully casts a spell, if
Veiled Serpent is an enchantment, Veiled Serpent becomes a
4/4 creature that cannot attack unless defending player controls an island and that counts as a Serpent.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Venomous Fangs Green Enchant Creature 2G Whenever enchanted creature successfully deals damage to a creature, destroy that creature.
All the pain of the shattered forest contained in a single drop.
Common
Vernal Bloom Green Enchantment 3G Whenever a forest is tapped for mana, it produces an additional G.
Many cultures have legends of a lush, hidden paradise. The elves of Argoth had no need of such stories.
Rare
Viashino Outrider Red Summon Viashino 2R 4/3 Echo (During your next upkeep after this permanent comes under
"Give thy ration to thy mount, if the road be long. So sayeth the
Common
Viashino Runner Red Summon Viashino 3R 3/2 Viashino Runner cannot be blocked by only one creature.
"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone." -Jula, goblin raider
Common
Viashino Sandswimmer Red Summon Viashino 2RR 3/2 R: Flip a coin. If you win the flip, return Viashino
Sandswimmer to owner's hand. Otherwise, sacrifice
Viashino Sandswimmer.
Few swim in a place of such thirst.
Rare
Viashino Weaponsmith Red Summon Viashino 3R 2/2 Whenever a creature blocks it, Viashino Weaponsmith gets
+2/+2 until end of turn.
Within the rig settlement, those who have mastered the making of weapons earn highest honor.
Common
Victimize Black Sorcery 2B Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, put the two chosen creatures into play tapped.
The priest cast Xantcha to the ground. "It is defective. We must scrap it."
Uncommon
Vile Requiem Black Enchantment 2BB During your upkeep, you may put a verse counter on
Vile Requiem.
1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile
Requiem. Those creatures cannot be regenerated this turn.
-
Uncommon
Voice of Grace White Summon Angel 3W 2/2 Flying, protection from black
"Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it." -Song of All, canto 167
Uncommon
Voice of Law White Summon Angel 3W 2/2 Flying, protection from red
"Life's balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through." -Song of All, canto 167
Uncommon
Voltaic Key Artifact Artifact 1 1, TAP: Untap target artifact.
The key did not work on a single lock, yet it opened many doors.
Uncommon
Vug Lizard Red Summon Lizard 1RR 3/4 Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Mountainwalk (If defending player controls a mountain, this creature is unblockable.)
-
Uncommon
Wall of Junk Artifact Artifact Creature 2 0/7 Whenever Wall of Junk blocks, return it to owner's hand at end of combat.
Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.
Uncommon
War Dance Green Enchantment G During your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
-
Uncommon
Waylay White Instant 2W Put three Knight tokens into play. Treat these tokens as 2/2 white creatures. Remove them from the game at end of turn.
"You reek of corruption," spat the knight. "Why are you even here?"
Uncommon
Western Paladin Black Summon Knight 2BB 3/3 BB, TAP: Destroy target white creature.
"Their weak laws. Their flawed systems. They inhibit the Grand Evolution. In Yawgmoth's name, we shall erase them." -Oath of the West
Rare
Whetstone Artifact Artifact 3 3: Each player puts the top two cards of his or her library into his or her graveyard.
To hone swords and dull minds.-Whetstone inscription
Rare
Whirlwind Green Sorcery 2GG Destroy all creatures with flying.
Urza tried to rule the air, but Gaea taught him that she controlled all the elements.
Rare
Wild Dogs Green Summon Hounds G 2/1 During your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-
Common
Wildfire Red Sorcery 4RR Each player sacrifices four lands, then Wildfire deals 4 damage to each creature.
"Shiv hatched from a shell of stone around a yolk of flame." -Viashino myth
Rare
Windfall Blue Sorcery 2U Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.
"To fill your mind with knowledge, we must start by emptying it." -Barrin, master wizard
Uncommon
Winding Wurm Green Summon Wurm 4G 6/6 Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Entire trees were stripped of their bark and branches by the wurm's writhing path.
Common
Wirecat Artifact Artifact Creature 4 4/3 Wirecat cannot attack or block if an enchantment is in play.
Its purr is the sound of iron filings sliding down satin.
Uncommon
Witch Engine Black Summon Horror 5B 4/4 Swampwalk (If defending player controls a swamp, this creature is unblockable.)
TAP: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. (Play this ability as an instant.)
-
Rare
Wizard Mentor Blue Summon Wizard 2U 2/2 TAP: Return Wizard Mentor and target creature you control to owner's hand.
Although some of the students quickly grasped the concept, the others could summon only blackboards.
Common
Worn Powerstone Artifact Artifact 3 Worn Powerstone comes into play tapped.
TAP: Add two colorless mana to your mana pool. Play this ability as a mana source.
-
Uncommon
Worship White Enchantment 3W Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.
"Believe in the ideal, not the idol." -Serra
Rare
Yawgmoth's Edict Black Enchantment 1B Whenever one of your opponents successfully casts a white spell, that player loses 1 life and you gain 1 life.
"Phyrexia's purity permits no other." -Xantcha, Phyrexian outcast
Uncommon
Yawgmoth's Will Black Sorcery 2B Until end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead.
-
Rare
Zephid Blue Summon Illusion 4UU 3/4 Flying
Zephid cannot be the target of spells or abilities.
Once you've seen one, you'll understand why spells won't go near them.
Rare
Zephid's Embrace Blue Enchant Creature 2UU Enchanted creature gets +2/+2, gains flying, and cannot be the target of spells or abilities.
Spells will shun you, as will everyone else.
Uncommon